Basically Relic with a little twist.
The end is near, and one side is going to be wiped out... unless they can fall back to their fortress in time!
[The Armies]:
There are two sides: Attacker and Retreater. The Attacker MUST have between 250-500 more points in their army than the Retreater has in their army.
[The Battlefield]:
Set up terrain as usual. No impassable or lethal terrain may be set up in the Retreater's deployment zone or further.
[Deployment]:
The Attacker chooses a short table edge and the Retreater deploys inside of 12"-24" away from that short table edge. Then the Attacker deploys within 12" of that table edge. The Retreater always goes first, and may not place any units in Reserves. The Attacker may roll for reserves on their first turn.
After both sides have deployed, the Retreater must place a Fortress of Redemption (or equivalent) equipped with Krakstorm Missiles and 4 Heavy Bolters within 12" of the opposite table.
[Objective]:
The Retreater must get to the Fortress of Redemption (FoR) before their force is destroyed. If they do so, they gain an additional 1 Victory Point for each full unit that makes it. Independent Characters who are not attached to a unit do not count.
[Special Rules]:
Night Fighting, Reserves
A little something I thought up. The only real problem is actually having a FoR on hand to use.
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