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For a two point solo, you can't go past a vassal of Menoth - a seriously great piece to help out your jacks, and the first solo any Menoth player should have. You'll really love him when your vanquisher can get two of those huge firey templates a turn, or your crusader can walk away from enemies after taking a hit.
For the rest of it, it looks good. Throw defenders ward on the TFG for a great Tarpit unit, and don't be afraid to run them to tie up enemy shooting units (using shield wall is often a trap on them, as their speed and def is often more important than those few extra arm, except when using the officers Iron Zeal ability).
I assume, since it's a journey man, you have to keep some jacks the same? If not, consider reducing the TFG to minimum, and using those two points to change your Repenter to a Redeemer, which works great on Kreoss's feat turn for assassinations. If not, don't worry, the list is solid as it is. Good luck with the league!
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