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![[Post New]](/s/i/i.gif) 2013/03/28 12:15:22
Subject: Some questions regarding Space Orks
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Crazed Savage Orc
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Since I have a good chunk of SO's lieing around catching dust and waiting for a finished paintjob I've asked myself what to do with them?
- Ghazghkull Thraka
- Bigmek with KFF
- Dok Grotsnik
- Nob with banner
- Kommandoz plus flamer and big shoota
- a good chunk of boyz and some big shootaz
- couple lootaz
- 3 deffkoptaz I think
I cant even remember what I wanted to do with them anymore but since I am planning to come back to 40k again I am looking through my IG/SO stuff and thinking about what to do with all those minis.
Any good general advises for building up lists? I could use some input on the general directions of listbuildings in 6th. Next thing, how useful are bikaz and trukkz? If there is any use for bikaz and trukkz I will just buy two army boxes and add what I need.
Some additional questions:
How useful are:
kommandoz?
nobz/meganobz?
lootaz?
My personal and somewhat clueless preferation is to run a heavy footslogging list without many vehicles except battlewagons/trukkz to deliver my stuff.
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Boss, Raglun´z mob ´az redda trouserz dan uz!
Too bad, da mob got stinky about ...
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![[Post New]](/s/i/i.gif) 2013/03/28 13:52:15
Subject: Some questions regarding Space Orks
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Smokin' Skorcha Driver
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My first question for you would be, what do you want to do with your army? Do you want to fly up the board and git crumpin, or do you want to hold back and fire away? I see you want to footslog some boyz with minimal armor, possibly a battle wagon. What exactly is your central plan?
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![[Post New]](/s/i/i.gif) 2013/03/28 14:23:22
Subject: Re:Some questions regarding Space Orks
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Crazed Savage Orc
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I dont really have a central plan since I dont have experience with 6th edition and havent played 40k for 2years :(
My WHF orc army is pretty much centered around "stomp them in cc" so I would go down this path with my SO's as well if possible but I dont mind if I have to mix it up/back it up with a lot of dakka.
Green tide if playable would be nice else I tend towards Speedfreakz. But I have no clue about the current ork meta so any input is welcomed. Regarding models, I dont care to buy what's needed because what I have is just a mix of units I like. But I dont have to include them into my army if there is no role for them.
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Boss, Raglun´z mob ´az redda trouserz dan uz!
Too bad, da mob got stinky about ...
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![[Post New]](/s/i/i.gif) 2013/03/28 14:54:22
Subject: Some questions regarding Space Orks
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Smokin' Skorcha Driver
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This is my list:
Hq: Warboss with PK, cybork body, TL shoota, Attack Squig
Big Mek WIth SAG (put in a squad of 8 lootas)
Elites: lootas with the SAG Mek
Troops: 8 nobz with HC One with WAAAGH banner (Some times I give a few PKs depending on what they have) + a Pain boy (warboss is with them in a trukk)
2x 20 slugga boyz 2 with big shoota and 1 nob with PK BP
2x 11 slugga boyz one with BS one nob with PK and BP in trukk
Fast attack: Dakka Jet with 3 TL suppa shootas
(If they are brining armor ill use my deff coptas with TL rockets)
Heavy: 3 Killa Kans with Rockets
This list was made during 5th but holds its own in 6th. What I would reccomend is giving your big hordes of boyz shootas for the overwatch rule in 6th. as they work better. I love using lootas for long range support fire and when you roll that 5 or 6 its always nice to have those 3 shots at str 7
my centeral plan is to have my trukks fly arround the board and get into CC as fast as possible as well as get my nobs in crumpin distance as they can smash a 10 man tac squad in one assult.
My foot sloggin boys move up and take objectives, as long as your opponent is not pie plating your boyz they should hold the line no problem. My kans were originally used as a kan wall however in 6th they are not what they used to be :( but having the rockets i can usually pop rhinos no problem.
Using the SAG is risky, i have blown my entire squad of lootas in one turn but those box cars are more then worth it.
Hope this helps
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![[Post New]](/s/i/i.gif) 2013/03/28 15:37:52
Subject: Re:Some questions regarding Space Orks
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Mekboy Hammerin' Somethin'
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Always start with a strong amount of hardy troops choices. Lucky for us 6th edition has given us one clear option...Shoota boyz.
If you want to run a foot list then large chunks of shoota boyz between 20 and 30 put out a lot of dakka. Slap a nob in there and throw in some big shootas to taste.
If you want to run a Battlewagon spam them chuck 20 of em in there per wagon.
After that you can throw in several tens of Lootas for antitank/infantry/fliers.
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![[Post New]](/s/i/i.gif) 2013/03/28 16:09:06
Subject: Some questions regarding Space Orks
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Growlin' Guntrukk Driver with Killacannon
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Lootas and Shootas all the way. I've been having great luck with Mad Doc Grotsnik, first with 30 Cyborked Shootas and lately with 5 MegaNobz in a Trukk. Fearless, 2+ 5++ FNP 4 Str 9 attacks on the charge for 45 points a pop. 24" movement first turn, MVP's out performing my 10 BikerNobz with Bikerboss.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/03/28 19:11:49
Subject: Re:Some questions regarding Space Orks
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Crazed Savage Orc
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Sounds good so far
Tons of dakka and some MANz plus trukks. So I will get myself some more boyz for that duty.
Any usage for those bikerz? If so I can buy two or three army boxes and have more or less the core I need on top of what I already have.
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Boss, Raglun´z mob ´az redda trouserz dan uz!
Too bad, da mob got stinky about ...
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![[Post New]](/s/i/i.gif) 2013/03/28 20:43:54
Subject: Some questions regarding Space Orks
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Smokin' Skorcha Driver
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I watch alot of MWGs WAAAGH batreps and they often have bikers with a boss on a bike. They are quick, the smoke cloud cover save +1 to toughness and the 4+ armor saves are all a plus. The TL dakkagun has ok range 18" but is Assault 3 st5 ap5. The only reason I don't run a squad of nob bikers or any bikers for that matter is the extra cost in points that I use to get more feet on the ground and because I don't want to invest the money in models. However, they are quick and the 4+ save is much better then the normal orky 6+
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![[Post New]](/s/i/i.gif) 2013/03/28 23:14:58
Subject: Some questions regarding Space Orks
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Big Mek in Kustom Dragster with Soopa-Gun
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Lootas are absolutely fabulous. Not taking atleast 10 of them can really hurt you in most games. Kommandos are a gimmick now. They suck except for bringing Snikrot + Meganob Boss so you can deploy a 2+ armor guy in their backyard on turn 2/3. Unless facing a ton of AP2, that armor should let both the boss and the kommandos survive so they can split and charge 2 things the next turn. Nobz are pointless if not given some speed. Bikernobz are the most favored as they just do not die without taking a TON of heat or epic failure on dice rolls. Ive never lost mine to something that even costed even points to them. Trukk/Wagon nobz arent as powerful, at that point in my opinion go MANz because 2+ will save you more than 4+ armor and 5+ fnp, get more pklaws for your buck, and its MUCH scarier so it'll be a bullet magnet. As for the guy above me: bikernobz arent that much more expensive than nobs in a wagon, and are way more killy. Even if im not running a speedfreak list, i run these things because they usually scare the crap outta my opponent. This is how i run'm Bikerboss: Attack Squig, Bosspole, Cybork, PK, Kombi Scorcha 160pts 5 Nob Bikers 1 w/ Klaw 3 w/ Bigchoppas (1 has Waaagh! banner) Painboy giving Cyborks 4 Kombi Scorchas 360pts thats 520pts, yea its a little pricy but it will take much more if they arent suicidally thrown at the enemy to take them down than theyre worth. Keep them away from things that can ID them (MCs for instance) and they will krump everything they find. Just because they have a 4+ cover doesnt mean you can put them in the open - remember, all dice not thrown is an automatic fail. If i can, even if it takes me an extra turn, i run them around things so you cant hit them at ALL (or only 1) before they get to your backfield and start krumping things. I also always roll for Personal Traits hoping for #3 which is Outflank - makes these things even more scary. EDIT: You can shave off the KS if you need points, but i like them as an anti-charge. Ive used them twice out of countless times taking them for the offensive, but ive used them every time as a counter-charge and it HURTS when they charge me if i still have it.
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This message was edited 1 time. Last update was at 2013/03/28 23:21:00
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/03/29 12:43:04
Subject: Re:Some questions regarding Space Orks
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Crazed Savage Orc
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Seems I need to get my hands on some of those battreps
Thanks for all the input so far
I will get myself some more boys, reread my codex and get a grip on the 6th
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Boss, Raglun´z mob ´az redda trouserz dan uz!
Too bad, da mob got stinky about ...
Dakka Gallery |
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![[Post New]](/s/i/i.gif) 2013/03/29 12:50:06
Subject: Some questions regarding Space Orks
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Longtime Dakkanaut
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Shoota boy's, and shoota boy's and shoota boy'z.
Oh, and some lootas.
And a forcefield big mek
And some more shoota boy'z
When in doubt? Shoota boy'z.
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![[Post New]](/s/i/i.gif) 2013/03/29 14:39:25
Subject: Some questions regarding Space Orks
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Smokin' Skorcha Driver
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I really like the Dakka Jet, it counts as bs 3 for ground troops its supa shootas are str 6 ap4 assault 3 weapon and its twin linked. you can take an extra TL supa shoota giving you 9 dice that should hit 50% of the time and those that miss you get to re roll. Not to mention if a WAAAGH was declared it gets double the shots  Armor 10 all around makes it glassy so be careful.
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