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Made in us
Been Around the Block




Ok short and sweet. Just got out from under GW grip and trying new game. Played a few skirmishes with about 20 points proxying different models. This is my thought of a 50 Point list.

eKreoss

1x 4 Man Choirs
2x 3 Man Vengars
1x 6 Man Exemplar Errants w/ UA
1x 6 Man Exemplar Errants
1x Gravus
1x Vassal of Menoth
x1 Exemplar Errant Seneschal

2x Crusaders
1x Fire of Salvation

This message was edited 1 time. Last update was at 2013/04/01 06:41:19


 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

Firstly, because Kreoss just came out with a 3rd iteration, do you mean Grand Exemplar Kreoss (Kreoss2) or Intercessor Kreoss (Kreoss3, AKA Kreoss on a horse)? One of the problems with these new double epics is that our old p/e terminology has gone out the window.

Anyway, the rest of your list will need a bit of work. Firstly, if you're just starting up the game, I wouldn't recommend doubling up on too many things - there's a lot of variety in the game, and it's only rarely worth doubling up on many units. If you like the look of the models, of course, go for it, but it's just a good idea to find what you like working with.

Now Choir - very important to us, of course, but you don't need two. The usual rule of thumb I work with is one choir memeber per jack, plus a spare or two. I would suggest that just taking single 4 man choir would be enough to start off with, and change your other choir to a Vassal of Menoth (A 2pt solo, don't confuse it with the Vessel of Menoth battle engine ).

Also, personally I don't think a second unit of Cavalry is that worth it, except with Kreoss3 (as he helps them out a bit), but I'd recommend some more basic infantry to start with - Exemplar Errants (if you like the errants theme) work well, as do Zealots or Temple Flame Guard (TFG).

For jacks, Crusaders are great as a cheap beatstick, but we have some amazing 8pt Jacks with a bit more utility. If you get the multi-part kits (there are two multi-part kits), I'd suggest magnatising them, so you can change them around when you want something different in your list.

Other ideas will have to wait until I find out which Kreoss you're using Kreoss 2 and Kreoss 3 play quite differently, and want a few different tools in their armies.

This message was edited 2 times. Last update was at 2013/04/01 05:17:14


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in us
Been Around the Block




Hey, thanks for posting!

Well I didnt specify due to the Horsed Kreoss is the only one that allows multiple Vengars. Vengars in themself are FA 1.

Choir is a good idea, due to being 8 CMD i guess i could just take a unit of them, will playtest it and see, ty for advice on that.

The Calvary only gets good buffs from Kreoss so of course stack them, especially if he gives FA bonus...why not take it?

I looked through the other jacks and I see some very promising ones, but I need to stay with Tier and playstyle that he brings. Im trying to min/max with the Tier, With Crusader he's 6 points base, with the Tier bonus (without range) they become 5...more points = more models/damage on the field.

Yea just looked through the other eKreoss and Im half and half with him. Im going to go pick him up anyways bc I can reuse alot of the models from this list in it and it's more of a Infantry List than it's Jacks.

TY and going to re-edit my list

This message was edited 2 times. Last update was at 2013/04/01 06:42:05


 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

I might suggest taking one max unit of Errants with UA instead of 2 min units. Errants tend to work better in a full unit, as that way the whole unit gets the benefits of the UA, and a single buff (like defenders ward) will affect all of them. With the extra two points, you could get a Templar, which is a bit more of a sturdy beatstick than the crusader, and has a better threat range.

One other possibility is to combine your two min vengers into one unit. That would save you 3 points (enough to get a few nice things, like maybe a Knight Exemplar Senenchal) but you won't be able to range them out as widely. It might be worth trying out the Max and 2xMin options to see which one suits you more, as it's an easy substitute to make.

Besides that, I think the list looks pretty good, and I think it'll do alright. I can't say how competitive it'll be exactly, I'm not a Kreoss3 player myself, but it should definitely be fun.


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
 
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