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![[Post New]](/s/i/i.gif) 2013/03/17 01:33:41
Subject: 1k Imperial guard support
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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So were doing a doubles tourney at my FLGS for the next few weeks, everyone got assigned a buddy; mine happened to be spacepuppies.
We met up, and (as it should be) im going to provide a gunline while he runs around and nabs objectives. so I wanted some critique on my 1k list (its 2k a side)
ADL with Icarus Lascannon-85
HQ
Lord commissar-70
Troop:
Imperial Guard Infantry Platoon-415
Command Squad with medi-pack and 3x sniper rifles.
Squad 1-Autocannon and grenade Launcher
Squad 2- Autocannon and grenade launcher
Heavy Weapons Squad-3x lascannons
Heavy Weapons Squad-3x lascannons
Infantry Platoon-205
Command squad with 3x sniper rifles and medi-pack.
Squad 1- autocannon and grenade launcher
squad 2- autocannon and grenade launcher
Fast Attack
Scout Sentinel Squad-135
3x Scouts with ML
Total: 995
So like I said im supposed to hunker around some objectives on my side, shoot at stuff that gets close and try not to die too much. Placing the ADL in the middle of my end of the field and hopefully getting at least 1 obj. there. The real dirty work is gonna be done by the puppy player. General idea is set up the platoons around the objectives (1 each) with the two lascannon heavy weapons teams in optimum tank hunting spots. I figure with 3x lascannon shots per I should be able to pop a tank a turn with just sheer volume of fire, with the autocannons going for transports or infantry when lasguns are in range. Would like C&C on the list, I haven't used my IG since the last months of 4th ed.
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This message was edited 1 time. Last update was at 2013/03/17 01:35:05
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![[Post New]](/s/i/i.gif) 2013/03/17 01:36:05
Subject: Re:1k Imperial guard support
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Douglas Bader
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The important question is what models you have access to. I'm guessing you don't have access to them since otherwise they'd be in your list, but if you do have them you should be bringing Vendettas and artillery. Vendettas are overpowered and make IG worth it, while artillery is great for smashing stuff from a safe distance while your allies tie everyone up on the other side of the table.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/03/17 03:36:24
Subject: 1k Imperial guard support
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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I don't have a vendetta (again stopped in 4th, don't think the model, or any other flier was out) but I have 2 LRBT outfitted with hull LC and no sponsons, as well as a trio of basalisks I picked up, but in a 1k game I didn't see the point in spending 200 points on 1 unit that would be the biggest target for my enemies (damnable AOBR suicide dreads...) so I went with the good ol' gun wall. Tried to be as numerous as I could (in truth I could drop the ML sentinels for Another platoon) so that I'd be as hard to kill as I could. If I wanted a single leman Russ at bland I'd have to trade the sentinels and downgrade a lascannon team, which IMHO wouldn't be worth it, yes the blast template is good but if (and it's more likely when) my opponent puts some av14 out there (4 blood angles and 3 cron players) I'm gonna cry without the LC's. Not sure what the puppy's will be packing, but it's most likely something cc-heavy as he's gonna be doing all the frontlines work. I'll get him to email his list tomorrow before the game (campaign starts next week but everyone is playing to get the feel of the tourney) and then we can adjust it better from there
Units I have include:
4 base platoons of guard and cs
9x snipers
9x auto cannons
9x las cannons
12x ML
3x HB
4x chimeras
2x hellhounds (I think ones a bane wolf?)
3x basalisks
2x LRBT's
3x ML sentinels
3x AC sentinels
3x LC sentinels
Also have some flamer/GL guys (10 or so) and 6 guys with plasma guns and 3 with melta guns.
Hope this helped!
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![[Post New]](/s/i/i.gif) 2013/03/17 10:45:33
Subject: Re:1k Imperial guard support
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Mysterious Techpriest
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OK your list needs a bit of help Its not the worst i've seen but you've got some point sinks like the medics these are a bit of a no-no, also thanks for posting up what you have it makes life a little easier.
firstly I hope you still have the quadgun and the command relay for the ADL (?), the quadgun is generally better (more shots = more fun) and the relay you may need depending on your ally's choices. Sniper rifles are kinda crappy, I prefer 4 GL/flamers in PCS units
based on what you have I suggest
ADL: quadgun 100pts
HQ:
Lord Commissar 70pts
Troops:
Platoon 1: 290pts
PCS: flamer
squad 1: autocannon, plasmagun
squad 2: autocannon, plasmagun
HWS: 3 lascannons
Platoon 2: 290pts
PCS: flamer
squad 1: autocannon, plasmagun
squad 2: autocannon, plasmagun
HWS: 3 lascannons
Heavy support:
Basilisk
Basilisk
this comes to exactly 1000pts
Tactics: combine the infantry squads sit them behind the ADL with the commissar joined to one and use him on the quad-gun, keep the basilisks hidden as much as possible, otherwise use them as assault guns, your pcs squads are basically for countering units that get close with the flamers, Idealy they should have at least 3 in each unit, but I swapped them for the 2nd basilisk.
If you don't want to field the tanks, get yourself marbo!!, more flamers. and waste the points on an outflanking scout sentinel.
The autocannons and plasmaguns work well and allow you to target MC's, light tanks, and infantry.
Just remember target priority, smash transports your your ally, kill the things that are going to kill you. The basilisks will do well you just need to make sure you keep them alive, and keep them and the heavy weapon squads in cover as much as possible.
enjoy
Noodles
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![[Post New]](/s/i/i.gif) 2013/03/17 18:05:08
Subject: Re:1k Imperial guard support
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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OK got the puppy list: Priest with JOTWW and something else (cant remember atm) 2x squads of 10 blood claws with plasmagun and pw in rhino 2x squads of 10 grey hunters with 2x plasmagun and pw, 1 in rhino 1 in a razorback he plans to cs a group of hunters with the razor and stick the priest in there with the sarge and 4 base hunters while 2 plasmaguns and 3 base stay behind to bolster the gun line. I plan on playing both lists (mine and OneManNoodles) although I believe the second will do better than mine  thanks for the help! some of the matches I know so far: nilla marines and crons Nid and Nid BA and nilla BA and nilla BA and IG IG and GK Nilla and Nilla DA and nilla Sallies and nilla cron and BT orks and elder For the most part just a buncha MEQ's with some horde tactics. Have a feeling that plasma will do just nicely for us
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This message was edited 1 time. Last update was at 2013/03/17 18:07:05
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![[Post New]](/s/i/i.gif) 2013/03/17 20:47:22
Subject: Re:1k Imperial guard support
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Mysterious Techpriest
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I'd like to alter my suggested list, unless you really want the lord commissar a company command squad is cheaper, and better in most ways
ADL: quadgun 100pts
HQ:
CCS: autocannon 60pts (he mans the quadgun with the squad providing extra damage on ground targets, also uses" bring it down order" on the lascannons don't underestimate orders lol)
Troops:
Platoon 1: 290pts
PCS: 2* flamers
squad 1: autocannon, plasmagun
squad 2: autocannon, plasmagun
HWS: 3 lascannons
Platoon 2: 290pts
PCS: 2* flamers
squad 1: autocannon, plasmagun
squad 2: autocannon, plasmagun
HWS: 3 lascannons
Heavy support:
Basilisk
Basilisk
this comes to exactly 1000pts
the 2 basilisks with the high strength low ap dakka should make mincemeat of all that MEQ you will face just make sure you keep them alive
best of luck buddy
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This message was edited 1 time. Last update was at 2013/03/17 20:49:04
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![[Post New]](/s/i/i.gif) 2013/03/17 21:10:23
Subject: 1k Imperial guard support
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Nahh ill be fine without it, I only had it because otherwise id outcost it with my CCS. running your revised suggestion in about 20 min, just finished mine (nid/nid enemies) it did decent enough, got off both tyrants and shot up some gaunts, had trouble against all the targets though. The 12" possible assault range got them within range on turn 3 and ripped up a squad of guard until I could shoot em up. Puppies did really well, pretty much stepped on them and scrapped em off. Managed to table them turn 5 so all is well. Id like those s10 large blast templates but my casualties weren't as bad off as youd think. lost 17 guard and a sentinel. Next is nilla/sallies so we shall see what happens!
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![[Post New]](/s/i/i.gif) 2013/03/18 13:07:25
Subject: 1k Imperial guard support
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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As predicted the professional opinion worked better  lost 11 guard and a hull point and in return killed 1 pred, 2 rhinos, a razorback and 20 or so marines, will def be running that list for the tourney. Thanks for all the help! now my next project: I want an up-close, in-your-face IG (similar to sallies) and plan on getting some steel legion troopers, making them vet squads with 3x MG or Flamer or PG, packing them into a chimera with dual HF's, supported with as many hellhounds as I can get. gonna tank a while but wanted to ask your opinion on this rough list:
1230
Lord Commissar-70
Storm Troopers with GL and Flamer-240
chimera with HF/ HF
2x Grenadier squad with 3x Plasmagun and HF/ HF chimera-200 each (400 total)
2x grenadier Squad with 3x meltagun and HF/ HF chimera-185 each (370)
Bane Wolf -130 (more than willing to exchange with a hellhound or devildog)
List is still in production (haven't bought anything) just wanted to get a startup feel for the army and wanted to know if the theme was any decent.
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![[Post New]](/s/i/i.gif) 2013/03/18 14:35:45
Subject: 1k Imperial guard support
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Hurr! Ogryn Bone 'Ead!
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On the second list, removing the grenadiers doctrine almost gives you enough points for another bane wolf. I would recommend a hellhound however, the chem cannon has pretty short range, and the amount of plasma you have (not to mention the sheer amount of dice from all of the heavy flamers) should handle the MEQs that it is suited for. If you would rather have a doctrine, take demolitions.
I'm assuming the stormtroopers box comes with those weapons? They are far from optimal. My thoughts on the stormtroopers are to not pay even more points to replace a weapon you paid a lot of points for in the first place. They also fill the niche of the ap3 from the bane wolf.
On the chimeras, I would keep the multilasers. There will inevitably be a part of the game where the heavy flamers are not in range, and en masse they do okay against flyers. The mathhammer might not say so, but I have had luck with them.
Speaking of flyers, what's more in your face than troops coming out of flyers? They might be a consideration for transporting melta vets. They also fulfill the much needed anti-air role.
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![[Post New]](/s/i/i.gif) 2013/03/18 14:57:12
Subject: Re:1k Imperial guard support
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Yeah, comes with flamer/GL and stormies with melta/plasma are 16 more (for both)
so new thoughts:
LC-carapace armor/power sword-90
10x storm troopers in ML/HF chimera, sarge with pw-230
2x meltavet squads in a ML/HF chimera-155 each or 310
2x plasmavet squads-115 each or 230
bane wolf/hellhound-130
bane wolf/hellhound-130
Vendetta-130
1250 even. One plasmavet sits back and defends an objective (didn't have enough for the chimera) while meltavets and stormies with LC rush forward supported with the bane wolf/hellhounds as fast as possible. Snap fire anything I can. Turn 2 they go up combat speed and burn things up (surviving vehicles) while footsloggers run for the nearest cover. Turn 3 the squads jump out, melta tanks to death or rapid fire infantry, hellhounds go after anything in cover. Plasmavets in the vendetta drop in and rapidfire things to death (prob losing one or two) and claim objectives. Stormies deal with any heavy/HQ/elite infantry around and hopefully take most of the fire, keeping my melta/plasmavets alive to hop on objectives and hunker down.
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