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![[Post New]](/s/i/i.gif) 2013/03/12 16:22:14
Subject: 1850 Grey Knights (Semi Competitive)
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Trustworthy Shas'vre
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Hey guys, as I've nearly finished my Orks I'm looking at starting a new army between Space Marines and Grey Knights, I'm looking for a Semi Competitive List and here is my take on the GK list, how do you think it looks? Comments Welcome. HQ: Ordo Malleus Inquisitor 88 Power Armour, Plasma Pistol, Nemesis Daemon Hammer, Hammerhand Troops: 10-Man Strike Squad 270 MC Halberd, 2 Psycannons, Rhino 10-Man Strike Squad 270 MC Halberd, 2 Psycannons, Rhino 5-Man Strike Squad 205 MC Halberd, Psycannon, Razorback, TL Assault Cannon, Psybolt Ammunition 5-Man Strike Squad 205 MC Halberd, Psycannon, Razorback, TL Assault Cannon, Psybolt Ammunition Elites: 10 Purifiers 271 MC Halberd, 7 Halberds, 2 Psycannons Heavy Support: Land Raider Crusader 270 (Inquisitor and Purifiers go in here) Multi Melta, Psybolt Ammunition Dreadnought 135 2 TL Autocannons, Psybolt Ammunition Dreadnought 135 2 TL Autocannons, Psybolt Ammunition 1849/1850 Cheers
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This message was edited 9 times. Last update was at 2013/03/14 10:57:15
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![[Post New]](/s/i/i.gif) 2013/03/12 19:47:58
Subject: 1850 Grey Knights (Semi Competitive)
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Water-Caste Negotiator
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Good list, though maybe you should take out the Banner as it's only a squad of 5 Paladins.
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![[Post New]](/s/i/i.gif) 2013/03/13 00:15:35
Subject: 1850 Grey Knights (Semi Competitive)
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Trustworthy Shas'vre
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What would you suggest I replace it with? Any other suggestions?
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![[Post New]](/s/i/i.gif) 2013/03/13 00:27:55
Subject: 1850 Grey Knights (Semi Competitive)
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Executing Exarch
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Drop the master crafting on your hammers, and take blind grenades over melta bombs on the Grand master with blind grenades. Give the camping GKSS a hammer with spare points.
Second dropping the banner unless you have ten pallies.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/03/13 01:15:06
Subject: 1850 Grey Knights (Semi Competitive)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Psyflame will get more mileage than Psybolt Ammo on a Redeemer.
Banner needs to go...as does the meltabomb.
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![[Post New]](/s/i/i.gif) 2013/03/13 01:52:46
Subject: Re:1850 Grey Knights (Semi Competitive)
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Willing Inquisitorial Excruciator
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Few things to think about.
1) if you are going mech, then I would recommend going all the way mech.
one of the biggest advantages of going for a mech list, is that you overwhelm the enemies ability to take out your vehicles. You have 4-5 AV targets, and he does not have the firepower to take them all out.
the more mech targets you have on the board, the better this works.
2) I agree with the calls to drop the banner. You are loosing 2-3 force weapon attacks and you are only gaining 4-5 attacks. It is a gain of about 2 attacks with force weapons. Is that really worth the points?
3) The meltabomb is okay, but blind grenades are way better. Stealth is great for Paladins as it protects them from the S8 AP2 stuff they really really hate.
4) I am not really a fan of land raiders in general and of GK units in them in particular
Personally I have found that Land Raiders are a bit inconsistent when it comes to survivability.
Meltaguns and Lance weapons kill them on the damage table rather fast.
Haywire and Gauss weapons kill them with glances rather fast. 4 HP is not a huge increase from 3
If in your area people have mostly or entirely dropped their melta weapons for Plasmaguns, then a Land Raider can be a big unstoppable brick, and well worth its points
If you are against a list that runs a lot of the above weapon types, your Land Raider has a decent chance to die before you can make great use of it.
GK units are not really assault units either. They have above average power in both the shooting and the assault phase. They work best when you are making use of both of those aspects. You want to shoot from turns 1-4, and then assault to mop up whatever is left and to take objectives on turns 5-7.
A Land raider has no firepoints. it is designed for a unit that wants to do nothing but fight in the assault phase. Paladins are strong in the assault phase, but you are paying points for their power in the shooting phase, and you are not putting those points to use.
Alternative [but a bit silly] transport idea: a Chimera
You can take a cheap inguisitor (hellrifle and divination maybe) and a small unit of Servitors with plasma cannons. They can sit behind the aegis line or in cover to shoot.
You dedicate a Chimera to them, but they do not use it.
Your Paladins and GM can hop into the Chimera on the first turn. They can ride around in it and shoot out of the top.
Paladins are durable enough that they can spend a turn outside the chimera before they assault without dieing.
5) Paladins can mastercraft their psycannons. Might be an option to consider instead of the hammer.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2013/03/13 08:49:51
Subject: 1850 Grey Knights (Semi Competitive)
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Trustworthy Shas'vre
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Thanks for all of your points, I will be dropping the Brotherhood Banner to save some points. Also will be dropping the Meltabombs to swap for Blind Grenades, but are the Meltabombs still worth taking If I run into strong Vehicles? In Response to Svendrex: The Meta has mostly switched to Plasma, there is still a couple of Necron Armies and a Melta SW Army, but pretty much everyone else has switched to Plasma. I can understand where you are coming from with the Paladins, In 5th Edition/Early 6th I ran an Inquisitor with Death Cults/Crusaders in a LRR and it worked rather well, but I wanted to include Paladins in my list, As I am a fan of Mech and I'd rather this to be a fully GK Army (Without Henchmen) I'd like to keep the LRR and only replace the Paladins with something like Purifiers/Terminators, as this would also help me free up points to get more Vehicles on the board. Although thinking about it, Would a PA Inquisitor w/Purifiers be good for the LR? It would save a big chunk on GM/Paladins which I could use elsewhere, The list has been updated. Cheers
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This message was edited 2 times. Last update was at 2013/03/13 11:39:02
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![[Post New]](/s/i/i.gif) 2013/03/13 21:49:05
Subject: Re:1850 Grey Knights (Semi Competitive)
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Willing Inquisitorial Excruciator
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Few things you could tweak or think about:
Have you considered Psybolt ammo for your 10 man strike squads. S5 is rather important as you can glance Av 11 with it. Rhinos and most flyers are AV11.
Where is the Hammer in your Strike Squads?
A hammer on a 3+ save Sargent is a bit of a risk. If it is in the squad it is better as it is hidden from challenges Though you do loose an attack, the hammer will live to attack more.
I might drop the hammers all together from the 5 man units. Maybe a halberd sarge would be better there. You do not have the bodies to win a long fight where the hammer is better. Maybe having 1 shot at INT 6 to nuke a character is better. it is also less points.
Alternative would be to make the 5 man squads have no close combat power and focus on them avoiding it as much as possible.
Have you considered the HB/Psybolt razorbacks?
You infantry already has a ton of S7 rending shooting at 24". it might be better to have a few more guns that shoot past 24". Also the HB/psybolt ammo Razors are dirt cheap. Maybe a few more purifiers or something with those points?
If you want a cool looking inquisitor, I think you have the right build.
If you want a more effective close combat buffing guy, then a Xeno inquisitor with Rad grenades and Divination is the way to go.
[can also take that sweet AP2 2+ poison pistol instead of a boring plasma pistol]
I am not a fan of the plasma pistol. How often will you shoot it? But if it is there to look good, I can understand that.
The hammer is not really needed, if you need the points elsewhere I would drop it
Lastly, i would take Psy-Communion as your spell instead.
99/100 you will take Divination and the re-roll to hit. Hammerhand is just less damage than the re-roll spell.
You will never take Hammerhand over Divination spells.
Maybe there is some list you face where you want to DS or go in reserves.
There is a very, very small chance that you will take Communion over Divination spells.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2013/03/13 22:47:50
Subject: 1850 Grey Knights (Semi Competitive)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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An all GK force gains massive benefits from a GM.
Another thing to consider...the Terminator Version of your Inquisitor is only 7 points more...without the pistol though...another 10 more points for a combi plasma.
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![[Post New]](/s/i/i.gif) 2013/03/13 22:55:17
Subject: 1850 Grey Knights (Semi Competitive)
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Trustworthy Shas'vre
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ductvader wrote:An all GK force gains massive benefits from a GM.
Another thing to consider...the Terminator Version of your Inquisitor is only 7 points more...without the pistol though...another 10 more points for a combi plasma.
I did have a GM with Paladins, but thought I should swap him out to free up points for more troops and stuff, I guess another option would be a GM/Librarian and Termies in the LR, but it seems like they'd die quickly, although it might be possible to fit a libby with the paladins if i drop a Strike Squad as he's slightly cheaper than a GM, and I'd still have 4 Troops to do a job, having a librarian just increases the effectiveness of my army. I used Psybacks with HBs in 5E but wasn't sure how they fared in 6E since mech lists are less common.
Cheers
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This message was edited 3 times. Last update was at 2013/03/13 22:59:22
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![[Post New]](/s/i/i.gif) 2013/03/14 00:50:32
Subject: 1850 Grey Knights (Semi Competitive)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Mech isn't necessarily less common but pure GK mech isnt the most intelligent....cooping up all those Stormbolters in a hull is like wasting their value.
A GM does not demand any kind of Terminator...he is amazing and increases the value of about 2 units per game by himself. It's always worth having an HQ that can solo charge a full unit of marines by himself.
Think about the ability to outflank a strike squad with 2 psycannons...and psychic communion...nice option to have in a game...winning with pure GK is all about adaptability.
There is only one GK unit I like having in a rhino...5 purgators with 2 psycannons and 2 incinerators in a rhino with a teleport homer...fairly cheap and its like a swiss army knife of awesome.
I also think a godhammer would go farther for you than a redeemer...a redeemer with purifiers is like fire overkill.
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![[Post New]](/s/i/i.gif) 2013/03/14 01:53:20
Subject: 1850 Grey Knights (Semi Competitive)
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Focused Fire Warrior
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why pay 88 points for an alright inquisitor when its only 12 points more for coteaz?
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Necrons
Tau |
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![[Post New]](/s/i/i.gif) 2013/03/14 10:01:52
Subject: 1850 Grey Knights (Semi Competitive)
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Trustworthy Shas'vre
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KonTheory wrote:why pay 88 points for an alright inquisitor when its only 12 points more for coteaz? As mentioned earlier in the thread, I said I wanted a cool looking Inquisitor, as the list is Semi Competitive I am looking to take some models which I enjoy the look of as this is a hobby as well as a game. ductvader wrote:Mech isn't necessarily less common but pure GK mech isnt the most intelligent....cooping up all those Stormbolters in a hull is like wasting their value. A GM does not demand any kind of Terminator...he is amazing and increases the value of about 2 units per game by himself. It's always worth having an HQ that can solo charge a full unit of marines by himself. Think about the ability to outflank a strike squad with 2 psycannons...and psychic communion...nice option to have in a game...winning with pure GK is all about adaptability. There is only one GK unit I like having in a rhino...5 purgators with 2 psycannons and 2 incinerators in a rhino with a teleport homer...fairly cheap and its like a swiss army knife of awesome. I also think a godhammer would go farther for you than a redeemer...a redeemer with purifiers is like fire overkill. What about A Crusader? I guess all that TL S5 with the TL Assault Cannon would be decent? I know with the Grand Strategy a GM is very adaptable, but I'm not sure how I could afford him as I'd like to keep a LR in my list. I've made a few tweaks to my list, but I do think it needs further work. I'm looking at the 5 man Squads really, I like the TL Assault Cannon but I'd like them to earn their points back at least. Cheers
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This message was edited 2 times. Last update was at 2013/03/14 10:59:37
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![[Post New]](/s/i/i.gif) 2013/03/15 12:11:33
Subject: 1850 Grey Knights (Semi Competitive)
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Nervous Hellblaster Crewman
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Looks pretty filthy to me
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![[Post New]](/s/i/i.gif) 2013/03/15 12:32:12
Subject: 1850 Grey Knights (Semi Competitive)
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Secretive Dark Angels Veteran
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I think you should just take coteaz instead of the above inquisitor.
For 100 points he gives you very similar equipment but extra abiliies and is a sweet psycher.
I also like the inquisitor (xeno) mentioned by svendrex.
Why do you only have 2 psy cannons on the purifiers. They should be 4. Thats really the main reason to take them in a 10 man. The amount of fire they put out is awesome.
I also agree with dropping the raider.
What I like to do when I use coteaz (as I mentioned) is take a cheap 10 man unit of warriors (40 pts, and scoring with coteaz) in a storm raven. Helps with air superiority and also a nice late game scoring drop off unit.
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2013/03/15 12:34:41
Subject: 1850 Grey Knights (Semi Competitive)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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The OP has mentioned multiple times in this thread that they wanted a cool inquisitor, and while Coteaz can shoot a bird, he just doesn't cut it as "cool"
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![[Post New]](/s/i/i.gif) 2013/03/15 12:36:51
Subject: 1850 Grey Knights (Semi Competitive)
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Secretive Dark Angels Veteran
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Maybe you dont think he is "cool" but I do. Thanks for your useful input.
I am assuming you didnt read my entire post as I also mentioned that I liked the Xeno Inquisitor mentioned earlier in posts. Thanks.
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2013/03/15 12:40:25
Subject: 1850 Grey Knights (Semi Competitive)
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Trustworthy Shas'vre
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ductvader wrote:The OP has mentioned multiple times in this thread that they wanted a cool inquisitor, and while Coteaz can shoot a bird, he just doesn't cut it as "cool"
I like Coteaz, and he does look pretty cool, but I also want my Inquisitor to be unqiue, hence why the list is Semi-Competitive, I used to like playing with competitive lists, but now with the prices of GW models I might as well collect models I like the look of with a slight reduction in competitiveness.
Also, whilst Coteaz is a better option, If I ended up taking him I'd get comments like "You're not using his Lord of Formosa Rule" Even though I want an all GK list so I'm a loser either way.
The 2 Psycannons on the Purifiers are there so I don't waste too much of the combat potential of the unit, that way I can also use the psycannons to weaken stuff down/pop transports so I can assault the contents, I also want to keep the Raider.
Cheers
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![[Post New]](/s/i/i.gif) 2013/03/15 15:07:10
Subject: 1850 Grey Knights (Semi Competitive)
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Secretive Dark Angels Veteran
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I would still take 4. They are one if the cheapest ways to get them and you don't need combat potential if you just kill them. Plus the guts still get 2 attacks each and cleansing flame. Just no power weapon. I think 6 power weapons is plenty in a 10 man. Gks don't need cc as their guns are so aggressive.
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~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech |
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![[Post New]](/s/i/i.gif) 2013/03/15 21:23:44
Subject: 1850 Grey Knights (Semi Competitive)
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Grovelin' Grot Rigger
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Looks pretty good, all I'd do is probably fit a Grand Master in, as his Grand Strategy can really improve the versatility of your army, Dreadnoughts or Purifiers could become scoring, you can also outflank units for an added punch, but it's up to hou at the end of the day as I understand you're not looking for the most competitve build out there.
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![[Post New]](/s/i/i.gif) 2013/03/15 21:53:48
Subject: Re:1850 Grey Knights (Semi Competitive)
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Grey Knight Psionic Stormraven Pilot
California
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Deffinitely not the most competitive but sure is solid enough to be semi competitive. I like it
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2500pts 2000 |
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![[Post New]](/s/i/i.gif) 2013/03/16 23:08:20
Subject: 1850 Grey Knights (Semi Competitive)
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Grovelin' Grot Rigger
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I'd agree, the only way it needs an improvement is dealing with numbers, which is why Psybolt would've been of good use.
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