Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/03/11 08:43:54
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Is this workable?
HQ
Company Squad w/Officer of the Fleet - 80pts
Company Squad w/Astropath - 80pts
Elites
3x Storm Trooper Squads (full squads) w/two Melta Guns per squad - 555pts
Troops
6x Veteran Squads (full squads) w/three Melta Guns per squad - 600pts
Dedicated Transports
6x Chimeras (for veterans) - 330pts
Fast Attack
3x Valkyries w/ multiple rocket pods each - 390pts
Total - 2035pts
|
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/11 16:06:53
Subject: Imperial Guard Army List
|
 |
Rogue Grot Kannon Gunna
|
Hello,
Who plays a 2035pt game, you may need to cut 35 points!
I would suggest you tool up one of the veteran squads to hold an objective in your half - heavy weapon and plasmaguns sort of thing.
The storm troopers look expensive.
Overall you'll probably start (assuming the storms troopers are in the valkyries) with very little on the board. The heavy weapons from 6 chimeras is not much at the 2000pt mark (meltas out of range for a turn or so?). You'll need to rush across the board and most of the armies you are facing will not be too phased by 60 guards jumping out of chimeras and not being able to assault for a turn.
Kinda think you need to tone down the stormtroopers and get some more big guns into the mix - a LRTB and a decent mortar or two at the expense of two of the stormtrooper units.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/11 16:23:06
Subject: Imperial Guard Army List
|
 |
Decrepit Dakkanaut
|
Yeah, I agree, find a way to cut it down to 2000 points, or better yet, 1850.
Thankfully, this can easily be achieved by getting rid of the second pointless CCS and losing some rocket pods or something.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/11 16:38:43
Subject: Imperial Guard Army List
|
 |
Road-Raging Blood Angel Biker
Welwyn Garden City, England
|
I am assuming you are using the double FOC?
Odd points total though - you might need to loose something to get to the "normal" 2K and where are the special / heavy weapons on the CCS?
|
5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 03:04:22
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Ailaros wrote:Yeah, I agree, find a way to cut it down to 2000 points, or better yet, 1850.
Thankfully, this can easily be achieved by getting rid of the second pointless CCS and losing some rocket pods or something.
I'm keeping the one with the Astropath then; that bonus to reserve rolls is too attractive to give up, given the Storm Troopers. Any other suggestions?
|
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 03:10:24
Subject: Re:Imperial Guard Army List
|
 |
Lone Wolf Sentinel Pilot
|
why do you need the second ccs? I say just put them into one. I'm pretty sure you can have multiple regimental advisors. With the extra points, buy a chimera for the ccs, and then every squad in your army will have a transport.
|
DC:80+S+++GM+B++IPw40k08++D++A+++/hWD346R++T(M)DM+ Successful trades with Tweems, Polonius, Porkuslime, Mark94656, TheCupcakeCowboy, MarshalMathis, and Hahnjoelo
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 03:12:24
Subject: Re:Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Color Sgt. Kell wrote:why do you need the second ccs? I say just put them into one. I'm pretty sure you can have multiple regimental advisors. With the extra points, buy a chimera for the ccs, and then every squad in your army will have a transport.
I'll have to check, I don't have the codex to hand at the moment.
|
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 03:48:48
Subject: Re:Imperial Guard Army List
|
 |
Whiteshield Conscript Trooper
Illinois
|
Admiral Valerian wrote: Color Sgt. Kell wrote:why do you need the second ccs? I say just put them into one. I'm pretty sure you can have multiple regimental advisors. With the extra points, buy a chimera for the ccs, and then every squad in your army will have a transport.
I'll have to check, I don't have the codex to hand at the moment.
you can take all 3 regimental advisors, Plus 2 bodyguards in your CCS
also, many people might disagree with this as a point sink, but i find from alot of the games i have played that demo veterans can be very effective
|
This message was edited 1 time. Last update was at 2013/03/12 03:59:04
- Durmos 17th Fusiliers 2500 points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:38:30
Subject: Imperial Guard Army List
|
 |
Decrepit Dakkanaut
|
Actually, having your stormtroopers arrive before other stuff isn't necessarily a good thing. Stormies are certainly helped by the rest of your army softening things up first, and it would be little short of a disaster to have your stormtroopers show up the player turn BEFORE, say, a bale flamer helldrake, or anything with both deepstrike and a Ap4- weapon.
I never used to run my stormies with either of these advisors for exactly these reasons. If you had a ton of other stuff that needed to be more accurate with outflanking, that might be another story, but as it is, I wouldn't bother.
That said, if what you want is a CCS, you should seriously consider some real weapon upgrades for them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:40:34
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Such as? EDIT: I was actually planning to drop the Storm Troopers behind the enemy to tear up their gun line. Should work well against the Tau and other shooty armies...well, that's the plan anyway.
|
This message was edited 1 time. Last update was at 2013/03/12 04:44:06
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:42:21
Subject: Re:Imperial Guard Army List
|
 |
Boom! Leman Russ Commander
|
Plasma and melta guns for mech or even HW's for gunline CCS's
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:42:43
Subject: Imperial Guard Army List
|
 |
Decrepit Dakkanaut
|
Well, I've liked me my CCS with a lascannon. Add a MoO for extra fun. Otherwise, perhaps some melta or plasma in a chimera.
It's literally the only place in the codex where you can get 4 BS4 weapons in a single unit. It's also the only place you can get a regimental standard, which I'd highly recommend for any foot list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:48:00
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Ailaros wrote:Well, I've liked me my CCS with a lascannon. Add a MoO for extra fun. Otherwise, perhaps some melta or plasma in a chimera.
Hmmm, I think I'll go continue the melta spam theme.
It's literally the only place in the codex where you can get 4 BS4 weapons in a single unit. It's also the only place you can get a regimental standard, which I'd highly recommend for any foot list.
But this army won't be foot-sloggers, they'll be mounted on Chimeras/Valkyries.
|
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:49:37
Subject: Imperial Guard Army List
|
 |
Decrepit Dakkanaut
|
Nevermind, then.
In that case, I actually somewhat question taking a CCS at all. Embarked units can't receive orders, and can't use standards, which hurts the usefuleness of a CCS. If you're not going to be using advisors, then you really might as well save the points and take a lord commissar or primaris psyker.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:53:01
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
They have to disembark to hold objective/maximize their fire, though.
|
This message was edited 1 time. Last update was at 2013/03/12 04:53:33
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 04:59:15
Subject: Imperial Guard Army List
|
 |
Decrepit Dakkanaut
|
So?
You're bringing so few infantry models that they're really, REALLY going to want to hang out inside their transports for virtually the entire game.
Having a CCS around to only give them orders on turn 5 doesn't make much sense.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 05:01:59
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Then Lord Commissar it is then... Updated list: HQ Company Command Squad w/regimental standard and a full set of advisers - 185pts Troops 6x veteran squads w/three Melta Guns each - 600pts Dedicated Transports 10x Chimeras w/hunter-killer missiles each - 650pts Elites 3x full Storm Trooper squads w/two Melta Guns each - 555pts Total: 1990pts I am not losing that CCS. Sure, with the entire force mounted most of the time, they won't get much chance to give orders, but those orders could tip the scale on the times that they can.
|
This message was edited 2 times. Last update was at 2013/03/12 11:02:43
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/12 18:03:09
Subject: Re:Imperial Guard Army List
|
 |
Boom! Leman Russ Commander
|
I dont really like this list much, melta is such short range your opponents anti tank will chew through your chimeras before melta guns make any impact and even when you get close to your opponent who if is meq wont do much, I recommend trying to get some plasma in their for more ap2 fire power.
I dont see the point of advisors aside from MotO but if you deepstrike your stormies close to your opponent, then is it really a good idea to fire an inaccurate bombardment close to them at all. I know its the guard way to just sacrifice your dudes for the empra, but lets be reasonable here, its super expensive storm troopers.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/14 02:09:20
Subject: Re:Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Ok, so if that didn't work, how about this? TBH, I want a fast moving force ala the western front in 1940, whether it's with infantry or tanks. I don't have much love for foot-slogging infantry ala the Somme or Soviet-style artillery armies.So if spamming vets and Chimeras won't work, let's go with this instead (though I can't help but shudder at how expensive this is going to be).
HQ
Company Command Squad - 50pts
Troops
2x Veteran Squads w/three Melta Guns each - 370pts
Dedicated Transports
3x Chimeras w/Hunter-killer missiles - 195pts
Heavy Support
1x Leman Russ Vanquisher Squadron w/Knight Commander Pask, Lascannons, and Plasma Cannons - 680pts
1x Leman Russ Vanquisher Squadron w/Lascannons and Plasma Cannon - 630pts
1 Hydra - 75pts
Total - 2000pts
|
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/14 20:05:48
Subject: Re:Imperial Guard Army List
|
 |
Boom! Leman Russ Commander
|
If your using a naked CCS then I dont really see a point in using them as they have bs 4 which your not giving them the special weapons, and they have orders to give which you only have 2 other vet squads which cant recieve orders in a chimera so in my view I would suggest giving them special weapons or drop the CCS and get a lord commissar and put him in a chimera with vets, that way you save points by dropping a chimera.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/14 20:52:19
Subject: Imperial Guard Army List
|
 |
Drop Trooper with Demo Charge
|
Ok so your original two lists were actually closer to a mech list... Treat ur CCS as a vet squad (don't ever underestimate plasma.. I too am a bigger fan of melta, it's so damn reliable, but for battle suit, monsters range etc give them plasma). Sponsons on a vehicle is iffy.. Especially blast marker.. "So you moved to get around that block? Cool story.. How's that blast no shoot snap working for ya bro?" My reply? Not good... Storm troopers are glorified suicide peeps take in min squads as apparent to max.. Better cost, you only want the meltas and better chance with reroll not to land a single guy on terrain (bad day right there)... Nothing wrong with advisors but ask how often your use em?? MotF is situational but cool astro is necessary if you have half ur army in reserve and when would you use bodyguards etc...ALWAYS prefer vandettas over valks for one reason... Evey non-guard hates them.. Reason enough for me!! And good sky cleaners to boot if no tanks to shoot at.. I would read some forums about LR variants.. Ignore when some blind fool says FACT TRUTH or 100% these people are usually smart but not always right like their god complexes make them believe! I'm not sure you have the right variant for that army though.. So yeah biggest thing is treat ur CCS as one of the boys! Don't overspend one unit! infact take what ur garuanteed to use and NOTHING else! Watch the rules for those pesky "forgetables" ie snap shot etc, and also keep ur units spread (I've never seen a good reason to take squads of flyers/tanks if you can help it were as they'd are to a if reasons to spread) anyway end rant
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/14 21:30:11
Subject: Imperial Guard Army List
|
 |
Jovial Plaguebearer of Nurgle
|
I have had some dang goog luck with min stormies jumoin outta zooming vendettas. Keeping meltas for stormis and carapace armor ccs to give em orders when it counts. Ccs also being in chimera.
Fill rest of list with mech plasmavets and you have a highly mobile mechanized list especially at 2k this is doable.
Another route I have found effective is mechanized meltavets with shotties and carapace. They rush forward and are able to survive much longer and be able to shoot and assault. Lots of points but two "assault" vets is enough. Automatically Appended Next Post: Also don't put sponsons on stuff. Lascannons camo and extra armor are only worthwhile upgrades. Pask is only worth his points with a punisher. Want cheap tank v tank unit ally spess mahreens and get preds and get some drop pod assaults going.
|
This message was edited 1 time. Last update was at 2013/03/14 21:33:34
The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 09:30:59
Subject: Imperial Guard Army List
|
 |
Battleship Captain
Calixis Sector
|
Updated list:
HQ
Command Squad w/ 4x Melta Guns, a Master of Ordnance, Colonel 'Iron Hand' Straken, Nork Neddog - 325pts
Troops
2x Veteran Squads w/ 3x Melta Guns each - 200pts
Dedicated Transports
3x Chimeras w/ Hunter-killer Missiles - 195pts
Fast Attack
9x Vendettas (three squadrons) w/ Heavy Bolter Sponsons - 1260pts
or (for horde armies)
9x Valkyries (three squadrons) w/ Multiple Rocket Pods and Heavy Bolter Sponsons - 1260pts
Total: 1980pts
|
"In every age, in every place, the deeds of men remain the same" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/04/06 11:22:54
Subject: Re:Imperial Guard Army List
|
 |
Member of a Lodge? I Can't Say
WI
|
Man, your really all over the board on your lists and the points. Because of this, I am not going to try to give you list advice right away, but advice to help you make a list first. You have mentioned your shooting for a 1940's fast list, and that is a good thing to try to stick to and can be pulled off. Now, you have done the first thing for making a 40k list, your have determined your going IG. Congratulations! Now, you have to figure out on the point limit of that games you will be playing. If your playing a friend, you both need to agree on a point limit and then stick to it. Don't make a 2035pts list for a 1500pt game. If your going to play at your local hobby store, you should ask around what points are being played there to give you an idea. If you want to make a list for a Tourney, those will have very strict point limits. Even in a friendly game, you should go as close as you can to the limit without going over.
Now that you have your codex (IG), then your point total (let's use 1850pts for giggles), and your theme (1940's Eastern front fast attack) we then can try to make a list. Here is some advice on that...
Apparently, you /really/ like the Storm troopers, but having them in 10 man squads for units your going to suicide and their only real purpose is to tear up gunlines. Don't be scared off because Ailaros mentioned they are Bale famer bait if you come in before the Helldrake. The Helldrake can not stop them from coming in, and they are going to die anyways because they just dropped in the middle of the enemy side (they are surrounded), and they should have done their job and killed whatever they are shooting at. This is why they are a suicide unit, you expect them to die. This is also why you keep them as lean as possible, usally 5 man squads with 2 special weapons. That is just bad advice, he is normally better than that...
The storm troopers and the advisors are fine and a good combo. The neat trick is that the advisor doesn't even have to be on the board, they just have to be alive to do what they are doing. If you do not want to risk running your CCS up to get shot at and killed, put them in reserves to keep them off of the board for a couple of turns. Just keep in mind that you can only put 50% of your list into reserves that can go into reserves (so the Vendettas do not count against this...but anything in them would).
You seem to have some mixed feelings on your CCS... You want to do orders and you seem to really like the idea of the Advisors, yet it kinda goes against the theme of your list. People are already going to be firing on your CCS to get the 'Slay the Warlord' point (because IG warlords are pretty easy to kill), so I would keep them back (or even in reserve). If you want to do Orders, a mech list is not the list for you, as units in vehicles can not get Orders (apparently they don't have radios) and the CCS can not even give itself a Order in a Chimera (apparently it is /really/ loud in those things). If you do like the idea of putting them in reserve, just give them the 2 advisors (Astropath and Officer of the Fleet) and maybe a LC and 2x Plasma, since they will be in the rear. If you don't put them in a Chimera and have them on foot, give them camo-cloaks and the same load-out. Remember we are playing with a point limit...sometimes you can't buy everything you want... like Chimeras and advisors. That is where you skimp.... not special weapons. IG's big advantage is firepower through special weapons, heavy weapons, and artillery. Pick one and run with it.
Troops... objectives are not as hot in 6th as they were in 5th, but they still happen often enough. Depending on your point limit, you probably want at least 1 troop for every 300-400pts for IG. Since you want a fast 1940's list, your probably right to keep with Chimeras and Vets. Do about a 50% split between plasma and melta and you should be fine. Don't bother with the Hunter-killer missile, because first turn you will want to either move 6" and pop smoke instead of shooting or move 12" and be making snap shots (read pg 71, BRB).
Fast and heavy slots...well, for a list like what you want to play, I suggest you make max use of your fast slots and pretty much ignore your heavy. Heavy will either be stationary (artillery) or /very/ slow (LRBT). As much as this amuses me to say this, I would recommend two Hell Hounds or Devil Dogs, each in their own slot, and two Vendettas squadroned up for your their fast slot. Remember that point limit... you might not get all four, you might only be able to afford two or three.
So lets make the list to see what we get!
CCS - 215pts
LC, 2x Plasma, Chimera with ML/HHB, OotF, Astro
Kinda expensive, will see if we should keep all of this...
5x Storm Troopers - 105pts
2x Melta guns
5x Storm Troopers - 105pts
2x Melta guns
5x Storm Troopers - 105pts
2x Melta guns
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
Vets - 170pts
3x Plasma guns, Chimera with ML/HHF
Vets - 170pts
3x Plasma guns, Chimera with ML/HHF
Vets - 170pts
3x Plasma guns, Chimera with ML/HHF
Yikes, up to 1505pts right now! Only 345pts left to spend!
Vendetta - 130pts
Hell Hound - 145pts
Well 1780pts, that leaves us 70pts left, but that will not really get us anything. The magic number we are shooting for is 130pts to get either a second Hell Hound or Vendetta. Personally, I am leaning toward the Vendetta. If we can get the points, it doesn't pay to Squadron them up because we would have 3 fast slots, so each one can be in it's own slot. You mentioned you liked melta, well, that will save us 45pts, and if we drop the multi-melta from the Hell Hound, we will have our 130pts... and keep our advisors and still be at 1850pts. We can also do something like drop a Vet squad for a 2nd Hell Hound...and maybe get those Muti-meltas back on them...
CCS - 205pts (held in reserves)
LC, 2x melta guns, OotF, Astro, Chimera with ML/HHB
5x Storm Troopers - 105pts
2x Melta guns
5x Storm Troopers - 105pts
2x Melta guns
5x Storm Troopers - 105pts
2x Melta guns
Vets - 160pts
3x Melta guns, Mortar, Chimera with ML/HHF
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
Vets - 155pts
3x Melta guns, Chimera with ML/HHF
2x Vendetta - 260pts (squadroned)
Hell Hound - 145pts
Hull Multi-melta
Hell Hound - 145pts
Hull Multi-melta
1850pts
I was 5pts over, so had to drop the plasma in the CCS, which ment I was 5pts under. A mortar for a Vet squad that might stay back to 'camp' a home objective was just as useful as a melta bomb on a sergeant on a random unit.
I hope this is educational for you to help you make a list for the future and get your head around list building. Enjoy and good luck!
|
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
|
 |
 |
|