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Made in tw
Disciplined Sea Guard




Hi, guys.
I was chatting with my friend and came up with this list.


HQ:
Abaddon
Khârn

Troops:
Cultists (35)
--Flamer (3)
Cultists (35)
--Flamer (2)

Can't be more simple! :-D
And it's simple to operate, too, Just take care your HQ don't let them be shot, and pull them toward your foe like what you will do with blood letters, and tom-roll dices!
There can't be too much anti-spam stuff in 750 and ABD and Kharn are both killy enough to take care of vehicles, walkers and enemy IC.
Deamon, IG and powerful MC can still be tricky so bless the blood god whatever it comes out! Khorne has got his skull and blood, victory to Chaos!

So do you have some advice maybe? What I can think now is remove one of the HQ(ABD I guess) and add Heldrake and some stuff.
cheers!

Ultramarine: 3000 pts
Dark Angels:2000 pts
High Elves: 3000 pts
WoC: Ceased 
   
Made in gb
Rogue Grot Kannon Gunna





Interesting but I don't see it doing too well in any mission when you need to capture objectives, mainly because half of the force is left behind and when you move the characters into a single unit to advance the other become non-fearless and likely to run to a bit of bolter / shruiken fire. Any half mobile opponent will just manouver around you to avoid the characters.

In the table your opponent mission and the relic one (if you grab it) it may do quite well.

You will get anti-spam at 750pts because it is hard to deal with at such a level; Av13 on a vindicator is a head ache for opponents; as are flyers; at this points level.

 
   
Made in tw
Disciplined Sea Guard




No, no mission objective! Kill em o'is the mission :-D
Vindicator sucks IMO, I would take flyer.

Ultramarine: 3000 pts
Dark Angels:2000 pts
High Elves: 3000 pts
WoC: Ceased 
   
Made in us
Painlord Titan Princeps of Slaanesh





What about trading Abaddon for 2 havoc squads with 4 AC each or take 2 predators with LC sponsons for the same cost. You would have 35pts left over to buy 5 more cultist so the 2nd squad has 40 then you can split that into 2 groups of 20 that can stay back and try to hold objectives.
   
Made in us
Numberless Necron Warrior




I like the Havocs idea....

This message was edited 1 time. Last update was at 2013/04/03 19:49:34


 
   
Made in gb
Rogue Grot Kannon Gunna





Havocs are a good idea but leaving 2 x 20 cultists to hold objectives is a bit naff. If you take Abaddon out I think you need to replace with a cheap lord and try to stick with the two fearless blobs and then the havocs or pred or havocs with ADL.

 
   
Made in us
Savage Khorne Berserker Biker





PA

why... just why... i hate cultists... they are the lowest of the low..

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


I am White/Black
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I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
Made in us
Painlord Titan Princeps of Slaanesh





The idea is that the 2 havoc squads are supported by 2 squads of 20 cultists. If the cultist lose moral then you can still try n contest with havocs. Might consider putting MoN on cultist, but I doubt the effectiveness. The ideal situation is occupying a building ruin nearby an objective where the cultist are on the gruond floor hugging cover and sprint for objectives turn 4-5 while havocs on 2nd floor shoot away.


Automatically Appended Next Post:
This is a low point game so I thought the OP was trying to maximize troop count to counter balance expensive HQ.

This message was edited 1 time. Last update was at 2013/04/04 13:46:34


 
   
 
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