Switch Theme:

25pt Kreoss  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Beast Lord





Hey guys my FLGS has started a journeyman league that I intend to take part in and was wondering if my list building isn't total garbage.

-pKreoss

-Crusader

-Vanquisher

-Repenter

-Min Choir

-Max Flameguard
-Officer and Standard

This leaves me with 2 pts to throw a solo in. My idea is to use shield wall and drop Defender's Ward on the flameguard to help them get into combat. Then I can use their tactic to use my reach weapons and toss some spells over their heads. I'm not sure which solo I should go with or if I should make room for another choir or boost the current ones numbers. Any help would be appreciated.

 
   
Made in au
Longtime Dakkanaut




Brisbane, Australia

For a two point solo, you can't go past a vassal of Menoth - a seriously great piece to help out your jacks, and the first solo any Menoth player should have. You'll really love him when your vanquisher can get two of those huge firey templates a turn, or your crusader can walk away from enemies after taking a hit.

For the rest of it, it looks good. Throw defenders ward on the TFG for a great Tarpit unit, and don't be afraid to run them to tie up enemy shooting units (using shield wall is often a trap on them, as their speed and def is often more important than those few extra arm, except when using the officers Iron Zeal ability).

I assume, since it's a journey man, you have to keep some jacks the same? If not, consider reducing the TFG to minimum, and using those two points to change your Repenter to a Redeemer, which works great on Kreoss's feat turn for assassinations. If not, don't worry, the list is solid as it is. Good luck with the league!

Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
Made in us
Beast Lord





Alright thanks for the help!

 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: