Switch Theme:

Confused about Skirmishers and the FAQ  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gr
Crazed Savage Orc





Germany

 Tangent wrote:
Grey Templar wrote:
It means you can reform as many times as you want. Normally units can only reform once a turn. But skirmishers still pay the movement to do it.


Ok, now I'm really confused.

A "normal" reform takes your entire movement allowance. A "swift" reform (using a musician) allows you to reform and then make a "normal" move (not a march move). You can only make this reform maneuver, either normal or swift, once per turn.

Skirmishers can make these maneuvers as many times per turn as they want, but each time they do it, they must pay these movement costs.

So, how does this interact?

skyfi wrote:I understand and agree they would shrink if they were being charged though. I always thought it worked like this..

1 Declare charge,
2 skirmishers immediately shrink around center,
3 measure charge distance
4 declare charge reaction
5 oll charge range
6 move models


I think your operations are just out of order. As far as I know, it works like this:

1) Measure charge distance. You do this first because, from what I understand, you're not allowed to declare a charge that you have no chance of making. For instance, if an enemy unit is fleeing and you declare a charge against it, it must automatically flee again. You can "chase" units off the board in this way. If you could declare charges from outside your max charge distance, then every unit you have could charge and that unit would be guaranteed to be off the board.

2) Declare charge.
3) Declare charge reaction.
4) Resolve charge reaction.
5) Skirmishers shrink around center.
6) Roll charge distance.
7) Move charging models.



His question is about random movement in combination with skirmishers and that question is really interesting to me too.
For other skirmisher it's pretty clear. The reform stuff is pretty easy. You can reform as often as you want as long as you have "movement" left.
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: