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I have to agree with DeathReaper and Bausk. The second part of that sentence limits the impact of the "like Infantry" part to only charge moves and being locked in combat. Which means it's additive to the existing vehicle rules, not a replacement. The next paragraph then goes on to say that In close combat, Walkers fight like Infantry models. Which the only place we can find permission for it to hit something; without that statement the walker couldn't hit. However what it doesn't say is that enemies treat it like Infantry. In short, other than being locked in combat and other minor changes further in the paragraph, they only covered the combat from the perspective of the walker and not from the unit that is charging it. So, the specific rule about not being able to charge a vehicle that you can't hurt is still in effect. Bad wording? probably, who knows. As others have pointed out though, the entire reason for the no assault what you can't hurt rule seems to be to prevent a pretty big free movement. So, RAI: I *think* it means walkers can be tied down in combat with weak units. However, the RAW reading just isn't there.
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