iGuy91 wrote:How are your expensive Honor Guard, Sternguard and Land speeders going to get up the field?
I'd grab pods
The sternguard and scout snipers are hopefully going to be stationary and in cover for at least 2 turns. The sternguard plan is to fire Kraken bolts out to 30" and then either Hellfire for 2+ wound or Dragonfire for ignore cover if within 24". We always have Vengeance rounds if they get within 18" and threaten to charge. The only real problem I see with this army are flyers and terminators since I have nothing to take out
AP 2 and flyers except for luck rending hits by sniper rifles or missile launchers..
The landspeeder storms with the 5-man scouts will scout move ahead. If we are going first, agressively so we should be able to get within 6" with the scouts and 12" with the speeder on Turn 1. So they may die but we should be able to smoke any vehicle the enemy has possibly two so that should =hopefully - dismount some more infantry that this army is designed to deal with. The two
TFC will just pound whatever target needs pounding including rhinos and razorbacks.
Automatically Appended Next Post: Alright one alternative to the plan, taking in the advice... rather than go for the alpha strike scouts, I can go to a more dependable anti-tank of Lascannons. Lose the Scouts and Landspeeder Storms. Plus to provide some anti-air an
ADL with Icarus.
So:
Pedro 175
5x Honor Guard all with Relic Blade 250
10 x Sternguard 250
10 x Sternguard 250
10 x Sternguard 250
5 x Scouts: Camo Cloaks, 3 x Sniper Rifles 1x
ML 100
5 x Scouts:
AS ABOVE 100
6 x Devastators w 2 Lascannon 176 or 7 Devastators w 4
MM 182
1 x
TFC 100
1 x
TFC 100
1 x
ADL + Icarus Lascannon 85
I thought about Telion but 50 points is just too much. Since Sternguard count as troops and can contro objectives, I really don't want to give it up. So I went with an
ADL + Icarus and a Devastator squad. I can still get the
BS 5 with the
dev sgt and have built in anti-tank.
I like the Multi-melta layout better as I still have the
BS 5 icarus shot but I have the Multi-meltas to shred apart a Landraider that gets too close. I just don't want to get hit by charging termies so I like the better
AP 1 of a Multi-melta it is just not ranged. The 2 lascannon setup is okay but it is a tough choice... 3 lascannon shots at 48" or 1 lascannon and 4 multi-meltas out to 24".
The other option would be to take 2 lascannons for each Sternguard squad so 6 for 90 points... then I could dump the devastators and add a 3rd scout sniper squad... better coverage of anti-tank but then I will also give up the anti-personnel fire of 15 sternguard to shoot at tanks.
Or a Gate Librarian to teleport a sternguard squad...