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![[Post New]](/s/i/i.gif) 2013/03/19 11:00:36
Subject: Confused about wound allocation and power weapons
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Hardened Veteran Guardsman
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Hi,
You know now with wound allocation, the rulebook suggests you keep allocating a wound to the closest model until it dies. So if I have 5 wounds on my squad its possible to just have someone in tank every single hit (potentially)?
So say I take 5 wounds, the closest guy saves one.. does he then have to save another, then say he fails the 2nd wound he dies then it goes onto the next closest until he saves them all or fails one?
Also with power weapons, is anything but a power fist considered a power weapon for point costs in codices? Like does a power sword, power axe, power maul etc all come under the power weapon upgrade for 15 points for example, and a power fist 25 points? Or does an axe or any other count as a fist too?
Thanks!
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4000+ points
1200 points
775 points |
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![[Post New]](/s/i/i.gif) 2013/03/19 11:17:59
Subject: Confused about wound allocation and power weapons
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Quick-fingered Warlord Moderatus
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Your wounds question is answered by the "Allocating Wounds" section on page 25 of your rulebook. Your power weapon question is answered by the "Power Weapons" section on page 61 of your rulebook.
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This message was edited 1 time. Last update was at 2013/03/19 11:19:47
Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).
-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers |
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![[Post New]](/s/i/i.gif) 2013/03/19 11:19:17
Subject: Confused about wound allocation and power weapons
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Sniping Hexa
Dublin
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Yes, but usually you can roll the 5 saves at once and just remove as many as the number of failed saves (only have to be careful when there's LoS! or different saves)
Yes, Axes / Swords / Maces / Lances all fall into the category of Power Weapons in the codex
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![[Post New]](/s/i/i.gif) 2013/03/19 11:52:56
Subject: Re:Confused about wound allocation and power weapons
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Hardened Veteran Guardsman
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Thank you!
With Look out sir, can a character stand at the front of his unit and just look out sir every single wound? It seems to read like that to me but that seems a little strong, it allows the defender to choose where every single wound goes (if look out sir is successful of course!) Was this the intention of the rule or am I reading it wrong?
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![[Post New]](/s/i/i.gif) 2013/03/19 12:03:57
Subject: Confused about wound allocation and power weapons
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Boosting Black Templar Biker
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He can't really choose where the wound goes, since it always goes to the model nearest to the character.
Still, wound allocation in CC is a bit of a mess. Unless you roll for each model separately, you end up being able to assign any model in base contact with the enemy unit as the one taking the hits (unless there's one that has taken wounds, in which case technically that guy would be the first to take any hits). And obviously rolling attacks for each model separately would take forever.
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Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/03/19 13:09:48
Subject: Re:Confused about wound allocation and power weapons
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Discriminating Deathmark Assassin
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With the Errata change to LoS! they nerfed the spread the love tactic to forcing the closest model in the unit to take the wound.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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