chuxfm wrote:Hello Dakka.
I've always wnated to play ticket to ride looks interetsing.
Basically I'm going
ot stay with my GF's parents this weekend and we're going to play Ticket to Ride. They play it loads and I've never played it. I want to smash them all at it xD
Can anyone provide a run down of how the game plays and know of any solid strategy that will put me on the road (rails) to victory?
TtR is a great game. If you have an iPhone, you can pick up the app version and get some quick games in. That'd probably help characterize the strategies involved better than anyone could describe them.
Not sure how familiar you are with the game, but in general, you’re trying to complete tickets which connect two cities together. You start with 2-3 tickets and can draw more. Taking your initial tickets is the first real decision point of the game. You draw them at random and then chose which ones to start with from that draw. Based on that draw, you’re generally looking at either short, easy (and not very profitable) tickets or long, hard, ones (like New York to LA) which will take a good chunk of the game to complete. Where you can, pick tickets that can be met with some common track so you can maximize your efforts.
Each turn you either build up your hand of tracks (used to build the tracks you’ll need), actually building tracks or else getting new tickets. There’s some tough calls there. Some of the longer track segments are hard to complete (and you can never get that last right color card when you need it) so deciding which to do when is the real challenge. You have to balance them out, and that’s really only learned through playing the game.
Just a couple of pointers though…
First, find out what kind of players you’re facing. Some people play a very civilized game and don’t snag choke points out of spite. My wife still gets ticked off if I block her just to block her. Others will just go for the jugular. If it’s the latter, be very careful about tipping your hand on which chokepoints you need until you’re ready to go. There are a few killers that only take a couple of cards to block.
Second, be very careful about picking up new tickets late in the game. You can get stuck with tickets you cannot fulfill and that’ll kill your score. If s someone's down to <10 trains left in their pile, and they have any cards in their hand, make sure you have a close eye on your end game strategy, cuz it's coming.
Third, it’s galling, but don’t be afraid to take a face-up wild card if you don’t see anything you need. Sure it costs you a second draw, and sometimes it’s better to draw two face-down cards, but often I’ve found you just end up gathering too many “ones-y” cards that don't help you when you need that 6th <pick a color> card.
Finally, always have alternate tracks in mind in case you get blocked. You’ll need ‘em! Even if folks are "playing nice" certain corridors are just too crowded not to get blocked. You have to be ready to adapt.
But it’s a great game. And, seriously, if you can get the App do it! It’s cheap and, without the shuffling and everything that otherwise slows the game down, you can get a game against 2-4 computer opponents down in ~15 minutes at most. You’ll learn more about how to balance drawing and building, managing tickets, and how to structure your rails through playing than you’d ever get from anyone trying to tell you about it.
Valete,
JohnS