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![[Post New]](/s/i/i.gif) 2013/03/11 22:51:26
Subject: 1850 Imperial Guard Defense Line
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Regular Dakkanaut
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I've been trying out various similar hide-behind-the-wall lists in Proxyhammer games against a couple people. The difference between winning and losing definitely seems to be decided in the first two turns. So far it's been very successful most of the time (all of us involved are still learning new things every game). This is the latest iteration that I will be using next time we play, feedback or ideas about what would blow up bad guys faster would be greatly appreciated.
A couple notes.. I've never tried using these run-away psykers before, don't really know how effective they are. I included 2 squads of them because of their BS 4. I've also never tried the Masters of Ordnance before (It is legal to use 2 of them isn't it?). I want to see how they compare to the ordnance batteries I've been trying.
When it comes to Leman Russes, the Battle Tank seems to give me the best results for the price out of the other viable options. And as much as everyone I play with bitches about vendettas, I'm still not convinced they should be invited to an army that needs to kill as much as possible the first turn.
HQ
2 x CCS
- Regimental Standard
- Plasma gun
- Lascannon
- Master of Ordnance
2 x Psyker Battle Squad
6 x Veteran Squad
- 2 plasma guns
- Autocannon
2 x Vendetta
3 x Leman Russ Battle Tank
Aegis Defense Line
- Quad-Gun
So the items on this list I will probably shift around later are the psykers and master of ordnance, they are taking the place of 1 or 2 more vehicles.
Automatically Appended Next Post: Oh I forgot to mention that the opponent I have played the most is Sisters of Battle, which makes my list biased toward Str 7 weapons for tying to kill 46 rhinos the first turn.
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This message was edited 1 time. Last update was at 2013/03/11 22:53:32
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![[Post New]](/s/i/i.gif) 2013/03/11 23:49:19
Subject: Re:1850 Imperial Guard Defense Line
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Been Around the Block
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First Rule of Vets, always take 3 special weapons. That said if you are sticking too that ratio go for platoons. You can use the orders more efficiently and save some points. The PCS go into Vendettas well and you can put the savings towards improving those tanks.
For 50 points less you could get a pair of platoons with
PCS 2x Melta
30 dudes, 3x Plasma 3x Autocannons
Spend the 50 points to turn one leman russ into a demolisher and then put some more plasma on a CCS
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![[Post New]](/s/i/i.gif) 2013/03/12 04:53:01
Subject: Re:1850 Imperial Guard Defense Line
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Boom! Leman Russ Commander
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Basically what rikoche^^^^ said. If your going for gunline you need to have more bodies. Your opponent will be coming to you and as your behind a defense line he will have the chance to focus on specific points and with so few guardsmen if one point falls your line will give. With the platoons if one point starts to get weak more guardsmen just fill in and keep the fire up.
Im not a fan of the psykers too much as I dont believe they benefit the line with more fire power.
Ive never used the MotO but 30pts for a very inaccurate bombardment is very hit or miss, thats your call, ditch both of them and get yourself marbo who can even get you line breaker, something that could help you win games.
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![[Post New]](/s/i/i.gif) 2013/03/12 05:02:52
Subject: 1850 Imperial Guard Defense Line
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Decrepit Dakkanaut
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jaxor1983 wrote:The difference between winning and losing definitely seems to be decided in the first two turns.
Welcome to 6th edition...
Anyways, as for your list, there are a few things that could be improved. Firstly, if all you want is large blast weapons, then take basilisks. Naked LRBTs are, by far, the worst russ loadout in this edition. Secondly, I don't get failing to max out on special weapons for the vets. Drop two plasma into 3 melta if you have to.
Thirdly, I don't get the point of the PBSs. If all you want is their splat shot, once again, take artillery. If what you want is weaken resolve (which isn't even as good in 6th ed), then you should seriously consider stuff that causes pinning tests.
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![[Post New]](/s/i/i.gif) 2013/03/12 07:49:14
Subject: 1850 Imperial Guard Defense Line
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Pyromaniac Hellhound Pilot
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I agree with the above post. Don't get me wrong, AV 14 is great, but, ordnance weapons on any LR is not good in 6th. For 155, only 5 points more, you get a basilisk with camo net. Hide that behind an ADL for a good cover save. PBS, not so sure. I am finding that storm troopers are really good now. The deep strike mishap isn't as bad as before.
In a CCS that sits still, I would rather go:
Sniper x2: works well with longer range. Not saying they are better than plasma, just more synergy with the las cannon.
Las cannon: can't go wrong
Camo cloaks: 3+ cover behind the ADL
MoO: 30 point basilisk.
Same points I think, no codex close by.
Just not a fan of a guide on. I'm in the military and my companys guide on does not inspire me.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/03/12 17:47:29
Subject: 1850 Imperial Guard Defense Line
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Boom! Leman Russ Commander
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martin74 wrote:I agree with the above post. Don't get me wrong, AV 14 is great, but, ordnance weapons on any LR is not good in 6th. For 155, only 5 points more, you get a basilisk with camo net. Hide that behind an ADL for a good cover save. PBS, not so sure. I am finding that storm troopers are really good now. The deep strike mishap isn't as bad as before.
In a CCS that sits still, I would rather go:
Sniper x2: works well with longer range. Not saying they are better than plasma, just more synergy with the las cannon.
Las cannon: can't go wrong
Camo cloaks: 3+ cover behind the ADL
MoO: 30 point basilisk.
Same points I think, no codex close by.
Just not a fan of a guide on. I'm in the military and my companys guide on does not inspire me.
You mean you dont want to do a heroic charge into the heat of battle with a buddy waving the guide on??? Yea I feel the same way but it all depends on how you feel with leaderships, theres times where I feel like I can just save the points but then I usually wish I had the banner because all my guys ran away. I usually try to have at least 1 banner in my army for moral purposes.
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![[Post New]](/s/i/i.gif) 2013/03/12 17:52:47
Subject: Re:1850 Imperial Guard Defense Line
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Regular Dakkanaut
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Thanks for the useful feedback. As the above post mentioned, the reason I've included LR's is strictly because of the AV14. Most of the people I play have meltaguns as their only real anti-tank stuff. That means they have to travel for a couple turns to get more than a glancing hit; and I've been doing pretty well at killing them first. However, the 3++ basilisk is a really good replacement option.
Marbo as a linebreaker (or for that matter storm troopers) is another good idea that had completely eluded me.
As for using infantry squads over veterans--I've been tending toward a higher concentration of special weapons with BS4, rather than lower concentration with BS3. But, yeah, having more bodies is always a good thing.
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![[Post New]](/s/i/i.gif) 2013/03/12 18:15:27
Subject: 1850 Imperial Guard Defense Line
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Pyromaniac Hellhound Pilot
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tankboy145 wrote: martin74 wrote:I agree with the above post. Don't get me wrong, AV 14 is great, but, ordnance weapons on any LR is not good in 6th. For 155, only 5 points more, you get a basilisk with camo net. Hide that behind an ADL for a good cover save. PBS, not so sure. I am finding that storm troopers are really good now. The deep strike mishap isn't as bad as before.
In a CCS that sits still, I would rather go:
Sniper x2: works well with longer range. Not saying they are better than plasma, just more synergy with the las cannon.
Las cannon: can't go wrong
Camo cloaks: 3+ cover behind the ADL
MoO: 30 point basilisk.
Same points I think, no codex close by.
Just not a fan of a guide on. I'm in the military and my companys guide on does not inspire me.
You mean you dont want to do a heroic charge into the heat of battle with a buddy waving the guide on??? Yea I feel the same way but it all depends on how you feel with leaderships, theres times where I feel like I can just save the points but then I usually wish I had the banner because all my guys ran away. I usually try to have at least 1 banner in my army for moral purposes.
Instead of a banner I usually spend more points on a lord commissar. Usually equipped with carapace and plasma pistol. He rides with the plasma vets (plasma gun x3 and plasma pistol) in a chimera. Keep the chimera close to the other vets in chimeras to use the stubborn 10 leadership. That keeps guys from running.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/03/13 21:43:17
Subject: Re:1850 Imperial Guard Defense Line
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Been Around the Block
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I would recomend that you keep a couple Leman Russ Variants but definitely go for non ordanance with as many guns as possible or Ordinance with no other guns that you know you will use. Like a demolisher for 165 is the only ordinance LR I use in non Armor Company games.
One note though is I am biased as hell. I ran 4 Leman Russes in my BAO list and went 4/3/0 With 2 that could have gone differently with about 8 hours more sleep. They are useful and have a ton of guns but can be a liability without infantry close support. And remember they are the slowest thing outside of Slow and Purposeful infantry.
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