Remember that any unit which Infiltrates or Scouts cannot assault in player turn 1. So you can't assault turn 1 unless you're going second.
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I used to quite like CCW scouts in my Blood Angels in 5th ed, when we could Outflank and immediately assault from the table edge. Nowadays they're trickier to use, because your opponent will always get at least one turn to react to them, either shooting or moving away. I do still think the Outflanking option can still be viable, though. Especially because it allows you to get a scoring unit into the enemy backfield.
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