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![[Post New]](/s/i/i.gif) 2013/04/02 00:39:43
Subject: Imperial Armour, Orks and legit tourney goodness
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Disguised Speculo
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So I'm looking to put some Imperial Armour 8 forgeworld stuff in my Orks army, and am just wondering whats legit for use in 40k and how do I use it?
I see "40k approved" stamps on certain units, but then hear that they can only be used in the Dread Mob list, or in the Ork list but in a different slot, or with various prereqs (ie "must have a Big Mek")
Since the tourneys in these parts pretty much run on "if its 40k legit go for it" I'm just wondering how I can tell what can go in a Codex Orks or Codex Dread Mob list?
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![[Post New]](/s/i/i.gif) 2013/04/02 01:28:27
Subject: Imperial Armour, Orks and legit tourney goodness
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Douglas Bader
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Dakkamite wrote:I'm just wondering how I can tell what can go in a Codex Orks or Codex Dread Mob list?
The " 40k approved" stamp (which is on pretty much everything that isn't Apocalypse-only stuff like superheavies and formations) says that something is allowed in standard 40k. The unit entry in the appropriate IA book will tell you which slot it occupies, which army lists can take it, and any prerequisites it has. There is no universal answer to which lists can take which units, you have to look at each individual unit. For example:
A squadron of 1-10 Deth Tanks is a troops choice in a Codex:Orks or Codex:Ultramarines army that has at least one unit with a 2+ armor save.
Note that since IA8 was published before the " 40k approved" stamp standardized everything units that have not been reprinted elsewhere won't have it. They're still fine for normal 40k, FW just hadn't settled on the nice convenient " 40k approved" logo yet. If the TO running the event you're interested in has a generous approach to approving stuff any of the non-Apocalypse stuff in IA8 should be ok, but you need to ask them to make sure.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 0025/08/02 01:34:13
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Rogue
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Everything made by Forgeworld is approved for "regular" games of 40k, some people just like to whine about it. SOME tournaments may not allow it, but as people have been saying, it's nothing more than a house rule, don't ever think of it a different way.
The only thing I could see people getting mad about with the orky stuff is lots of mekboy junkas w/ shokk attack turrets. OR they'll just laugh at the sheer amount of shokk attack gun shots. There's not really anything to get butthurt about in the ork stuff, unlike tau and some other things.
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Sacean 28th Hunter Cadre: 2000
Armageddon 53rd Heavy Armored Division: 3000
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![[Post New]](/s/i/i.gif) 2013/04/02 01:35:07
Subject: Imperial Armour, Orks and legit tourney goodness
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Insect-Infested Nurgle Chaos Lord
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Depends on who you ask, and what the TO says.
You can use any of the IA units marked as approved for 40K for regular non- Apoc 40K
Here's where it gets sticky.
Some folk believe that this entitles you to assume that your IA units can be taken unasked, and that your opponent has to play you if you take them.
Some folk hold that you should ask your opponent whether he's ok with it, and if he's not you can't use them.
Some folk hold that IA units are an expansion that you can opt to use, but it has no legitimacy as 40K proper.
To a degree it's a question of authority.
Some folk hold that the IA books are the same level of official as the codexes and BRB
Some hold that it's more an optional add-on, like the Planetstrike rules or Cities of Death, or the Battle Missions book.
Some hold that FW books have no officialness whatsoever.
It's a big hairy furball that tends to cause HUGE storms of vitriolic nerdrage whenever the 'official' word gets used.
My personal opinion is that FW units are generally cool, especially Ork ones, and i'm happy to play against FW units, but not that i am required in any way to do so because my opponent wants to.
I would ask your opponents whether they want to try them, and offer them the option of using their own FW units (though some races get the cold shoulder from FW right now compared to others). If they are cool, go for it. If not, then don't get an attitude about it
Ask the TO if he's cool with FW units. Let him decide without arguing their officialness one way or the other.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/04/02 01:38:21
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Douglas Bader
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To stop the inevitable debate:
THE OP HAS CLEARLY STATED THAT THE PEOPLE RUNNING THE EVENTS IN QUESTION ALLOW FW UNITS IN GENERAL. THE QUESTION HERE IS WHICH ORK UNITS ARE 40K APPROVED, NOT WHETHER FW IS LEGAL.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/02 01:40:14
Subject: Imperial Armour, Orks and legit tourney goodness
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Insect-Infested Nurgle Chaos Lord
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We don't need THAT thread all over again.
I don't have IA8 on me, but the dreadmob list is a favourite
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/04/02 03:46:34
Subject: Imperial Armour, Orks and legit tourney goodness
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Mutilatin' Mad Dok
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According to the latest version of Army Builder (which is quite reliable for stuff like this) the usable IA units in a Codex: Orks list are as follows:
HQ
Mekboss Buzzgob
Warboss Grahkrag
Warboss Skalk Bluetoof
Warboss Zhadsnark da Rippa
Elite
Grot Tank Battle Mob
Mekboy Junka
Troops
N/A
Fast Attack
Attak Fighta
Fighta-Bommer
Grot Mega Tank
Warkopta
Heavy Support
Big Squiggoth
Big Trakk
Fighta-Bommer
Flakk Trakk
Flakk Trukk
Grot Bomm Launcha
Gun Trukk
Gunwagon
"Krusha" Battle Wagon
Lifta Wagon
Looted Rhino
Mega-Dread
Meka-Dread
There does seem to be a bit of cruft in there. The Fighta-Bommer belongs in Fast Attack only as that's where Aeronautica has it. The Krusha Wagon and Looted Rhino appear to just be leftovers from ancient books that have never been officially obsoleted. Other than that, you should be good to go with the above. Just make sure you're using the updated profiles for things that have appeared in subsequent releases (IA Apocalpyse 2nd Edition, Apocalypse II, and Aeronautica being the only cases of this that I know of).
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![[Post New]](/s/i/i.gif) 0026/04/02 04:00:29
Subject: Imperial Armour, Orks and legit tourney goodness
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Disguised Speculo
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Thanks for that, good to get a perspective on it.
According to the latest version of Army Builder (which is quite reliable for stuff like this) the usable IA units in a Codex: Orks list are as follows:
<snip>
Grot Tank Battle Mob
<snip>
Warkopta
Well, two out of three ain't bad! No idea why they wouldn't allow Spanna boyz but w/e
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![[Post New]](/s/i/i.gif) 0005/04/02 05:14:00
Subject: Imperial Armour, Orks and legit tourney goodness
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Mutilatin' Mad Dok
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Because Spanna Boyz are specifically the Boyz equivalent in the Dread Mob list. If you want to run the Dread Mob list as presented in IA8, with nothing from other sources permitted, that's a separate thing. It's like the difference between Tactical Marines and GK Strike Squads, except for the part where Strike Squads are like a million times better.
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![[Post New]](/s/i/i.gif) 2013/04/02 07:12:37
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Stormin' Stompa
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These are the rules you will have to follow;
Should you find yourself unable or unwilling to follow said rules (or should the desire to find a way around them be irresistible) then maybe 40K isn't the game for you.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/04/02 08:53:33
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Steelmage99 wrote:These are the rules you will have to follow;
Should you find yourself unable or unwilling to follow said rules (or should the desire to find a way around them be irresistible) then maybe 40K isn't the game for you.
Honestly, don't bother, it's not worth it. For some folks, Alan Meritt could descend from the heavens on pinions of light to present them with a Holy Decree from the Pope, signed by every member of the Design Team and Kirby himself declaring FW legal in normal games, and they'd still find some petty semantic quibble to try and piss on other people's fun. For myself, I consider asking the opponent to be less of a matter of politeness, and more a "tosser test"; anyone who refuses to play against FW on principle is someone I'm completely uninterested in gaming with, so everyone wins - I find another opponent, they don't have to sully themselves by playing against FW.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2013/04/02 10:25:08
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Stormin' Stompa
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Yodhrin wrote:Steelmage99 wrote:These are the rules you will have to follow;
Should you find yourself unable or unwilling to follow said rules (or should the desire to find a way around them be irresistible) then maybe 40K isn't the game for you.
Honestly, don't bother, it's not worth it. For some folks, Alan Meritt could descend from the heavens on pinions of light to present them with a Holy Decree from the Pope, signed by every member of the Design Team and Kirby himself declaring FW legal in normal games, and they'd still find some petty semantic quibble to try and piss on other people's fun. For myself, I consider asking the opponent to be less of a matter of politeness, and more a "tosser test"; anyone who refuses to play against FW on principle is someone I'm completely uninterested in gaming with, so everyone wins - I find another opponent, they don't have to sully themselves by playing against FW.
The funny thing is that we are currently on opposite sides on this issue.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/04/02 10:34:07
Subject: Imperial Armour, Orks and legit tourney goodness
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Rough Rider with Boomstick
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Those grot battle tanks are bloody annoying. Lass at my store spams em with grot sponsons (apparently legal, haven't been able to chase em up on that though) and the amount of shots and AV10 shells those things get off is stupid for the price.
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![[Post New]](/s/i/i.gif) 2013/04/02 12:09:02
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Towering Hierophant Bio-Titan
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Yodhrin wrote:
Honestly, don't bother, it's not worth it. For some folks, Alan Meritt could descend from the heavens on pinions of light to present them with a Holy Decree from the Pope, signed by every member of the Design Team and Kirby himself declaring FW legal in normal games, and they'd still find some petty semantic quibble to try and piss on other people's fun. For myself, I consider asking the opponent to be less of a matter of politeness, and more a "tosser test"; anyone who refuses to play against FW on principle is someone I'm completely uninterested in gaming with, so everyone wins - I find another opponent, they don't have to sully themselves by playing against FW.
That is the single best answer to the FW/ IA debate I've ever read. From now on I'll be referring to this question as the Tosser Test.
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![[Post New]](/s/i/i.gif) 2013/04/02 12:38:59
Subject: Imperial Armour, Orks and legit tourney goodness
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Decrepit Dakkanaut
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Dakkamite wrote:So I'm looking to put some Imperial Armour 8 forgeworld stuff in my Orks army, and am just wondering whats legit for use in 40k and how do I use it? I see " 40k approved" stamps on certain units, but then hear that they can only be used in the Dread Mob list, or in the Ork list but in a different slot, or with various prereqs (ie "must have a Big Mek") Since the tourneys in these parts pretty much run on "if its 40k legit go for it" I'm just wondering how I can tell what can go in a Codex Orks or Codex Dread Mob list? There are a few tests you can apply to a Forge World unit to see if it's meant for "normal games of 40k." It important to note that FW hasn't been consistent over the years, but their new system of " 40k Approved" versus "Apocalypse Approved" makes it much easier with the newer books. 1. Does the unit entry say "This unit can be taken as part of an Ork army as a Heavy Support Choice". If yes, then go for it. If no, then it's either meant for Apocalypse or for a specific army like the "Ork Dread Mob Army List" found in IA8. Typically. This is probably the most pertinent for you. Most things in the Ork Dread Mob Army List are meant for that list, not standard Ork lists. (If I recall correctly) 2. Does the unit have Structure Points? If yes, then it's meant for Apocalypse games. If no, then it's probably OK for normal games. 3. The new Stamp System where each entry has either " 40k Approved" or "Apocalypse". What can be used where is obvious with the stamps, and hopefully they stick to this formula going forwards! I hope that helps. Have fun with your Forge World goodies! Are you going to run an Ork Dread Mob army?
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This message was edited 1 time. Last update was at 2013/04/02 12:39:23
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/04/02 19:15:34
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Disguised Speculo
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Honestly, don't bother, it's not worth it. For some folks, Alan Meritt could descend from the heavens on pinions of light to present them with a Holy Decree from the Pope, signed by every member of the Design Team and Kirby himself declaring FW legal in normal games, and they'd still find some petty semantic quibble to try and piss on other people's fun. For myself, I consider asking the opponent to be less of a matter of politeness, and more a "tosser test"; anyone who refuses to play against FW on principle is someone I'm completely uninterested in gaming with, so everyone wins - I find another opponent, they don't have to sully themselves by playing against FW.
This sums up my position on FW as well. Bloody good show.
I hope that helps. Have fun with your Forge World goodies! Are you going to run an Ork Dread Mob army?
For now just standard Orks, since I only have three kans and no dreads. But eventually I'd love to run a dread mob, though I'd still probably not have that many dreads and instead use it as a chance to take delicious flamers in my boyz mobs.
Edit: I remember reading that you can take any allies force that uses a different codex than your own. Space Marines could take Blood Angels, Imperial Guard could take DCoK, etc. I don't know if thats true or not, but if it is, could I take Codex Orks & Codex Dread Mob together as a primary and allied detachment?
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This message was edited 1 time. Last update was at 2013/04/02 19:25:50
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![[Post New]](/s/i/i.gif) 2013/04/03 00:53:18
Subject: Re:Imperial Armour, Orks and legit tourney goodness
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Junior Officer with Laspistol
Manchester, UK
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Dakkamite wrote:Edit: I remember reading that you can take any allies force that uses a different codex than your own. Space Marines could take Blood Angels, Imperial Guard could take DCoK, etc. I don't know if thats true or not, but if it is, could I take Codex Orks & Codex Dread Mob together as a primary and allied detachment?
Yes. The info you want is here:
http://www.forgeworld.co.uk/Downloads/Product/PDF/a/allies.pdf
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This message was edited 1 time. Last update was at 2013/04/03 00:54:00
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