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Made in us
Deadly Dire Avenger




Colorado Springs

So I'm primarily a Craftworld player but I'm trying to learn some about the Dark Eldar. I'm not sure what makes a good DE 2k list but here is what I've got:

Archon (Riding with Incubi)
Huskblade
Blast Pistol
Ghostplate Armor
Combat Drugs
Soul Trap
Shadow Field

Duke Siscilus (Riding with Warriors)

Incubi x9
Klaivex
Murderous Assault
Onslaught
Raider
Disintegrator Cannon
Flicker Field

Kabalite Trueborn x5
Dark Lance x2
Blaster x3
Venom

Warriors x9
Raider
Disintegrator Cannon
Splinter Racks
Flicker Field

Wych x10
Hydra Gauntlet x2
Haywire x10
Hekatrix
Power Weapon
Raider
Disintegrator Cannon
Flicker Field

Wych x5
Hydra Gauntlet
Haywire x5
Venom

Scourges x10
Blaster x2
Solarite
Agonizer
Blast Pistol

Cronos Parasite Engine
Spirit Vortex

Ravager
Flicker Flield
Night Shields

Ravager
Flicker Field
Night Shields

I appreciate all available advice but Venom spam is not an option with the models available

"I have all the powers of Hell at my disposal. Who are you to question me?"

"You stand accused of violence against Iyanden. That your crime has not yet been committed is of no consequence. The sentence is oblivion."

14k 12/4/1 6th
3k 4/1/2
2.5k 9/2/0
 
   
Made in us
Executing Exarch





The Twilight Zone

I like the con/incubi build, but it needs some tweaks. Drop the blast pistol from the archon, that squad should not be going after armor. Add in a phantasm grenade launcher for assault and defensive grenades for the squad. The klaivex might be overkill, onslaught is sufficient unless you routinely see IC's. Great for challenges.

All of your ships can lose the flickerfields, jink will give you the same save against most things. Unless you see hellturkeys left and right, jink is sufficent. Add night shields to any shooty boat. Aethersails for assault boats. I am also of the opinion that dark lances are too valuable to give up. Dissies are not needed when you have incubi to kill terminators. Dark lances threaten armor, and are still useful against terminators and such.

The trueborn squad should either be 3 dudes with blasters, or 3 dudes with 2 dark lances and 1 derp. The loadout you have now is way overkill. 4 blasters is also acceptable.

All venoms should have 2 splinter cannons.
The scourges should have 4 special weapons if your going 10 strong. Consider 2 squads of 5, and drop the solitare. If your running the duke, consider reavers. These are fan freaking tastic, and cost the same.

The chronos is built right, but too slow to keep up(has nobody to give pain tokens to. Would be fine out of a portal, but is just going to die in your current list.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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