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1750 Jy2's Hive Fleet Pandora vs Tomb King's The Ugly Misfits - An Interactive Battle (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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In the battle of the GT winners, who will take this battle?
Tomb King and his Necron+CSM are unstoppable. They will annihilate the bugs.
Draw. Bugs can't really do anything to the flyers and the crons will have trouble against tyranid ground forces.
The psychic prowess of Jy2's bugs and board control will stop the crons dead in their tracks. Nom nom nom....

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Made in us
Fixture of Dakka






San Jose, CA

You need a 1" grid laid out on the board next time.

This is very interesting; I'm looking forward to the outcome.
Made in us
Fixture of Dakka






San Jose, CA

The Doom should have challenged the Destroyer Lord. Might have saved the Flyrant, or possibly itself from all those wraiths.

Pretty good turn for the Necrons there!
Made in us
Fixture of Dakka






San Jose, CA

 jy2 wrote:
 Janthkin wrote:
The Doom should have challenged the Destroyer Lord. Might have saved the Flyrant, or possibly itself from all those wraiths.

Pretty good turn for the Necrons there!

The first combat, he couldn't because the D-lord was about 5" away from a model in base with the Doom.
Doesn't matter; so long as the enemy character is engaged in the combat, relative positioning between the challenger & challengee isn't a factor.

I do agree with Tomb King - turn 4 is likely decisive, as both armies are a bit exposed at the moment - TK's got many of his tiny scoring units out in the open, jy2's running low on mobility to threaten distant objectives. Need some popcorn!
Made in us
Fixture of Dakka






San Jose, CA

That was an unexpected outcome! I didn't think the Tyranids had it in them. Managing to position the mega-fight on top of one of the Big Guns objectives was decisive.

 N.I.B. wrote:
Good report. But imo the impassable terrain move was beardy. In my area we have an agreement that we can't land on impassable terrain pieces. Unless you agreed to before the game.
Ummm...see p. 47 (Jump units): "Jump models...can only end their move on top of impassable terrain if it is actually possible to place the models on top of it." And also p. 80: "(A) Zooming Flyer does not have to take Dangerous Terrain tests even if it starts or stops over difficult, dangerous, or impassible terrain." While you're certainly free to agree on how to play the game with your opponents, there is nothing "beardy" about landing on impassable terrain.

Made in us
Fixture of Dakka






San Jose, CA

For the BAO, where this mission originated, Heavy Support choices are both scoring & denial in BGNT (likewise for Fast Attack in The Scouring).
Made in us
Fixture of Dakka






San Jose, CA

 L'Etat C'Est Moi wrote:
 Janthkin wrote:
For the BAO, where this mission originated, Heavy Support choices are both scoring & denial in BGNT (likewise for Fast Attack in The Scouring).


Ahh, was that from the FAQ or the actual mission? Most of the games I play are BAO format, but I have never played with that particular rules change.
It's in their FAQ.
 
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