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Made in us
Longtime Dakkanaut



Beaver Dam, WI

My thought is to max out Pedro's Sternguard and since he is a chaptermaster, give him some honor guard.

Pedro 175
5x Honor Guard all with Relic Blade 250
10 x Sternguard 250
10 x Sternguard 250<
10 x Sternguard 250
5 x Scouts: Camo Cloaks, 4 x Sniper Rifles 1x ML 100
5 x Scouts: AS ABOVE 100
5 x Scouts: Sgt w Combi-Melta, 4x Shotguns 85
5 x Scouts: Sgt w Combi-Melta, 4 x Shotgun 85
1 x TFC 100
1 x TFC 100
1 x Landspeeder Storm w MM 65
1 x Landspeeder Storm w MM 65

1875 so 25 over. This army has anti-personnel covered so no problem there. Now I could lose the missile launchers and just use sniper rifles that would cover me for 20 points just not sure on the other 5 points. I know I could take a storm down to a Heavy Flamer but it will degrade my only true anti-tank. The easy of course would be to lose an honor guard but I want to do some cool conversion work to build the honor guard. Albeit 4 might be just about as effective as 5.

As far as anti-air I have the snipers... A 6 to hit, a 6 for pen and a rend... for D3 so in theory I can affect Av 12 at AP2. LOL.

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Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

How are your expensive Honor Guard, Sternguard and Land speeders going to get up the field?
I'd grab pods

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Pewling Menial




Somewhere, The Warp

DAaddict wrote:
My thought is to max out Pedro's Sternguard and since he is a chaptermaster, give him some honor guard.

Pedro 175
5x Honor Guard all with Relic Blade 250
10 x Sternguard 250
10 x Sternguard 250<
10 x Sternguard 250
5 x Scouts: Camo Cloaks, 4 x Sniper Rifles 1x ML 100
5 x Scouts: AS ABOVE 100
5 x Scouts: Sgt w Combi-Melta, 4x Shotguns 85
5 x Scouts: Sgt w Combi-Melta, 4 x Shotgun 85
1 x TFC 100
1 x TFC 100
1 x Landspeeder Storm w MM 65
1 x Landspeeder Storm w MM 65

1875 so 25 over. This army has anti-personnel covered so no problem there. Now I could lose the missile launchers and just use sniper rifles that would cover me for 20 points just not sure on the other 5 points. I know I could take a storm down to a Heavy Flamer but it will degrade my only true anti-tank. The easy of course would be to lose an honor guard but I want to do some cool conversion work to build the honor guard. Albeit 4 might be just about as effective as 5.

As far as anti-air I have the snipers... A 6 to hit, a 6 for pen and a rend... for D3 so in theory I can affect Av 12 at AP2. LOL.


Alrighty then. Here we go.

Drop one Scout squad from each variety (one sniper squad and one shotgun squad) to get a tactical squad. Give it a meltagun and a missile launcher.

Drop one squad of Sternguards for a five-man Terminator squad.

Drop the Land Speeder Storms. You don't need them, none of them are Assault Scouts.

Give the Sniper squad Telion. Have fun with the BS5 (or is it 6?).

Just my opinion. Enjoy.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

 iGuy91 wrote:
How are your expensive Honor Guard, Sternguard and Land speeders going to get up the field?
I'd grab pods


The sternguard and scout snipers are hopefully going to be stationary and in cover for at least 2 turns. The sternguard plan is to fire Kraken bolts out to 30" and then either Hellfire for 2+ wound or Dragonfire for ignore cover if within 24". We always have Vengeance rounds if they get within 18" and threaten to charge. The only real problem I see with this army are flyers and terminators since I have nothing to take out AP 2 and flyers except for luck rending hits by sniper rifles or missile launchers..

The landspeeder storms with the 5-man scouts will scout move ahead. If we are going first, agressively so we should be able to get within 6" with the scouts and 12" with the speeder on Turn 1. So they may die but we should be able to smoke any vehicle the enemy has possibly two so that should =hopefully - dismount some more infantry that this army is designed to deal with. The two TFC will just pound whatever target needs pounding including rhinos and razorbacks.




Automatically Appended Next Post:
Alright one alternative to the plan, taking in the advice... rather than go for the alpha strike scouts, I can go to a more dependable anti-tank of Lascannons. Lose the Scouts and Landspeeder Storms. Plus to provide some anti-air an ADL with Icarus.

So:

Pedro 175
5x Honor Guard all with Relic Blade 250
10 x Sternguard 250
10 x Sternguard 250
10 x Sternguard 250
5 x Scouts: Camo Cloaks, 3 x Sniper Rifles 1x ML 100
5 x Scouts: AS ABOVE 100
6 x Devastators w 2 Lascannon 176 or 7 Devastators w 4 MM 182
1 x TFC 100
1 x TFC 100
1 x ADL + Icarus Lascannon 85

I thought about Telion but 50 points is just too much. Since Sternguard count as troops and can contro objectives, I really don't want to give it up. So I went with an ADL + Icarus and a Devastator squad. I can still get the BS 5 with the dev sgt and have built in anti-tank.
I like the Multi-melta layout better as I still have the BS 5 icarus shot but I have the Multi-meltas to shred apart a Landraider that gets too close. I just don't want to get hit by charging termies so I like the better AP 1 of a Multi-melta it is just not ranged. The 2 lascannon setup is okay but it is a tough choice... 3 lascannon shots at 48" or 1 lascannon and 4 multi-meltas out to 24".

The other option would be to take 2 lascannons for each Sternguard squad so 6 for 90 points... then I could dump the devastators and add a 3rd scout sniper squad... better coverage of anti-tank but then I will also give up the anti-personnel fire of 15 sternguard to shoot at tanks.
Or a Gate Librarian to teleport a sternguard squad...

This message was edited 1 time. Last update was at 2013/03/28 18:53:09


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Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

Wasn't your first list illegal? 7 Troop choices? Not sure how the C:SM works but I had the thought that those 4 Scout Squads are also troops. If they are then you could just combine on of the squads to make them into a 10man squad.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Malik_Raynor wrote:
Wasn't your first list illegal? 7 Troop choices? Not sure how the C:SM works but I had the thought that those 4 Scout Squads are also troops. If they are then you could just combine on of the squads to make them into a 10man squad.


I wish you were right and Sternguard could be taken as troops. To my understanding, Pedro's wording is that they count as troops for purpose of scoring/controlling objectives... So I am using all 3 elite slots on Sterngard... I would love nothing more than to take them as troops and free up my Elite slots for Dreadnoughts and/or terminators.

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Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

I learn something new everyday
   
Made in us
Pewling Menial




Somewhere, The Warp

DAaddict wrote:
 iGuy91 wrote:
How are your expensive Honor Guard, Sternguard and Land speeders going to get up the field?
I'd grab pods


The sternguard and scout snipers are hopefully going to be stationary and in cover for at least 2 turns. The sternguard plan is to fire Kraken bolts out to 30" and then either Hellfire for 2+ wound or Dragonfire for ignore cover if within 24". We always have Vengeance rounds if they get within 18" and threaten to charge. The only real problem I see with this army are flyers and terminators since I have nothing to take out AP 2 and flyers except for luck rending hits by sniper rifles or missile launchers..

The landspeeder storms with the 5-man scouts will scout move ahead. If we are going first, agressively so we should be able to get within 6" with the scouts and 12" with the speeder on Turn 1. So they may die but we should be able to smoke any vehicle the enemy has possibly two so that should =hopefully - dismount some more infantry that this army is designed to deal with. The two TFC will just pound whatever target needs pounding including rhinos and razorbacks.




Automatically Appended Next Post:
Alright one alternative to the plan, taking in the advice... rather than go for the alpha strike scouts, I can go to a more dependable anti-tank of Lascannons. Lose the Scouts and Landspeeder Storms. Plus to provide some anti-air an ADL with Icarus.

So:

Pedro 175
5x Honor Guard all with Relic Blade 250
10 x Sternguard 250
10 x Sternguard 250
10 x Sternguard 250
5 x Scouts: Camo Cloaks, 3 x Sniper Rifles 1x ML 100
5 x Scouts: AS ABOVE 100
6 x Devastators w 2 Lascannon 176 or 7 Devastators w 4 MM 182
1 x TFC 100
1 x TFC 100
1 x ADL + Icarus Lascannon 85

I thought about Telion but 50 points is just too much. Since Sternguard count as troops and can contro objectives, I really don't want to give it up. So I went with an ADL + Icarus and a Devastator squad. I can still get the BS 5 with the dev sgt and have built in anti-tank.
I like the Multi-melta layout better as I still have the BS 5 icarus shot but I have the Multi-meltas to shred apart a Landraider that gets too close. I just don't want to get hit by charging termies so I like the better AP 1 of a Multi-melta it is just not ranged. The 2 lascannon setup is okay but it is a tough choice... 3 lascannon shots at 48" or 1 lascannon and 4 multi-meltas out to 24".

The other option would be to take 2 lascannons for each Sternguard squad so 6 for 90 points... then I could dump the devastators and add a 3rd scout sniper squad... better coverage of anti-tank but then I will also give up the anti-personnel fire of 15 sternguard to shoot at tanks.
Or a Gate Librarian to teleport a sternguard squad...


Hmm... while it's true that they are scoring units, due to Hold The Line!, three are a bit unnessesary. I find Sternguard units squishy in CC. So if they get close, they're dead.

I still say take some termies.
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I want to try 3 max sternguard... the small honor guard is my concession to HTH needs... I have Pedro +5 Honor Guard... seeing as he acts like a banner that is 16 S6 attacks + 3 S8 attacks without a charge... The only thing I do sweat would be a mass of terminators deepstriking or landraidering within range... BTW - I could switch the champion to a Thunderhammer for the same cost... Probably should.

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Made in gb
Yellin' Yoof




UK

You could probably take some of the relic blades out of the Honor Guard to save some points, maybe? From what I've heard Honor Guard tend to be outmatched by some other CC specialists, like TH/SS Terminators.
I would like to see your conversions of them, I want to do a Crimson fist army with a unit of them

I do love the Idea of maxed out Sternguard though, maybe giving some of the Combi weapons could help, I'd say melta's and plasma's seing as Sternguard are already good at anti-infantry. but I would worry about them getting to objectives with no transport of any kind.

Are you planning on letting the enemy come to you? I'd be worried about facing an army that can out shoot you, Although the TFC's would give anyone a headache.

You'll have to tell us how you get on

WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

It is a work in progress... My nephew died with the army half built and I pulled it out and thought about it. This is an interesting army for facing tyrannids or even demons. (They are not going to like getting wounded on a 2+ by 30 marines.) My one concern is going to be terminators and the one thought with that is taking a thunderhammer and Pedro's Power Fist to match up... If we are talking 5 terminators, I like my chances... If there are 10, well that is going to be too much to handle unless they nicely walk across the table... If it doesn't work, the easy is dropping 1 guy from the honor guard and converting 10 sternguard to 10 combi-plasma...

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