Switch Theme:

6th ed Cinematography!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fireknife Shas'el





United States

I heard 6th edition made everything more cinematic so I made a chart to figure out exactly how cinematic each and every roll is! Before every chart you must roll on, whether it be Warlord traits, Warpstorm, or terrain, this will make your games more cinematic than the greatest movie! And make each game take 6 years longer...

D6 roll of -

-1 - The roll will not be cinematic at all. Just pick up the dice and let them roll un-cinematically out of your hand.

-2 - The roll will be barely cinematic. After you roll on this table, but before you roll on the table you rolled on this table to roll on, you must shake the dice you are about to roll with vigor before rolling.

-3 - The roll will be cinematic! You must roll with the gusto of a couple wildebeest!

-4 - The roll will be quite cinematic! You must pick up your Warlord and give him a pep talk, otherwise, your opponent might win.

-5 - The roll will be incredibly cinematic! Few who roll a roll with this roll are capable of understanding such grand cinematic feats. Attempt a backflip while rolling the roll you rolled on this table to roll for. If you cannot do a backflip, give your troops a Magnificent and pretentious speech before you roll on the next table.

-6 - The dice gods have surely blessed your next roll, for it will be cinematic like nothing before! Find yourself a slingshot, your dice, the manager of your local GW or FLGS (or a friend if in a basement) and sling the dice at the manager/friend. The ensuing scene will surely be etched forever in the memories of all!

This message was edited 4 times. Last update was at 2013/03/20 05:48:52


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Roll #3 is overpowered.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Fireknife Shas'el





United States

No... it's cinematic
   
Made in ca
Hellacious Havoc





Canada

You write for GW, don't you?

I expect to see this in 7th Ed.


DC:80S+G+MB+IPw40k99#+D+A++/cWDR++T(M)DM+ 
   
Made in us
Stealthy Grot Snipa






New England

Nah I agree, #3 is overpowered, wildebeast-gusto way outclasses maybe even the gods right there.

I think the warlord pep and army pep should be switched around.

I think if one rolls snake-eyes then it should be:
Well, you are probably just another imperial guardsman in the meat grinder, get used to it. If this was for leader ship, well do not worry your commissar made you do it anyways.

   
Made in us
Fireknife Shas'el





United States

I'll change #3 to something less gusto-y
   
Made in us
Battleship Captain






Rule #3 - Rule number 3 is always over powered. That is the rule.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

^^ THAT.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
 
Forum Index » 40K Proposed Rules
Go to: