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![[Post New]](/s/i/i.gif) 2013/03/16 16:16:13
Subject: Necromunda rules questions
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Fresh-Faced New User
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If my gang boss is equipped with knife (free), lasgun and chainsword, kan he get +1a for having two close combat weapons, or is the lasgun in the way?
In the rules book on gws site, the example gang shown there, the leader is equipped with a sword, even though orlocks cant choose to buy a sword according to their starting weapons stuff, is that a mistake or have i missed something?
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![[Post New]](/s/i/i.gif) 2013/03/16 17:01:04
Subject: Necromunda rules questions
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Mighty Vampire Count
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my old rulebook (p27) says that:
"the bonus only applies to fighters armed exclusively with pistols and /or hand to hand combat weapons, not to fighters who carry other basic, special or heavy weapons in addition."
Grenades are ok
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/03/16 17:33:40
Subject: Necromunda rules questions
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Fresh-Faced New User
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Thanks for the reply. It seems your rulebook and the one on gws site differs. p27 is advanced rules and falling. But ithe rules should be the same as your rulebook.
Anyone know whats correct about the sword mentioned in my original post?
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![[Post New]](/s/i/i.gif) 2013/03/16 17:58:00
Subject: Necromunda rules questions
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Mighty Vampire Count
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mine is the really old rulebook - the rules have been updated a bit over the years so its possible they are different.
The example gang may well be an error - are just a reprint from when weapons were generic selections and not dictated by Gang affliation.
My Escher gang always used to have lots of swords
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/03/16 21:39:21
Subject: Necromunda rules questions
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Fresh-Faced New User
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Are hand flamers over powered? Especially on juves?
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![[Post New]](/s/i/i.gif) 2013/03/16 22:29:00
Subject: Necromunda rules questions
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Mighty Vampire Count
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We did not really use them back in the day - it was mostly las weapons and blades with the odd heav y weapon.
My Escher girls had some with lasguns and swords and juve with stub guns and swords. But then we fought agianst zombies alot
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/03/17 15:00:28
Subject: Necromunda rules questions
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Fresh-Faced New User
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Another questoin.
Do necromunda use the old sustained fire dice from 2nd edition 40k? the on that has 1,2,3 shots or jam? Or does 2 dice mean you roll 2d3's?
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![[Post New]](/s/i/i.gif) 2013/03/17 15:09:06
Subject: Necromunda rules questions
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Junior Officer with Laspistol
Perth/Glasgow
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It's D3s
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2013/03/17 15:26:38
Subject: Necromunda rules questions
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Fresh-Faced New User
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Thanks.
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![[Post New]](/s/i/i.gif) 2013/03/17 15:44:58
Subject: Necromunda rules questions
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Longtime Dakkanaut
The ruins of the Palace of Thorns
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I recommend the website www.yakromunda.com
It has the up to date living rulebook, same as from GW, but also a community rulebook, which I think is an improvement. It also has many other resources.
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![[Post New]](/s/i/i.gif) 2013/03/17 22:55:14
Subject: Necromunda rules questions
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Fresh-Faced New User
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Thanks for the tip.
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![[Post New]](/s/i/i.gif) 2013/03/26 14:33:22
Subject: Necromunda rules questions
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Pulsating Possessed Space Marine of Slaanesh
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As for the sword question, you can buy items not on your house list inbetween games by sacraficing a rare trade offer. At least thats in the community rules
As for the bonus attack, it is only if you have exclusively ccw's and/or pistols to get the extra attack. Having a basic, special, or heavy weapon prevents it.
Juves with a hand flamer are cheap and make them very reliable damage dealers. Easier to hit with a template than a BS2 anything
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2013/05/13 15:15:15
Subject: Necromunda rules questions
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Frenzied Berserker Terminator
Hatfield, PA
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toks wrote:Are hand flamers over powered? Especially on juves?
IMNSHO Hand flamers make juves useful. No need to have a high BS to be able to hit the target. Just run up and unleash the flames.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2013/05/13 22:42:55
Subject: Necromunda rules questions
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Splattered With Acrylic Paint
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Fifty wrote:I recommend the website www.yakromunda.com
It has the up to date living rulebook, same as from GW, but also a community rulebook, which I think is an improvement. It also has many other resources.
Yeah, I'd recommend Yakromunda. They have PDF's of all of the chapter approved stuff released in 'Necromunda' and 'Gangwar' magazines. Rules updates, new gangs (guilders are really interesting), half a dozen new campaign settings, and about 30 new scenarios.
Aipoch wrote:As for the sword question, you can buy items not on your house list inbetween games by sacraficing a rare trade offer. At least thats in the community rules
As for the bonus attack, it is only if you have exclusively ccw's and/or pistols to get the extra attack. Having a basic, special, or heavy weapon prevents it.
Juves with a hand flamer are cheap and make them very reliable damage dealers. Easier to hit with a template than a BS2 anything 
I've still got the old 'Outlanders' expansion and it states in there that you can buy items that aren't on your gangs basic equipment roster between games (I don't have it on me right at the moment so I can't quote the exact words). So it's completely legal to equip what you want after your first game, as long as your creds are good.
Skriker wrote:toks wrote:Are hand flamers over powered? Especially on juves?
IMNSHO Hand flamers make juves useful. No need to have a high BS to be able to hit the target. Just run up and unleash the flames.
Skriker
Even better if you use the community rules available on Yakro, the hand flamers don't instantly run out after a single burst. You have to make an ammo role (6+) after every shot instead. So you might get a couple of bursts.
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People who say that stories about rogue traders are all just Firefly rip-offs have obviously have never heard of Rogue Trader. |
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