Tangent wrote:Grey Templar wrote:
It means you can reform as many times as you want. Normally units can only reform once a turn. But skirmishers still pay the movement to do it.
Ok, now I'm really confused.
A "normal" reform takes your entire movement allowance. A "swift" reform (using a musician) allows you to reform and then make a "normal" move (not a march move). You can only make this reform maneuver, either normal or swift, once per turn.
Skirmishers can make these maneuvers as many times per turn as they want, but each time they do it, they must pay these movement costs.
So, how does this interact?
skyfi wrote:I understand and agree they would shrink if they were being charged though. I always thought it worked like this..
1 Declare charge,
2 skirmishers immediately shrink around center,
3 measure charge distance
4 declare charge reaction
5 oll charge range
6 move models
I think your operations are just out of order. As far as I know, it works like this:
1) Measure charge distance. You do this first because, from what I understand, you're not allowed to declare a charge that you have no chance of making. For instance, if an enemy unit is fleeing and you declare a charge against it, it must automatically flee again. You can "chase" units off the board in this way. If you could declare charges from outside your max charge distance, then every unit you have could charge and that unit would be guaranteed to be off the board.
2) Declare charge.
3) Declare charge reaction.
4) Resolve charge reaction.
5) Skirmishers shrink around center.
6) Roll charge distance.
7) Move charging models.