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Made in us
Devastating Dark Reaper





California

I'm currently working on refining my 2000 pt Necron list before their first game. I thought it would be a good idea to get some other opinions. Please keep in mind that I have not played as Necrons yet so I'm very new to the army.

(Unit 1)
20 Warriors 260
Overlord 205
Mindshackle Scarabs
Resurection Orb
Phase Shifter
Sempiternal Weave
Warscythe

(Unit 2)
10 Immortals 170
Lord 120
Mindshackle Scarabs
Resurection Orb
Phase Shifter
Sempiternal Weave
Warscythe
Night Scythe 100

(Unit 3)
10 Immortals 170
Lord 120
Mindshackle Scarabs
Resurection Orb
Phase Shifter
Sempiternal Weave
Warscythe
Night Scythe 100

(Unit 4)
5 Canoptek Scarabs 75

(Unit 5)
5 Canoptek Scarabs 75

(Unit 6)
5 Necron Destroyers (3 Heavy) 260
Destroyer Lord 190
Mindshackle Scarabs
Resurection Orb
Sempiternal Weave
Warscythe

(Unit 7)
3 Canoptek Spyders 150

The idea is to use the spyders to boost the scarabs, use the scarabs to slow down any thunderwolves or vehicles, and take out large targets with the destroyers while holding objectives with the warriors and taking objectives with immortals dropped behind enemy lines.

~Blessings.

2000pts
2000pts 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Phase Shifters AND Sempiternal Weaves are super pricey, and don't save you as much as you'd think. Not a bad idea on your Warlord, but you'll find yourself frustrated more when the unit loses combat, and gets swept even while these guys. Take one or the other depending on how your games go and what you usually face.

Destroyer Lords aren't really designed to work with Destroyers. They don't have the ranged weapon, the unit already has Preferred Enemy everything, and you'll want him in combat, which is where you don't want the Destroyers themselves. All you're doing here is putting a Combat character in the unit, just like your infantry and treating them like infantry, when they actually have the mobility to avoid combat till they absolutely need to.

Other than that, your first 2 turns are going to be rough. Your opponent has a choice to shoot down 5 Destroyers (leaving the Lord on his own anyways), or whatever Scarab unit has the least number for an easy first blood. Shooting the Warriors is only going to be lethal to you if your opponent has the firepower to take down the full unit. (IG, DE, Eldar can all do it pretty easy.) None of these choices are simple to take down, but they are quite possible. If you drop the points from the Phase Shifters and the DLord, you can probably sneak in 2 Annihilation Barges, or get a unit of Wraiths to run the Dlord with.



Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Devastating Dark Reaper





California

I do like wraiths and I hadn't considered running my DLord with them. I'll tweak the list a bit and see what I can fit in. Thanks for the feedback. I should also mention that this game will be against Space Wolves.

~Blessings.

2000pts
2000pts 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

All good, the advice I gave was generic advice and will do fine against Space Wolves.

I wouldn't expect the unit of Destroyers to do much or survive too long however. Especially if he's bringing Long Fangs. While I do like Destroyers, they took a hit in the current codex and the AP3 is nice, but I feel they always under perform now. Something I've found that works is Tomb Blades. If you give them the 3+ sv and the Sm Blast they come out to the exact same points as a Destroyer, so no list mods need to be made to switch them out. If you can find an opponent who will let you proxy your Destroyers as Tomb Blades, try em out.

I usually go with Semp Weaves on the Lords as there are fewer AP2 weapons in CC now. If they manage to get to the Lord with shooting then I just usually LOS those shots off to the Warriors. If your're seeing a ton of AP2+ shots, then you might take the Phase Shifter. In my experience, when I get to the point where there aren't any Warriors to LOS to, and the Lord has to use the Phase Shifter, the unit is probably cooked anyways.

This message was edited 2 times. Last update was at 2013/04/02 13:32:52


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Devastating Dark Reaper





California

In my experience, when I get to the point where there aren't any Warriors to LOS to, and the Lord has to use the Phase Shifter, the unit is probably cooked anyways.


haha good point. I'm unfamiliar with how the tomb blades work but I've heard good things about them. When I get a few minutes to myself I'll update the list. Oh by the way, how are the wraith's whip coils? If I try to run a unit of 5 or so how many should I take?


Automatically Appended Next Post:
So I've updated the list a bit.

(Unit 1)
20 Warriors 260
Overlord 190
Mindshackle Scarabs
Resurection Orb
Sempiternal Weave
Warscythe

(Unit 2)
10 Immortals 170
Lord 75
Mindshackle Scarabs
Resurection Orb
Sempiternal Weave

(Unit 3)
10 Immortals 170
Lord 75
Mindshackle Scarabs
Resurection Orb
Sempiternal Weave
Warscythe
Night Scythe 100

(Unit 4)
7 Canoptek Scarabs 105

(Unit 5)
7 Canoptek Scarabs 105

(Unit 6)
5 Canoptek Wraiths 270
Whip Coils
Destroyer Lord 190
Mindshackle Scarabs
Resurection Orb
Sempiternal Weave
Warscythe

(Unit 7)
2 Canoptek Spyders 100

(Unit 8)
5 Tomb Blades 200
Particle Beamers
Shield Vanes

This message was edited 1 time. Last update was at 2013/04/04 05:02:56


~Blessings.

2000pts
2000pts 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

List looks decent enough, definitely an improvement over the first one. The Scarab unit sizes are big enough to last long enough so you can see what they do. All I can really suggest at this point is to start playing games, then you'll be able to tweak the list to your play style. One thing I'd really look at is the Res Orb on the DLord. Wraiths don't have RP, so you're taking it purely for the Lord. Be sure to try games switching out the Destroyers and the Tomb Blades so you can see for yourself and not take my word for it.

Now for the Whip Coil question:
I differ from general opinion from most players. I feel that Whip Coils and Mindshackle Scarabs though good, are a waste of points. Whip Coils in the FAQ only affect the models in Base Contact, so models piling in aren't going to be affected. Wraiths assaulting into cover, while not penalized for movement, are still reduced to I1 on the turn they charge. So you're shelling out all those points, to strike at the same time as the few models in base contact when you charge. I started running them without Whip Coils and nothing changed. They were still just as effective as those with Whip Coils. Wraiths are nice that they don't have to equip all of them, so if you're looking for some guidelines most will recommend 1/2 or 1/3 of all of them with Whip Coils. You then keep the models w/o the Coils out front so they die first, saving you points. This is particularly effective with the DLord being able to swing first, but doesn't really shine until after the first round of combat, when there are more models in base contact, and usually fewer models in the unit you hit in the first place.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Longtime Dakkanaut




Why the Res Orb on the DLord if you are going to run him with Wraiths?

Don't get me wrong, I love a Res Orb on the DLord, but I generally bounce mine around between Triarch Praetorians, Flayed Ones, and a big brick of Warriors with Imotehk (who doesn't have his own).
   
Made in gb
Fresh-Faced New User





On the Wraiths with coils. I can confirm they are very good. I have played a few games with them and in both games, they have tied up an enemy character till the end of the game(well nearly on the 2nd game) and i would consider well worth getting those points, if i had put my destroyer lord with them, I can see them doing really well. and if you take 3 without coils so a total of 6, and use those as meat shields whilst you get them into combat, then he would have walked over the daemon prince as the I-1 is very very handy,

Definatly reccomend taking wraiths with coils, at least 3.

D ====> IMMA CHARGIN MAH TESLA!!
D ====> ====> ====> IMMA FIRE MAH TESLA!!

(from 2nd and 3rd edition, current value unknown)
- 1500-ish (more models that arent useable)
- 2650
WHFB Dark Elves - 1400ish 
   
Made in us
Devastating Dark Reaper





California

Wow, I totally meant to get rid of that extra res orb haha. If I get rid of 2 of the whip coils as well I can add a third Spyder and give those scarab bases even more of a boost each turn.. Thank you everybody, you're being extremely helpful.


Automatically Appended Next Post:
I realised that I had made a lot of mistakes with the point calculations. What I discovered after correcting what equipment and upgrades I was taking was that I had 25pts to spend. Here's a question. For 20pts more what do you guys think of trading one of the units of immortals with deathmarks? Now that sniper rifles allow the shooter to pick their target model on a 6 to hit and have rapid fire, not to mention rending, they're pretty alluring. I was also thinking about switching out one of the lords with Illuminor Szeras for 5pts. I wouldn't put either of them with a unit that he can't deepstrike with and I could mechanically augment the footslogging warriors to help them survive a bit longer. Also the Eldritch Lance would add a nice punch to my anti vehicle arsenal at Str 8, AP 2.

This message was edited 2 times. Last update was at 2013/04/04 23:15:20


~Blessings.

2000pts
2000pts 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Trading out the Immortals for a unit of Deathmarks is a bad idea as it would reduce you to 2 scoring units. When you do this you'll find that opponents will ignore the Wraith combo, and just play to a draw in most games. This is a very proactive list with a lot of mobility. The Deathmarks are more of a reactive unit. Even if you put them in a Nightscythe, you're waiting around to see what the enemy will bring and use them there. Still if you want to use them, then I'd trade out the Tomb Blades over the Immortals for them.

As for that last 20 pts, make the Overlord a Phaeron. Opponents won't usually see a full squad of Warriors moving up, Rapid firing and charging. It fits the aggressiveness of your army, and means you'll be able to make use of his MSS since you get to issue the challenge then declare their use.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Devastating Dark Reaper





California

Hmmmm, I had forgotten that rapid fire weapons aren't assault weapons. (I'm used to the fleet eldar with their shuriken catapults moving and either running or shooting then charging.) Relentless would be a great bonus, especially trying to get those warriors into scoring position. I calculated that against an enemy with Ld 10 the odds of failing a MSS attack is 50% so that should help me to survive in cc.

~Blessings.

2000pts
2000pts 
   
 
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