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Tournament List Total: 1850
HQ
CCS c LC, 2 Flame, Officer 140
Psy Prime 70
Elite
Psy Battle Squad +3 psykers 90
Storm Troopers c 2 meltas 105
Marbo 65
Troops
PCS c Alrahem, 2 flame, 2 melta 130
2 x PIS c commissar, 3x PW, 2flame 175
SWS c 2 flame, 1 Demo 65
SWS c 2 flame, 1 Demo 65
Vets c 3 plas, LC 135
Vets c 3 plas, LC 135
Vets c 3 melta, demolitions 130
Fast Attack
Rough Riders + 1 RR 65
Heavy Support
Medusa 135
Manticore 160
Hydra/Griffon 75
Fortress
Agis + Quad Gun 100
Total: ___________________________ 1840
10 points to spare and put someplace.
The plan is simple, camp the plas vets and CCS behind the agis (commander gets the big gun), use the big guns to draw stuff forward
Reserve the melta vets (if i go second, to keep them alive)
Vets retaliate against any heavy armor which reaches my deployment (land raider clean up)
Use the PSB and the PP to force moral breaks, or drag down armored squads
Alrahem, ST and marbo for some always entertaining shenanigans in the back field.
General Advice Questions: Griffin or Hydra? Both usually buy their points back, so is 1 extra anti-air going to make the difference? or just concentrate on dominating the ground battle?
Adviser: All 3 have perks, I usually bring a MoO. In a tournament, chances are he'll do very well for himself. The OotF + stragegy can sometimes spell disaster for enemy flyer armies. And Astropath will help garaunte that alrahem shows up WHERE he needs to be. (thinking MoO, as against all armies he's useful, where as the others are buying "insurance" and may not matter in a lot of games)
And finally, the last 10 points. (can scrounge more from psyker battle squads or the rough riders)
Upgrade alrahem to all meltas
Add AC's to the outflanking blob for side armor fun
Add a random PW to a squad or other general small point advice
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