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Made in us
Sneaky Lictor






I usually play 1999 pts. Thats a lot of TERMAGANTs with points remaining.

2 TERVIGON = 320

6 - 30 TERMAGANT = 900
--------------------------
1999-1220=779 points left to buy other things plus upgrades

Is this army effective, and what other guys should I throw in with them?

I'm thinking 2 Trygons and running them up the middle.

Suggestions please.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Raging Ravener




Denton, Texas

This should go in Army Lists.

Buy two flying hive tyrants.

180 termagants sure is something if you have the models to support it. I don't know if anyone would want to play against you with that much model movement haha.

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Krazed Killa Kan




Claremont, ON

Like the above poster pointed out you would haveatough time finding anyone who would want to play watching you move 180 gaunts. Effective, sure but fun, I doubt it.

You will need synapse to cover all those gaunts so zoanthropes and flyrants come to mind.

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Made in us
Sneaky Lictor






 skycapt44 wrote:
Like the above poster pointed out you would haveatough time finding anyone who would want to play watching you move 180 gaunts. Effective, sure but fun, I doubt it.

You will need synapse to cover all those gaunts so zoanthropes and flyrants come to mind.


Perhaps I'm going about the game wrong, I need more models to move so my opponent will quit in the movement phase. Him quiting = me winning.

Seriously though, What is a Flyrant?

Zoanthroapes, should I roll different powers or keep the stock?

What about this guy: THE DOOM OF MALAN'TAI? If I put him in a spore, do you guys think he can wreck havoc, or does he just sound cool/good?

Thanks, all suggestions welcome.


On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Raging Ravener




Denton, Texas

Flying Hive Tyrant is a stock HQ Hive Tyrant + Wings.

Zoanthropes are great at anti-vehicle with stock powers and great force multipliers with codex powers. It depends on what you're facing as to what they'd be best at.

Yes, the Doom of Malan'tai is good in a spore.

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2,000 2/1/0 w/l/d
Message me if you'd be interested in buying / trading for a beginner's SW army! 
   
Made in us
Preacher of the Emperor




Boston, MA

He can't add Flyrants right now. The six termagant squads are soaking all the troop choices, forcing the Tervigons into the two HQ slots. I think you'd find this army to be underwhelming right now. The gaunt squads are too numerous and too big to reliably keep them in the Tervigon's bonus bubble and with so manny models, you'd end up blocking your own movement most of the time. If you want to stick to the horde theme, I'd recommend dropping down to 4x 20-30 man gaunt squads and 2x Tervigons as troop choices. This still gives you six scoring units and is much more maneuverable on the table top as each Tervigon can now babysit two termagant squads (one to the left, one to the right) and you won't block your own movement lanes. That frees up the HQ slot to add in a Tyrant (I prefer the Swarmlord over a second Flyrant but thats personal preference) and some additional points for your fast attack/elites/heavy support. I'd recommend a Trygon Prime for target saturation, some biovores, and some hive guard to start.
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

 g0atsticks wrote:

Perhaps I'm going about the game wrong, I need more models to move so my opponent will quit in the movement phase. Him quiting = me winning.




You think that is winning do you?


 
   
Made in us
Sneaky Lictor






 Blackmoor wrote:
 g0atsticks wrote:

Perhaps I'm going about the game wrong, I need more models to move so my opponent will quit in the movement phase. Him quiting = me winning.




You think that is winning do you?


A rage quit over how many models someone is playing, yeah, I'd consider that a win.

4- 30 man squads of Termagants sounds much better in all honesty. I believe I like the one flyrant, 1 Swarmlord, but he just cost so many points that he can't be justified.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Preacher of the Emperor




Boston, MA

Swarmlord is only 20 more points than a kitted out Flyrant. Well worth the investment.
   
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Krazed Killa Kan




Claremont, ON

Swarmlord is arguably the best CC character in the game. Very few armies can really deal with him. I myself have killed maybe once or twice. He needs guard though to soak up wounds and provide lash whip help. He is worth his points in gold. You have a forward moving list so he fits in nicely I think. He also provides 18" range synapse and two powers per turn. Roll Iron arm on him and look out.

This message was edited 1 time. Last update was at 2013/04/01 19:02:21


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Made in us
Tunneling Trygon






Ok, if you want a good horde list, try less gants and more Tervigons... Spawn the hordes, don't buy the hordes! And as a Tyranid player, I usually want as many turns as possible in the game! If you only get two turns, with 180 gants and two Tervigons, you will pretty much lose. If KP you are screwed, if not, he will get first blood on you and you'll then tie on objectives... not good.

Try 2x20 gants, 2 Tervigons, and the Doom in a Pod, then add 2 Flyrants, or one and the Swarmy. Seriously, the Swarmy is good.


 
   
Made in us
Been Around the Block





Hordes have another bonus. I can't land my sternpod. My buddy left his tervigon without bubble wrap once. BAM! 5 sterngaurd hoped out of a droppod with combi plasma. Tervigon in the bag. With a 100 or so termigaunts around I just can't land anywhere near your synapse. 2 or 3 sternpods are a good way to assassinate synapse.
   
Made in ca
Raging-on-the-Inside Blood Angel Sergeant



Toronto, Ontario

 g0atsticks wrote:
 Blackmoor wrote:
 g0atsticks wrote:

Perhaps I'm going about the game wrong, I need more models to move so my opponent will quit in the movement phase. Him quiting = me winning.




You think that is winning do you?


A rage quit over how many models someone is playing, yeah, I'd consider that a win.

4- 30 man squads of Termagants sounds much better in all honesty. I believe I like the one flyrant, 1 Swarmlord, but he just cost so many points that he can't be justified.


The only time a rage quit win would be good for you would be in a tournie setting, since the rest of the time you are playing either friends or regulars in your flgs. If you are going for the "piss off my opponent to win" instead of being good at the game to win you will quickly find that no one will play against you since it's not worth their time or patience. This hobby isn't all about winning any way possible, it's also about generating good opinions and reputation between yourself and your gaming community so that you can play more than 1 game with each player before they blacklist you.

As for the the list, my nid list pretty much always has the swarmlord, DOM, and 2 tervigons in it as troops. You will be hard pressed to find another model in the game that can stand up to the swarmlord in CC. Running him with 1-2 body guards is also not a bad idea, they give him extra wounds to shift off, and also help him deal with large tarpits that can hold him up for multiple turns.

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Made in us
Tunneling Trygon






Rythem wrote:

The only time a rage quit win would be good for you would be in a tournie setting, since the rest of the time you are playing either friends or regulars in your flgs. If you are going for the "piss off my opponent to win" instead of being good at the game to win you will quickly find that no one will play against you since it's not worth their time or patience. This hobby isn't all about winning any way possible, it's also about generating good opinions and reputation between yourself and your gaming community so that you can play more than 1 game with each player before they blacklist you.

As for the the list, my nid list pretty much always has the swarmlord, DOM, and 2 tervigons in it as troops. You will be hard pressed to find another model in the game that can stand up to the swarmlord in CC. Running him with 1-2 body guards is also not a bad idea, they give him extra wounds to shift off, and also help him deal with large tarpits that can hold him up for multiple turns.


And the problem is, with a Ragequit being only good in tourneys, in those same tourneys you just won't have the time to move the models and do enough damage to an enemy army...


 
   
Made in gb
Twisted Trueborn with Blaster






 g0atsticks wrote:
I usually play 1999 pts. Thats a lot of TERMAGANTs with points remaining.

2 TERVIGON = 320

6 - 30 TERMAGANT = 900
--------------------------
1999-1220=779 points left to buy other things plus upgrades

Is this army effective, and what other guys should I throw in with them?

I'm thinking 2 Trygons and running them up the middle.

Suggestions please.


That just seems like a waste of points to me. Isnt it a better idea to take a 3rd Tervigon, and smaller broods of Gants i.e. 3 broods of 20? Then the Tervigons can spawn those gants rather than you using points on them. then at 2k points that leaves you with losts of points for a couple of Flyrants (or Swarmy) and trygons, plus full broods of Zoans, Hive Guard and the Doom.

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Made in us
Rogue






 g0atsticks wrote:
 Blackmoor wrote:
 g0atsticks wrote:

Perhaps I'm going about the game wrong, I need more models to move so my opponent will quit in the movement phase. Him quiting = me winning.




You think that is winning do you?


A rage quit over how many models someone is playing, yeah, I'd consider that a win.

4- 30 man squads of Termagants sounds much better in all honesty. I believe I like the one flyrant, 1 Swarmlord, but he just cost so many points that he can't be justified.


Either way, 1-2 Basilisks/LR Demolisher/Anything throwing pie plates is really going to screw you over.

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Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Rythem wrote:
 g0atsticks wrote:
 Blackmoor wrote:
 g0atsticks wrote:

Perhaps I'm going about the game wrong, I need more models to move so my opponent will quit in the movement phase. Him quiting = me winning.




You think that is winning do you?


A rage quit over how many models someone is playing, yeah, I'd consider that a win.

4- 30 man squads of Termagants sounds much better in all honesty. I believe I like the one flyrant, 1 Swarmlord, but he just cost so many points that he can't be justified.


The only time a rage quit win would be good for you would be in a tournie setting, since the rest of the time you are playing either friends or regulars in your flgs. If you are going for the "piss off my opponent to win" instead of being good at the game to win you will quickly find that no one will play against you since it's not worth their time or patience. This hobby isn't all about winning any way possible, it's also about generating good opinions and reputation between yourself and your gaming community so that you can play more than 1 game with each player before they blacklist you.

As for the the list, my nid list pretty much always has the swarmlord, DOM, and 2 tervigons in it as troops. You will be hard pressed to find another model in the game that can stand up to the swarmlord in CC. Running him with 1-2 body guards is also not a bad idea, they give him extra wounds to shift off, and also help him deal with large tarpits that can hold him up for multiple turns.


Why are you people taking him so seriously

Anyway, this is a good idea for a list but it has faults. For instance, my artillery heavy IG list I run when I'm bored of Infantry can tear hordes apart. Then again, that's the drawback to using a list like that. You will be slaughtered against pie plate armies, but will do well against elite armies that can't lay down enough shots. Really Zoanthropes are your only bet at long range AT, and that might be needed as Demolishers/Vindicators will tear apart hordes. However, with a 24" range killing them from a distance before the horde closes in is key

This message was edited 2 times. Last update was at 2013/04/01 22:14:27


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Made in us
Sneaky Lictor






I play with friends; real ones, so them complaing over my model count is a no issue. I will never play in a tourney setting unless they allow beer.

Anyways. I don't really know Tyranids so well, this will be one of the few times I've tried fielding so many. This is the reason I am asking for opinions.

So two less Termy squads and 2 Tervigons to fill the Troop Slots.

Some Zyops, a Flyrant, and a Swarmlord.

Anything else I'm missing.

Some heavy supports?

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Dakka Veteran




So wait, your plan isn't actually to make them get pissed off at the number of bugs and quit, it's to make them get piss drunk while watching you move all those bugs? Haha, that'd work on me EVERY time.
   
Made in us
Been Around the Block





Lolz

"While I move my 99th nid how about your 3rd brewski? So its what...bottom of the first after this?"

BOOZ UP &...wait....

   
Made in gb
Slaanesh Veteran Marine with Tentacles






South Yorkshire, England

I'm interested to see how your army turns out, I'm going for something similar, not quite as terma-spammy but equally as dirty.

2 x Flyrants, Each with 2x Twin Linked Devourers & Old Adversary

A mawloc because the model is awesome and it sounds terrifying.

2 x Tervigons

60-80 Termagants Not sure exactly how many but i was considering sitting two broods either side the big bugs.

Doom in a spod.

2-3 Hive Guard

And some Gargoyles just because they look pretty.

This message was edited 2 times. Last update was at 2013/04/02 14:16:56


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Made in us
Rogue






You'd want at least a squad of 20 per tervigon, bubble wrap the lil gribblies around the alien nurseries, try and go as far as you can out while still denying pods and keeping the tervigon steroid bubble. Trust me, sternpods are going to kill you almost immediately unless you do this.

This message was edited 1 time. Last update was at 2013/04/02 17:33:26


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