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Made in no
Fresh-Faced New User




I was hoping that all you BA players could throw out your best tactics for beating these crazy folks..

What do you use to counter all of their cheesy stuff? Troops of 10 killing vehicles with gauss weapons, overlord with veil and deepstriking every turn, along with an amazing staff of fire..

C'tan shard, monoliths, deathmarks, wraith thingies,

I know that necrons are hard to beat in 6th, but he, even tho he !rarely! looses, still complains, and comes up with more cheesy tactics every time..

Im greatfull for all your nice tricks, and tactics.. whatever you use to destroy each unit and whatnot the necrons have..!
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

First off - don't take vehicles. That's just asking for trouble.
Beating Necrons is as simple as overrunning them in assault and using sweeping advance so they don't get their RP rolls. Blood Angels have the perfect tools for this - Death Company put out a stupid number of attacks, and Sanguinary Guard will knock down just about anything in the Codex without allowing it an armour save. These will give you enough of a victory that the Necron player is unlikely to pass their Leadership test.

You need to make sure you get the charge though, and that you stack the odds in your favour to win and sweep them on that charge, so jump packs are the order of the day. Chaplains also do well here, particularly since the maul will still ignore standard Necron armour.

One thing you must watch out for is Mindshackle Scarabs. Where possible, attack with a unit with both a Sergeant and a powerful IC attached. You want the Sergeant to challenge (or accept), get hit by the Scarabs and do only a couple of attacks against yourself while leaving the IC free to smash the unit, so you still keep the advantage.

Lastly, your bog-standard Assault squads with meltaguns will make a mockery of any vehicles the Necron player decides to bring along. Take a few meltas - perhaps even Sternguard in a pod? - and Deep Strike them in.

To be more specific on the units you mentioned - C'tan shards are usually easy enough to avoid but if he takes Writhing Worldscape, it's a right pain in the backside I'm afraid. Monoliths are easily melta'ed away. Deathmarks aren't actually that much of a pain against Marines unless taken in large numbers since you still get your armour saves and any FNP floating around from DC or Priests, just assault them like any other normal unit. The Overlord with veil could be a pain but if he's with a unit, they'll have a big enough footprint that you *will* be able to catch him up and assault.
The only thing you'll really have trouble with is Night Scythe spam. Our only real defences against that are Stormravens and fortifications, but really you'd have to know you're facing it in advance to want to take them all.

This message was edited 1 time. Last update was at 2013/03/16 01:54:09


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in no
Fresh-Faced New User




Thank you for this! I will give it a go next time.. I have alot of death company, actually i got around 30 of em.. So i will trade out my vehicles, and throw some of them in next time.. Maybe astorath as well, so i can have several units of them..!
   
Made in jp
Proud Triarch Praetorian





 Super Ready wrote:
Deathmarks aren't actually that much of a pain against Marines unless taken in large numbers since you still get your armour saves and any FNP floating around from DC or Priests, just assault them like any other normal unit. The Overlord with veil could be a pain but if he's with a unit...
If he's got Deathmarks AND a Veil (carried by a Despair-tek), there's half a chance he's got them in the same unit for the Death & Despair combo.
If so, do NOT assault that with any unit that's been marked! (with D3 auto-hits at AP1 that wound on a 2+, and every successful hit from the D.marks being one that causes rending and can precision snipe/wound on a 2+, that's some of the nastiest overwatch in the game). Best way to deal with a D&D squad is to stay WELL out of flame template range and shoot it.
... though if he's got Deathmarks and a Despair-tek in the same army and DOESN'T have them in the same unit, he's an idiot, so you should have nothing to worry about.

 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 skoffs wrote:
If he's got Deathmarks AND a Veil (carried by a Despair-tek), there's half a chance he's got them in the same unit for the Death & Despair combo. If so, do NOT assault that with any unit that's been marked!


That's a very good point, and good advice. But if that's the case, with jump packs it shouldn't be too tricky to find a different unit to charge with instead.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Irked Necron Immortal







Another big thing to remember against Crons is the 6" rule. Keep all your units a minimum of 6" away from each other at all times. Tesla Destructors are nasty because of the Tesla Special Rule, and even nastier with the Arc Special Rule. I say this is a golden rule against Necrons because there is NO list thats competitive that will not have at least one Destructor in it. With this in mind, and to piggyback on the previous tips; assault one unit with only one unit. Necrons crumble in CC like Tau due to I2. You do this to prevent retaliatory Arcing after the unit caught in CC is swept.

 
   
 
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