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Made in gb
Outraged Witness




Right behind you

I know hardly anything about necromunda, could someone please tell me what it's all about?
Similarities between 40k etc.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

It is based from warhammer 40k, but mostly takes it's rules from the 40k edition of it's time, (2nd ed).

All it's rules are available free to download here:
http://www.games-workshop.com/gws/content/article.jsp?catId=cat480009a&categoryId=6700007a§ion=&aId=21500022a


Automatically Appended Next Post:
Also, you might want to consider changing your Avatar, it was used previously by another poster with a prolific post count and a very strongly dividing/antagonistic attitude. You run the risk of being mistaken for him and you may instead want to be regarded as an individual. Just a suggestion.

This message was edited 1 time. Last update was at 2013/03/24 19:24:37




 
   
Made in gb
Outraged Witness




Right behind you

thanks for the suggestion i'll change it now.
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Organized as effectively as I could manage on a coffee break. If you have any questions or need some clarification\expansion, just ask.

What's familiar:
1. Weapons. Bolt guns, lasguns, pistols, chainswords, autoguns, knives, grenades, etc. Lots of options, lots of gear, all of which will be familiar to you or at least tie in with the theme and flair of the 40k world. Some of the more exotic items are rather unique, but all in all, they just represent special versions of familiar things.

2. Models. Still using 28mm models, still using round bases. WYSIWIG is fairly important, and adds more to the game than in 40k (I'll expand on that later).

3. Line of sight. When you shoot, throw, chuck, fall, dodge, or do any other kind of action, you measure and become the model to see how it plays out. If you can see the guy, you can hit him (cover does play a role, discussed later). Expect there to be more dialogue and "mutual agreement" between you and your opponent.

4. Stat lines. WS, BS, M, A, W, etc. All of them represent the same thing in Nec as they do in 40k. So if you have WS7 and BS2, you suck at shooting and kick ass with a sword.

5. Testing. Still take Ld tests on 2 dice, characteristic tests are equal to or less than, etc.

Now, while there is plenty that is different, I'll only go into the biggest things:

1. Campaign driven. This is a dynamic game. When you play 40k, you agree on a points limit, go online, look up what everyone says is the best thing to put in a list, then go play that, have no fun, and try something else the next time (yes, im being sarcastic, roll with me a minute here). The game, regardless of outcome, has no bearing on the next. Nothing ever gets better. Draigo is Draigo, a guardsman has a lasgun and hits on 4's, all space marines have frag and krak grenades the moment they're enlisted, etc. Necromunda will have you start with 1000 credits to create a gang, and you go from there. Every game there after, your gang will level up, gain new skills and abilities, better (or worse) stats, you can buy new equipment, switch gear around, and grow to truly amazing levels of power and prestige.

2. Shooting and combat. After a few games, you'll have enough stat boosts or items to make shooting easier, but to start out it's fairly difficult. Shooting is dynamic, meaning you rarely hit on what your stat would dictate. There are no cover saves in the game. Being in cover makes it harder for your opponent to hit you (gee, what a concept...). Less than half the model covered, -1 to hit. More than half the model, -2. Weapons will have bonus's or penalties to hit as well. Shooting with a pistol? Probably at least a +1 at short range. Is that a hunting rifle with a powered scope? Awesome, -1 at short range (no Halo sniper shotguns here). Bottom line is that shooting will be familiar, but is definitely different than 40k.

Combat is easier early on. The main take-away is that when you charge in to fight someone, only 1 of you will (typically) actually hit the other. You'll roll for a combat score, and the winner will get however many hits his score beat your score by. Ties, parrying, special skills, fear, and myriad other things come into play, but rest assured it is not a simple matter of "ok, so lets do this combat, what's your initiative?". It's way more entertaining

4. Armor. Unless you play as Adeptus Arbites (oh no, its the !@#$ing cops), it's really more like "Um, what armor?". No one has it by default. It can be acquired during your games, but typically only a 5+ or 6+. Some specialty gangs will have awesome armor, mainly Spyrers, but thats a special case.

5. Gangs. 40k has different races, Nec has different gangs. The majority follow the same rules, but like 40k some are better suited to shooting, some to combat, some are all rounders, etc. As always, find the background and models that suit your aesthetics, and go from there.

6. Terrain. You're playing in The Hive. You'll need to construct or obtain multi-level structures. Catwalks, gangways, substructures, chemical dumps, sketchy side ladders to climb up levels, etc. Search around for "necromunda terrain" and you'll get an idea of what I'm talking about. You would rarely play a game on a flat "40k" terrain setup (trees, a hill, some ruins, an overpriced landing pad which was added into the ruleset in a not-so-subtle way so we could increase our pathetic terrain sales, etc.). It's actually apart of most of the scenarios you'll fight to spend the pre-game alternating with your opponent while you two construct The Hive.

7. Last point I'm going to bring up is the general "overall feel" of Nec vs. a 40k game. If I play a space marine army in 40k, and have 30 tac marines in 3 squads of 10 with the usual equipment, in rhinos, with 5 termies in a land raider crusader, two flying goldfish, and marneus calgar chilling with the termies. Thats a total of 35 infantry with various weapons, 6 vehicles, and 1 "character". I'll only be able to dictate what the unit does as a whole, though. I must keep them in their units, and a single marine will rarely make a difference.

In a Nec game, for a first game, this could be a standard setup: 1 gang leader (hand flamer, sword), 1 heavy with a heavy stubber, 1 heavy with a flamer, 5 gangers with a mix of autoguns and lasguns, and 4 juves armed with stub guns. That's 12 models. 12. Barely bigger than a single squad from the above 40k game. Yet I'll get to move, shoot, assault, and act 12 times, every round, and every single member of my gang matters (ok, well not the juves, !@#$ them till they prove themselves, they're freaking running straight in to cause some hell or take the first bullet). There is no coherency, you can be as far or as close as you'd like. There is no shared unit actions, you can shoot with one guy and charge with the guy standing right next to him, doesn't matter.

Definitely give the basic rules a read-through, and check your area for a FLGS that has some players knowledgeable or willing to play a campaign with ya. If you find you're still interested, hit up this site for some great info and updated ruleset:

www.yakromunda.com

Best of luck in The Hive

This message was edited 1 time. Last update was at 2013/03/26 04:20:18


----Warhammer 40,000----
10,000  
   
Made in us
Dakka Veteran





Southwestern USA

Wow, excellent review. I actually wish I had not read it. It makes me want to give necromunda another go. Thank goodness I dont have a mate to play with!

A recovering plastic addict. Now hooked on resin.

Visit my trade tread, eager to slim down the hobby closet.  
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Yeah, thats the one logistics issue when it comes to Nec. It requires, at the very least, several people to play on a regular basis. Without that dynamic, the game doesn't function well. Its quite impossible to play a rescue mission to get back your captured gang leader if the gang that captured him never shows up again! Mwahahahahaa!

----Warhammer 40,000----
10,000  
   
Made in ca
Dakka Veteran






Canada

I find another barrier to entry is the amount of awesome multi-level terrain necessary to have a fun game. :(

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

Yes, multi-level Hive terrain is a must. At least that can be solved with $20, a hobby knife, and a quick trip down to your local hardware store for some foam board. If only there was a place to pick up Nec players as easily...

----Warhammer 40,000----
10,000  
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

Damn you Aipoch. Now I want to play this blasted game. Way ta go jerk
   
Made in gb
Outraged Witness




Right behind you

Nice overview, Aipoch i'll see if i can force my gaming group to look at taking it up
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

My question is figures.

What do folks suggest to use other then god awful 2nd Ed. Figs that have ridiculously huge weapons, hands, and feet. I guess catachan plastics could probably work for a few gangs!!
   
Made in ca
Dakka Veteran






Canada

Woa woa woa awful figures? Have you SEEN the dynamic poses of the Escher?

But yeah...ridiculous "hero scale" weapons. That's generally a trend of 40k miniatures, with the large hands, heads, and weapons.

Chronoscope from Reapermini has a wide variety of figures with realistic scaled weapons. Hmm not sure what else would work well. Infinity miniatures maybe? Kind of drawing a blank.

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

 bosky wrote:
Woa woa woa awful figures? Have you SEEN the dynamic poses of the Escher?

But yeah...ridiculous "hero scale" weapons. That's generally a trend of 40k miniatures, with the large hands, heads, and weapons.

Chronoscope from Reapermini has a wide variety of figures with realistic scaled weapons. Hmm not sure what else would work well. Infinity miniatures maybe? Kind of drawing a blank.


GW has dramatically toned down the size of weapons the last 5 years in particular so I'm wondering how much of their stuff would blend. They really need to update the game and do some modern plastics. I'm hoping Mantic running with their own "specialist" products will kick GW in the butt to release some stuff themselves. Blood Bowl, Necromunda, and Mordheim are actually the systems I'd prefer to play.

This message was edited 1 time. Last update was at 2013/03/29 22:20:52


 
   
Made in gb
Waaagh! Warbiker



wales

Yeah catachans are orlocs straight out of the box or with a bit of conversion work they make ace goliaths

currently playing dropzone commander, battlegroup and gorkamorka  
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

Welsh_Furey wrote:
Yeah catachans are orlocs straight out of the box or with a bit of conversion work they make ace goliaths


Wow. Yeah, looking it up, you ain't kidding. And with the exception of the heavy, a command and platoon catachan box can really field a well stocked Orlock gang. Makes me wanna do this. I just doubt I'll be able to find a group.
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

The best models for use in Nec if you want to use current GW models do come from IG, SM, CSM, and DE. For IG, you're all quite right.

The Catachan box makes (with a little tweaking to suit the flair) Orlocks, Van Saar and Goliath quite well. They also give you a plethora of appropriate heavy and special weapons to outfit your gang, along with the usual lasguns and pistols.

If you need to have an Arbite force, or a couple gangers with hunting rifles, shotguns, rocket launchers, etc., then the SM scout box is hard to pass up. They don't have power armor on, so they still manage to fit the bill for an appropriate body.

Now, some of the easiest to do will be Cawdor and Scavvy via CSM Cultists. The Cultists might as well be poster children for future Nec models. They all have autoguns, pistols, lasguns, clubs, mauls, flamers, shotguns, swords, etc. The poses are dynamic, they are really cheap, and you can customize them fairly easily.

For Delaque, no matter what model you choose, the one thing you're going to find you need to add to make them right are the cloaks and bald heads. Green stuffing the cloaks around cultists or select IG models works quite well, and you can usually find a baldy here and there to make them work.

Escher is a bit trickier, simply because GW doesn't really love the ladies so much. Luckily, DE Wyches fit the bill quite well. Girls? Check. Crazy close combat weapons? Check. Basically running around naked? Check. Yep, that's Escher for ya.

There are definitely a lot of great options from the likes of reaper and such, just thought I'd list what my local scene has used for what effect to give you all some ideas, if you're trying to stay within the 40k universe for your gangs

----Warhammer 40,000----
10,000  
   
Made in us
Cold-Blooded Saurus Warrior



E. City, NC

What can you use for ratskins? I'm not seeing anything that hits me yet.

If you can get past the helmets, Using death korp from
Forge world seems like a decent Delaque option. They have models with shotguns, heavy stubbas, lasguns, meltas, grenade launchers....all the stuff you want with them. The BEST IG corps would be Vahalla Ice Warriors, but who knows when we'll see them if ever in plastic kits.

It'd be nice if IG caught on like Space Marines and we had Vahalla, Tallarn, Cadian, Catachan, Vostrayans (or whatever they are) as full lines, but oh well.

   
Made in us
Fixture of Dakka






 Monsieur_Maladroit wrote:
I know hardly anything about necromunda, could someone please tell me what it's all about?
Similarities between 40k etc.


If you can score a copy of the old 2d edition rules, you pretty much have Necromunda.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in ca
Dakka Veteran






Canada

 Grot 6 wrote:
 Monsieur_Maladroit wrote:
I know hardly anything about necromunda, could someone please tell me what it's all about?
Similarities between 40k etc.


If you can score a copy of the old 2d edition rules, you pretty much have Necromunda.


As was linked earlier, the actual Necromunda rules are available for free from GW officially as an 11mb PDF:
http://www.games-workshop.com/gws/content/article.jsp?catId=cat480009a&categoryId=6700007a§ion=&aId=21500022a

Even better!

This message was edited 1 time. Last update was at 2013/04/01 22:50:31


Author of the Dinosaur Cowboys skirmish game. 
   
Made in nz
Regular Dakkanaut






 bosky wrote:
 Grot 6 wrote:
 Monsieur_Maladroit wrote:
I know hardly anything about necromunda, could someone please tell me what it's all about?
Similarities between 40k etc.


If you can score a copy of the old 2d edition rules, you pretty much have Necromunda.


As was linked earlier, the actual Necromunda rules are available for free from GW officially as an 11mb PDF:
http://www.games-workshop.com/gws/content/article.jsp?catId=cat480009a&categoryId=6700007a§ion=&aId=21500022a

Even better!


lol i have 2nd edition (all 3 books included) and just got a copy of Nec.pdf if i ever game again then i wouldn't mind a few games of necro again (i say if i ever game again is because everyone [i know] is busy playing MTG)
   
Made in us
Virulent Space Marine dedicated to Nurgle





Florence SC

I'd like to play Necro now. But I live out here all alone and Groupless in the entirety
   
Made in ca
Dakka Veteran






Canada

Just gotta get out there and make your own group. Go to a 40k night at your local shop and just setup some Necromunda terrain and two gangs. It's amazing what multi level terrain and cool miniatures will do for drumming up interest. Plus all 40k players would be generally familiar with the gameplay and rules, since at the very least they'd understand the statline.

Author of the Dinosaur Cowboys skirmish game. 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Necromunda miniatures are still available on the GW site and actually represent some of their better value lines they sell. It's only a potty you can't get the bulkhead sprues anymore.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
 
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