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Made in us
Fresh-Faced New User





I have
2 warbosses 1 with big choppa 2 with power klaw
1 big mek KFF
9nobz 7big choppas 2power klaws 1 painboy
19boyz 1 nob
19boys 1 nob 2 big shootas
10 grots
3 warbikers
3 mega armor nobs
10 lootas
13kommandos, snikrot, and a rokket boy
1 battlewagon with 4big shottas 1 kannon 1 kill kannon

I have been buying up these pieces over the last couple years when I found really good deals. I think I've spent 200 on the whole deal so far.
So I've been playing nurgle CSM and have no idea what I'm doing with the Orks. Any help would be appreciated.
   
Made in ca
Nasty Nob






you need to convert. Go grab two toy tanks and chop at em till your satisfied that you have two more battlewagons. Then you can run nobs in a wagon, and two boys squads in wagons. Lootas stay way back, and the bikes stay on the shelf till you have about 5 more (and then you play them counting as nob bikers).

If you want more specifics, be more specific with your questions.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Fresh-Faced New User





I was just looking for some general ideas. Any specific tank toy, that you promote?
   
Made in ca
Nasty Nob






Oh absolutely.

http://www.badcattoys.com/m3lee1ezbumo.html

This guy is 9 bucks, and I turned him into

http://imgur.com/a/OK95f

With minimal effort. My other battlewagon is a bit more 'limo-esque, but again, cost me four bucks.

here are some more cheapo's

http://www.amazon.com/32-Quick-Build-M3A2-Tank/dp/B003E3YZQA/ref=sr_1_2?s=toys-and-games&ie=UTF8&qid=1363753575&sr=1-2&keywords=1%2F32

and

http://www.amazon.com/s/ref=nb_sb_noss?url=node%3D166114011&field-keywords=1%2F32&rh=n%3A165793011%2Cn%3A276729011%2Cn%3A166107011%2Cn%3A166114011%2Ck%3A1%2F32

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Fresh-Faced New User





Thanks for the help. One last question. Killa Kans are they worth buying or should i just make them?
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Killa kans are pretty much worthless right now as AV11 dies too easy, on average they wont even get anywhere before dying.

And i would scratchbuild them personally unless you find a good ebay deal. They are a fortune, and you are going to be running 6-9 of them if you run them at all.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Hey headset. I'm trying to get rid of a bunch of Ork stuff for cheap hit me up and maybe I have some stuff you might want



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Fresh-Faced New User





Thanks for all the help. I have tons of imperial and chaos bits to use. I heard old paint pots work for killa can starting pieces, they seem kinda big for av 11
   
Made in ca
Nasty Nob






Dont worry about av11 so much. They are decently fast moving (move 6 *ninja edit here*, and then can still assault 2d6 ignoring terrain). Of course, they aren't a super competative choice anymore, but they can still be a fun effective unit if done properly. Not to mention, you get three of them in a squad, for ludicrously cheap. (under 100 points if they're naked)

Used to be, that if one go immobilized in a squad it would be wrecked, but now it can squat where it stopped and the rest can march on.

The biggest issue with them, is that the ork heavy support option king of the hill is battlewagon. for each squad of kans you take, you get one less battlewagon.

If you're worried about cost, see if you cant find some black reach dreads. They convert very easilly into ork stuffs. Here's mine;

http://i.imgur.com/0tK6wh.jpg

You can also get big shootas for stupid cheap on ebay a box of gretchin, the spare bits from your battlewagon, and you're set as far as converting a set of three dreads.

This message was edited 1 time. Last update was at 2013/03/20 05:38:25


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wait whered you get the 2d6 assault ignoring terrain? i never saw anything about walkers ignoring terrain for any reason as they move and behave like infantry for everything except shooting, armor values, and they have no leadership.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Flashy Flashgitz




USA

Walkers are slowed by difficult terrain, no question about it.

Killa Kanz' main problem is that cover saves are now worse, KFF is down to 5+, and having only 2 HP really hurts their survivability. The last point especially negates all buffs squadrons got in 6th. They also suffer from a lack of focus, not being able to take multiple ranged weapons and being not that good in CC due to WS2 and low # of attacks. They can't even tarpit S4 units anymore due to the Our Weapons are Useless rule.

Anyway, your army can go anywhere from this point;

-you can get more Wagons or go the Speed Freeks route with Trukks and more bikes. If you want to go BW spam, I'd convert some Burnas, they're awesome inside a Wagon and useless anywhere else. Your purse may bleed seriously, but MANz and large Shoota Boy mobs are also great for such a list. Don't forget about Ghazghkull either. If you go Speed Freeks, your boyz should mostly be modeled as Slugga Boyz and you should definitely make some Nob bikerz or maybe even Wazdakka & regular bikerz.

-you can go Green Tide, as you already have some of the required support units. In this case, more and more and more Boyz... and Lootas and Grots and maybe another KFF would be the route I'd take.

Consider the model count and play style you wish to use.

This message was edited 1 time. Last update was at 2013/03/20 09:04:16




"Get'em boyz! Dakka dakka dakka! WAAAGH! DA ORKS! WAAAGH!" -Rotgob

Is Kharn a Commissar that kills enemies or are Commissars Kharn wannabe's who don't have the balls to kill enemies? 
   
Made in ca
Nasty Nob






Yup, my bad. For some reason at 2 am last night I was thinking walkers moved like vehicles with legs.

I still don't think they anywhere near expensive enough to be list breaking given hull points. They're cheap, and should be 2 HP because of it.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

the HP system in general is dumb. They should have given all vehicles a 5+ save for their armor somehow blocking non-AP1-2 weapons despite the strength hitting it since you can still explode a 4hp Battlewagon on the first damn hit, or glance it to death the instant its AV12 appears.

AV12 atleast cant be glanced by random infantry, its only the upgraded weapons in the group that can. AV11 however can be by a few races, and those that cant usually have enough bigger weapons in the backyard to deal with them anyway. The same reason the Loota is so good at dealing with transports is why Killakans are hurting - AV10-11 is so easy to deal with.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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