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![[Post New]](/s/i/i.gif) 2013/03/09 22:07:01
Subject: Flamers causing wounds past the template?
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Sinister Chaos Marine
Flagstaff, Arizona
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So lets say a trukk full of burna boyz drives up and lays down a single flamer template, you multiply the models under the template by the models firing inside the trukk and you have the number of hits inflicted. Now I forget exactly how fare a flamer template reaches, but say you start removing casualties from a squad until you reach the limit of models that the template can reach. Do you continue to take models away or can the flamers only kill what the templace can reach? Similar to how a bolter can only kill the models within it's max range, do wounds caused by a flamer stop causing casualites once you remove all the models from within the flame template's reach?
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![[Post New]](/s/i/i.gif) 2013/03/09 22:09:19
Subject: Flamers causing wounds past the template?
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[DCM]
Tilter at Windmills
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You can only allocate wounds to models which are within range of at least one one firing model in the firing unit. So if you don't have anything else longer-ranged firing in the unit at the same time, the maximum range for casualty removal is going to be the length of the flamer template (around 8").
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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![[Post New]](/s/i/i.gif) 2013/03/09 22:55:01
Subject: Re:Flamers causing wounds past the template?
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Smokin' Skorcha Driver
Tucson, Arizona
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Oh man I totally never thought about that! Might be worth it to take a Mek with a KMB or Big Shoota in a squad just so you can reach further.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2013/03/09 22:55:11
Subject: Re:Flamers causing wounds past the template?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, so I suppose there may be some merit to having a Mek with a KMB in the unit to extend the killing range of the Burnas a little further.
edit: NINJAS!!!
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This message was edited 1 time. Last update was at 2013/03/09 22:55:28
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/10 06:56:55
Subject: Flamers causing wounds past the template?
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Sinister Chaos Marine
Flagstaff, Arizona
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Damn. Now i've made extra killy ork burna trukks. lol
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![[Post New]](/s/i/i.gif) 2013/03/10 07:26:53
Subject: Flamers causing wounds past the template?
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Lead-Footed Trukkboy Driver
Oklahoma
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Burna wagons you mean since they can't take trukks only embark on them if taken by another unit?
but yes burna wagons are now extra killy with 12 burnas 3 meks and throw in a big mek with KFF and burna for 13 flamers and 4 rolls to remove HPs on the wagon.
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![[Post New]](/s/i/i.gif) 2013/03/11 00:11:58
Subject: Flamers causing wounds past the template?
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Trigger-Happy Baal Predator Pilot
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Well you live and learn.
We've been playing like normal shooting removal after working out wounds.
Need to read FAQ again.
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![[Post New]](/s/i/i.gif) 2013/03/11 00:49:07
Subject: Flamers causing wounds past the template?
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The Hive Mind
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kryczek wrote:Well you live and learn.
We've been playing like normal shooting removal after working out wounds.
Need to read FAQ again.
That is normal shooting removal now. You can only remove out to the longest range weapon you fire.
If you fire 8 flamers, the longest range is, you guessed it, a Flamer template.
IMO it's an idiotic change, but its how they've decided to rule.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/11 16:06:32
Subject: Flamers causing wounds past the template?
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Sinister Chaos Marine
Flagstaff, Arizona
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At the risk of turning this into a thread debating the logistics of rules, I think it makes sense. The old rules would pretty much assume that the whole squad ran head first into a stream of fire.
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![[Post New]](/s/i/i.gif) 2013/03/11 16:16:08
Subject: Flamers causing wounds past the template?
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Decrepit Dakkanaut
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BUt also means Bolts are utterly lethal to a human at 24", but utterly ineffectual at 24.1"....
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![[Post New]](/s/i/i.gif) 2013/03/11 16:40:33
Subject: Flamers causing wounds past the template?
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Scuttling Genestealer
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Hey guys. Can you point to me where this is stated. Guess I'm just missing it in the FAQ. This would help out an ork player at my FLGS quite a bit. Thanks!
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![[Post New]](/s/i/i.gif) 2013/03/11 16:44:30
Subject: Flamers causing wounds past the template?
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Powerful Phoenix Lord
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Page 3 of the rulebook FAQ, last question on the right side.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/11 16:59:14
Subject: Flamers causing wounds past the template?
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Scuttling Genestealer
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Happyjew wrote:Page 3 of the rulebook FAQ, last question on the right side.
I guess I'm just not comprehending then. How does specify that you can allocate up to the max range of the firing unit?
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![[Post New]](/s/i/i.gif) 2013/03/11 17:39:47
Subject: Flamers causing wounds past the template?
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Powerful Phoenix Lord
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The question/answer says that if an enemy model in a unit being shot at is not in range of any of the firing models, it cannot have wounds allocated to it.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/11 17:44:00
Subject: Re:Flamers causing wounds past the template?
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Confessor Of Sins
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Q: When making a Shooting attack against a unit, can Wounds
from the Wound Pool be allocated to models that were not within
range any of the shooting models when To Hit rolls were made (i.e.
half the targeted model are in the shooting models’ range, and half
are not)? (p15)
A: No.
They mean: at the time you made To Hit rolls, any models that were NOT in range of ANY model shooting
I.e. you when lay down the templates, if any models are out of range of them they can not be removed as casualties later on if you are only firing template weapons.
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![[Post New]](/s/i/i.gif) 2013/03/11 17:49:20
Subject: Flamers causing wounds past the template?
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Scuttling Genestealer
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alright thanks guys. Monday is lowering my IQ by a considerable amount.
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![[Post New]](/s/i/i.gif) 2013/03/11 20:21:14
Subject: Flamers causing wounds past the template?
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Ambitious Space Wolves Initiate
Denton, Texas
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I'm glad I read through this thread. What I'm seeing is that the FAQ page 3, last Q on the right overrides the BRB page 16 top left which states "as long as A model was in range of the enemy when to hit rolls where made, he is considered to be in range for the duration of the shooting attack even if the removal of casualties means that the closest model now lies out of range."
Is this a correct interpretation of the FAQ? it overrides the "Out of Range" entry in the BRB?
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Serve the Great Wolf until your twin hearts cease to beat. Only then may you rest. |
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![[Post New]](/s/i/i.gif) 2013/03/11 20:43:05
Subject: Flamers causing wounds past the template?
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Decrepit Dakkanaut
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Yes, it entirely changes that rule, and therefore should have been an errata
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![[Post New]](/s/i/i.gif) 2013/03/11 22:46:48
Subject: Flamers causing wounds past the template?
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[DCM]
Tilter at Windmills
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Yup.
nosferatu1001 wrote:BUt also means Bolts are utterly lethal to a human at 24", but utterly ineffectual at 24.1"....
No more absurd than them being utterly unable to hit if the closest model is 24.1" away, as before and now. Or than them being able to kill models any distance away if just one model was within 24", as previously. Both rules (pre and post FAQ change) were abstractions which look absurd in extreme situations.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/03/11 22:58:07
Subject: Flamers causing wounds past the template?
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Big Mek in Kustom Dragster with Soopa-Gun
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i imagine they changed it because of the burna wagons as well as the few other races that do the same idea w/o the wagon. Run up to a big mob, get 5-6 wounds under the template, multiply by X and wipe a unit out.
It never made any sense to me that an ~8" teardrop coule wipe out a unit that expanded about 20 inches long when they were only at the far end of the unit.
Technically having a longer ranged weapon wont extend the "killzone" because its saying Wound Pool, even though shooting is simo the woundpool allocations are not (as the shooting player decides which saves to take first to maximize potential). Unless you can think of an orky Str4 Ap5 weapon you can sneak in there, its not extending the killzone of that wound pool. Diff str and diff AP cuases diff wound pools.
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An ork with an idea tends to end with a bang.
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![[Post New]](/s/i/i.gif) 2013/03/11 23:05:28
Subject: Flamers causing wounds past the template?
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Captain of the Forlorn Hope
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Vineheart01 wrote:Technically having a longer ranged weapon wont extend the "killzone" because its saying Wound Pool, even though shooting is simo the woundpool allocations are not (as the shooting player decides which saves to take first to maximize potential). Unless you can think of an orky Str4 Ap5 weapon you can sneak in there, its not extending the killzone of that wound pool. Diff str and diff AP cuases diff wound pools.
Actually having a longer ranged weapon will extend the "killzone" There is only one wound Pool, but there are groups within the wound pool for wounds with different AP/ Str's/Special Rules. (P.14) "Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15) A: No." You determine who can be killed when To Hit rolls were made.
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This message was edited 1 time. Last update was at 2013/03/11 23:07:44
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![[Post New]](/s/i/i.gif) 2013/03/11 23:06:45
Subject: Flamers causing wounds past the template?
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Decrepit Dakkanaut
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Vineheart -incorrect, reread the actual rules. There is only ever ONE wound pool, there are different wound GROUPS within the wound pool, separated by special rules.
Page 14, THE WOUND POOL (singular)
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