Ofernandez wrote:heyy everyone im just trying to make a pretty solid competitive chaos space marine khorne army
so for now imma start at 1500pt so let me know what you guys think and if any changes i should make
Here is the huge problem you will face... Alot of your stuff will run away when shot at. That is not competitive nore very fluffy. Your two best units are the Lord and Spawn, the
CSMs, and Hellturkeys.
lets do a breakdown....
Chaos lord
MoK , Sigil of corruption, juggernaut of khorn, axe of blind fury
=170
Fine...very solid. I also understand why you put him with the Spawn (movement). I will touch on this later when I touch on the Spawn.
10x chaos space marines
MoK, 7x close combat and bolt pistol, 2x meltagin, icon of vengeance
rihno
=260
Not a bad unit, though the points are wrong. I am assuming your expecting your Rhino is going to blown up, because assaulting from it is pointless. Your really set up for
CC but that makes me question why they are not Berzerkers or in a
LR. If your looking for a fluffy Melta Squad, do the free upgrade for the Champ and non-melta gun guys to ditch thier Bolters. With my math, this is 240pts with a bare Rhino, 10x
MoK, 2x Meltas, and IoV. Or for 145pts, You can have 5 marines, a Melta, and a Rhino with a combi-Melta all with
MoK (for fluff). But for melee guys who are Fearless, why not Zerkers since they are troops? Also a lone rhino charging forward is asking for death from the shorter ranged weapons while the long ranged ones tear apart your Lord or rear forces.
22x cultist
=98
22x cultist
=98
One unit for a rear objective camper is all you need, maybe with a Flamer and that Squad can be 15 guys. For 30pts, you can give them all
MoK to keep with the theme. Again...why no Zerkers?
heldrake
baleflamer
=170
heldrake
baleflamer
=170
Solid...
5x chaos Spawn (join with the lord )
=150
While this isn't terrible, they can get doubled out with
Str 10 weapons and are nothing but bullet stoppers. I can see this working but I would rather have a Bike unit that is arguably tougher and can do more damage for less points. It also gives you a Champ to run with your Lord that can suck up unfavorable match-ups and allow your Lord to tear up the squad. Giving them Melta guns and a Icon of Wrath gives your Lord a slew of additional abilities and ranged killing potential. Maybe giving the Champ a
PF to kill
MCs (or at least Melta Bombs) gives you
MC and Vehicle
CC options. Adding Bikers to this unit just makes it better and more durable.
havocs
4x autocannon
=115
Havocs
4x autocannon
=115
2x Obliterator
MON
=152
The top two will run when they take return fire and the Oblits will last alittle longer but thier firepower is inconsistant. All of them need
VotLW and Icon of Vengence for the Havocs. As you probably found out, that is alot of points. So you made glass cannons instead and hope the enemy is either firing on other units which gives them enough time to get some shots off... or you make that
Ld check. For a good tourney list you have to expect the worse... that your facing two squads of Longfangs that can fire on 4 units alone or
IG that might literally have more
LCs than you have power armored troops. We have two choices really... make them better by sinking more points into them or replace them with something that will not run away (and cheaper). You can have 3 Preds with
LC sponsons giving you 6
AC shots and 6
LC shots every turn for 115pts each, or 9
LC shots (3 TLed) for 140pts each.
Let me make you an example of what I mean, using your list as the base...
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you guys have any suggestions for this list