3000 (four players with two 1500 armies per side) Emperor's Will - Vanguard Strike
I had a day off today so I roped in MarsNZ and our mate Quinton, and Quinton's mate Elliot for a big rumble. Elliot has ordered a bunch of Blood Angels, but they hadn't arrived yet, so we ended up using a bunch of Quinton's spare Dark Vengeance Dark Angels and proxying some Dark Angel's instead. I was a little sad, it meant our Lost and the Damned weren't going to be fighting the Twilight Marines this time... Maybe next time!
So, here's a few things that happened:
- I rolled Unbreakable Hide, Daemonic Resilience and Dark Blessings for my Keeper of Secrets, Aggelos. It took quite a lot of firepower to take a wound off that guy!
- My Flying Daemon Prince, Morpheus, with Souleater got knocked out of the sky, taking two wounds in the process and lost another to Overwatch on his charge. From that one wound he made his way back up to four wounds by the end of the game, slaughtering Grey Hunters as he went.
- Ezekial was the one who downed my Daemon Prince, with Mind Worm. Man, the Characteristic Drop that spell causes was a surprise!
- A Herald of Slaanesh, Krazda, rolled Touch of Uncreation and Aetherblade, resulting in some hideously one-sided challenges.
- MarsNZ's Chaos Lord rolled Shrouded for his Gift of Mutation and Hatred for his Warlord trait. This meant that the 35 cultitsts he was with were a hateful, fearless, scoring unit with a 5+ cover save...
- A five man unit of Deathwing Knights chose to deepstrike in turn one, only they chose to do it right in front of MarsNZ's Vindicator, Obliterators, Plasma Chosen and Plasma Chaos Marines.
- A ten man unit of Deathwing was kept from participating in the game due to MarsNZ's Level 3 Sorcerer consistently casting Enfeeble and Hallucinations on them. They kept getting pinned by the Hallucinations and MarsNZ's mass of Cultists carrying his
HQ's walked on by.
- The Sorcerer finally made the Deathwing stupid and so he charged them, with his Chaos Lord finishing off Belial in a challenge (Belial was accompanied by one Deathwing and had only one wound left after all the fire they had weathered by this stage). MarsNZ Promptly rolled Dark Apotheosis on the Boon table, resulting in the second game out of four I've seen where he's done this...
- My unit of ten Seekers was wiped off the board by Turn Two, as usual. Still haven't figured out how to use those...
- My Keeper killed the last Rune Priest with Psychic Shriek. I like to imagine it had been a mental duel, with the Daemon coming out on top...
- My unit of five Fiends, though arriving relatively unscathed to combat, were unable to do much damage to a unit of Grey Hunters who fought back hard. After Overwatch and two rounds of combat I was reduced to one Fiend with one wound who lost combat. He promptly rolled Boxcars, which would normally have destroyed the remaining unit. I hope I don't roll that Instability test again for a while!
- My Keeper must have displeased the gods, as they took three wounds off him in the first turn due to a poor Warpstorm roll... Nothing else caused a wound on him in the entire game.
- The game was over at the end of Turn 5, with MarsNZ's freshly raised Daemon Prince charging the last four Dark Angels Tactical marines and finishing them off. With that, immediately before rolling for Random Game Length, we had tabled them.
Sorry to spend so long on the achievements of the Chaos side, but it was my perspective after all

I'll have to ask for some key memories from the other side next time. Should probably try to get some photos of the really dramatic rolls / situations too!
MarsNZ and I agreed that we would have had a much harder time if they Loyalists had deployed further back and stayed back. They tried to advance but did it in a piecemeal fashion, allowing MarsNZ to deal with one threat after another with his big guns. I assaulted in to their objective and also suffered from a somewhat piecemeal attack, but once Daemons are in combat, it's hard to root them out. We especially thought that all the terminators should have been deployed from the start, on top of the objective as they are scoring. The small unit of Ravenwing bikers could have Turbo Boosted out of sight and tried to wait for a late Linebreaker. Then they would have been able top mop up my daemons while MarsNZ tried to get close enough to cause some damage.
Any questions or curiosities? Remind you of classic moments from your games?