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Made in us
Growlin' Guntrukk Driver with Killacannon






So guys I know I've posted a few lists prior and they have all done pretty well. However, I am constantly striving to find that perfect ass kicker of a list and I feel I'm getting close. If you could give me your thoughts on this I would appreciate it. I am going for a pure gun line and squeezing in as much str 6 7 and 8 shots as I possibly can while still maintaining a solid core of troops.

HQ:
Big Mek w/ Shok Attack Gun

Big Mek w/ Shok Attack Gun

Troops:
30x Shootas

30x Shootas

30x Shootas

19x Grots (Quad Gun)
-Runt Herder

10x Grots (Mek with unit)
-Runt Herder

10x Grots (Mek with unit)
-Runt Herder

Elite:
10x Lootas

10x Lootas

10x Lootas

Fast Attack:
Dakka Jet
-Suppa Shoota
-Ace

Dakka Jet
-Suppa Shoota
-Ace

Dakka Jet
-Suppa Shoota
-Ace

Heavy Support:
3x Grot Kannons
6x Grot Crew

3x Grot Kannons
6x Grot Crew

3x Grot Kannons
6x Grot Crew

Fortification:
Aegis Defense Line
-Quad Gun

Obviously I'm looking to play this list very defensively. I feel like I have enough shots to at least slow most advances down. AV 14 is still a huge issue, but maybe with some luck my SAG could do something. What do you guys think? I don't think it's possible to pack anymore dakka into this thing

This message was edited 2 times. Last update was at 2013/03/31 04:00:34



 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Well thats definitely the shootiest army I've ever seen. Yeah I immediately thought; what about land raiders and such, but its difficult to see what could be lost to fit in something that could deal to AV14. But a Pk doesn't really fit into this seeing as you dont want to be chasing tanks with those shoota squads. So probably have to ignore them or hope for a lucky SAG.

Apart from AV14, walkers could actually pose an issue seeing as they could tarpit those massive units so well. That comes back to the pks again, however its something that could probably be handled on the field without them. Lastly with the 2 SAGs 30 lootas and the kannons, I cant see them all fitting behind 1 ADL. If you're doing double FOC, couldn't you take a second ADL, even if you loose the quad gun on it?

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Yeah AV 14 is the only real issue I see. Wen it comes to walkers, even if their Av 13 I'm sure I could glance them down if I needed to.

Your right, I can't fit everything behind one ADL, however I may put a few grot Kannons in near by terrain etc. keeping the list 1999+1 for a tourney. I'll def make the one ADL work even if a loota squad has to hang out in some ruins or something.

Now the only option I see without taking away too much from the list, would be to drop one squad of lootas in favor of a MANZ missile. I would just hold it in reserve and have 3 mega nobz fly on the board towards a land raider.

Thoughts?


 
   
Made in gb
Longtime Dakkanaut







Only issue is av14, sure. But, just ignore the landraiders, even if he has 3, you have enough bodies to just sit back and ignore them, and you will still have the objectives xD

This will slaughter a lot of armies. Only thing i would reccomend, is to KFF the mek's, just to keep your shoota boy's shootin'. Shokk attack gun doesnt put out nearly as many kills, as the shoota boy's that survive because of the KFF will
   
Made in us
Longtime Dakkanaut






AV 14 is Orks main weakness no matter what you take. I personally think you should drop the ADL. Doesn't make sense for Orks IMO. Drop the grots that would man the quad and up those lootas to 15. The shoota squads still need a Nobw/PK IMHO. Even if you have to drop them to 25 guys do it.

I do agree at least having one KFF will help a bit to cover your shootas and what ever else. I don't think the SAG's will do enough for you in the long run anyways.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I do have the KFF models to run it... I was just trying to get as much dakka in there as I could. How about one and one? Or even a couple warp heads?

I don't think I should drop the ADL... It's giving my lootas and guns an amazing cover save and allowing me to go to ground. I may drop a few boyz and get the nobz in there... I'll have to play a few games to see how it works out.


Automatically Appended Next Post:
Just a note: the reason I was going to drop the KFF meks was because I was planning on keeping the shoota boyz back for as long as possible. Chances are they would be in or around cover. The shokk attack gun seems good due to the ap 2. Honestly I've never run them so you guys prob know more then me, so I'm basically shooting in the dark with them.

This message was edited 1 time. Last update was at 2013/03/31 17:09:16



 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Seems weird to suggest loosing the ADL to take a KFF mek when its both for cover saves. TBH I wouldn't care about protecting the shoota boys, there's 90 of them, how can a KFF mek protect them? He would probs struggle to get coverage on 2 units and then those out of it can just be focused fired and smashed anyway. And the ADL will give good cover to units worthy of protection like lootas and kannons. Dont bring up flankers, or deep strikers... a KFF mek will count for naught then too.

The only other thing I can suggest would be how you run you're shoota squads. I dont tend to run 30 man squads (unless the FOCs full) as they're cumbersome to move around and get noticeably bottlenecked. You could split it up into 3 20 man squads and 2 15s. The only issue could be morale though as I'd normally have a bosspole in there... Despite that you could then have the 15s protecting the flanks of the lootas/kannons and then go munt around with the 20s.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Longtime Dakkanaut






Well First of all I hate the idea of the ADL all togeher. Its not needed in this game. But I understand people like to use it.

If all the boys are in front of the lootas and kannons then they will be getting a cover save anyways. You know firing through other units. That many boys you can't help but get the cover save. You are right with the KFF, but I was also thinking of actually moving the boys so yes the KFF would help. All you need is one model within the 6" of the KFF to get it for the whole unit. So not so hard if you have a plan for it.

How is an ADL going to cover flankers or DS'ers either. You only get so many walls. 30 lootas and 9 kannons would be very hard to cover with one ADL. Unless you do something that I don't know about. ADL's are not that great in the long run. They just give you a false sense of hope. But if that is what you think you need to win then thats fine. but I would rather spend those 100 points on something I can use to attack with.

But these are my opinions and point of views.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I'm at work and can give a better response when I get home. Basically the boys are there to cover my flanks and if any drop pods or deep striking units decide to harass me. Also you mentioned about the boys giving the lotsa and kannons a save... Your absolutely right, but their giving them a 5+ which is a whole lot different the a 4+... Not to mention a 2+ if you go to ground. The kannons don't benefit from the line as much as the Lootas do, so chances are the kannons will be parking in terrain.

Yeah the KFF mech can easily cover 90 boys but I don't even think I need it. 90 boys is super easy to move around after being used to running 180 boys... I'm sure I can make good use of cover etc to get that 5+ save that I would be getting from the mek. Like I said, I'm not planning on playing aggressive at all.

Also a note: the quad guns awesome and has helped so much in literally every game I have played against fliers... Not to mention flying MCs


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Oh, in the case before, the ADL was covering the front and then I suggested you could chuck 2 squads of 15 on each end of it to help protect the flanks somewhat. And yeah theres no chance he'll cover all with 1 ADL. I agree that by no means is the ADL an auto-include, I'd never consider running it in my regular horde army. But this is going for a more static fire-base approach for which it would work really well.

Im not so sure about the KFF mek though, last in 5th ed we did it like you said with only having 1 guy in range for all to benefit. But now in 6th we've just kind of unanimously decided that you can do that but the whole squad only benefits if the whole squad is targeted. Alternatively if 50% are with 6" and the other 50% out of it, that last group can be focussed fired so they wont get the cover save but as usual with focus fire, wounds will only be dealt to those selected models and any left over are lost. That's what I meant about the KFF struggling to cover all 30 of each unit. Maybe we're wrong, idk but it seemed that to do it otherwise was milking it a bit.

This message was edited 1 time. Last update was at 2013/04/02 05:44:51


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Been Around the Block




for 100 points .
adl and quad gun is WOW.
killer awesomeness for the lootas and that go to ground save of 2+
dont drop it by all means
   
Made in us
Squishy Squig




this looks a lot like my list. I usually find that the Comms Relay is generally superior in this type of list because you will be relying heavily on the dakka-jets. in my list I have raised the lootas up to 45 I have 2x3 lobbas, 1x3 kannons, and dropped the third squad of shootas.

the difference between 45 and 30 lootas is night and day. I dont regret gutting the core of the list to have them in the least.

-G

Mechanicon 2010 3rd best general
armies:
6000 painted 10500 owned
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






How well does your Gun line list preform? I didn't have the chance to really give it a to and am very curious.


Automatically Appended Next Post:
How well does your Gun line list preform? I didn't have the chance to really give it a to and am very curious.

This message was edited 1 time. Last update was at 2013/04/02 16:22:45



 
   
Made in us
Squishy Squig




the 45 lootas and dakka-jets make it work. they generally take out transports then support units. afterwards, the rest of your list goes after the troops.

Playing it is kind of like having T4 IG. all you do is shoot; and you do it well. my orks and grots generally dont move on turns 3 and 4. they just walk up on 1 and maybe 2 and then shoot. this means my turns are quicker since im not moving models.

the Lobbas pretty much crush anything that gets bunched up before it can get to me. and the one unit of kannons shoots frag more often than not.

the things you need to worry about are fast assault units that have good cover saves like thunder wolves, raveners, bike squads with chaplins/flamers/etc., and any fast unit with "invisibility on it.
also, paladins mixed with necrons have been giving me trouble recently.

Mechanicon 2010 3rd best general
armies:
6000 painted 10500 owned
 
   
 
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