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Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I've played 4 games of Relic now, and I've found the game to be tons of fun. Corruption is a fun feature, and wait until you play the ending in the Chaos Manufactorum: it was a race to the Manufactorum at the end, trying to force corruption cards upon each other to kill each other. I threw 3 onto an opponent, bringing him to 5, then I rolled low and got thrown out of the Manufactorum, and he hit me with a corruption result, which bounced two additional corruptions onto me, killing me. Rather than starting a new character, I bowed out-he and his wife were both almost finished, so I watched the end game.

The Commissar is the coolest character in the game: gather allies, buy them from your opponents if you have to (the Empire approves of slavery, after all) and BANG! them to turn your results to 6's. Trust me, you'll have a good time. You also have to yell BANG! every time you assassinate one of your allies/strangers for an adjusted roll of 6.

Ogryn and Ratling Sniper are also some of the more fun characters as well.

I love the game, and my friends have enjoyed it too: it's pretty much replaced Talisman 100% as our adventure game. It's true that you can't openly attack your opponents, but there are missions and allies that allow you to attack fellow players. My Commissar-Spawn is a living testament to that fact. Keep playing and love it-it's a wonderfully made game, and with the result from death (not corruption), the only issue of fighting things you can't kill occasionally showing up early becomes a non-issue. Have fun, and screw your opponents over. Once again, I love it!
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Pictures are up of my painted busts in the gallery now:
http://www.dakkadakka.com/gallery/images-29784-33034_Relic%20Busts.html
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Thank you. And I may be the first on here, but a couple of guys on BoardgameGeek had theirs painted up first.
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

It is not as random as Talisman: you have three different decks to get challenge cards from: strength, willpower and cunning. If you land on a red space, take a strength challenge. Blue space=willpower, yellow=cunning. You can ease your chances to get a favorable enemy this way. Also, power cards allow you possible dice-roll replacements, allowing for more guaranteed results. Definitely less random, and a lot more fun!
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

Yes. That's exactly it. Some red cards force you to draw a yellow or blue card too, and vice versus, and some red cards will be yellow or blue enemies, but they are few and far between. You can also pull up greater daemons and huge heroes that will allow you to bring in another player as an ally to help you: their current stats (before items) plus your stats, items and followers. If you win, you both gain. If you lose, you lose a life, but your "partner" suffers nothing. It's a cool system, and can be used to keep other players from meeting goals, as it takes them away from missions (new cards that you always have which may cause you to have to land on another player, travel to a certain location, kill a certain enemy type, etc).
 
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