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Made in us
Hellish Haemonculus






Boskydell, IL

Fuzzy Heroes! It was a miniature wargame where your mini was a toy. (Pretty much any toy.) Its stat's were generated by its physical properties (each appendage gave it an attack, size and color determined the number needed to hit it, size also determined hit points, etc) so not all toys were created equal. (Nothing defeats a full set of KISS action figures, by the way. Nothing.)

If we aren't just talking about mini games, and are including RPG's or CCG's then I submit the following as well:

Deadlands! Best system I've ever played with. A system that managed to work role-playing into the game, make character flaws both harmful as well as beneficial, and which was complex enough to satisfy the gamers who crave intricate games while at the same time being intentionally designed with a dozen shortcuts to make it a snap to run, all combined to make this the most enjoyable game I've ever experienced.

SLA Industries! Wacky game in a dystopian future setting. Sci-fi action in a hive-world setting, with Jedi elves, drugged up juicers, and genetically modified superfreaks, all killing innocent civilians just to make a quick buck for the almight corporation. Great stuff.

Call of Cthulu! When run well, this system was everything RPGs were supposed to be. The ability to tell a story through the RPG medium, with the characters playing their roles, many times unsure of just how in control of their own actions they really are, made this game unforgettable when administered by someone who knows their craft. (Someone with a...love...for the craft? )

And of course we can't forget the card games, since I loved those too.

Star Trek! The Decipher CCG was dynamite. If you enjoy mathammer, then this was the game for you. Never have I seen a game based on an existing franchise where the gameplay so closely meshed with the feel of the show. Except for one...

Highlander! This CCG was how I misspent the better part of my formative years. One of its strengths was that you didn't need to spend a fortune to play, since you could build powerhouse decks without the need to drop hundreds of dollars on formulaic builds. There were so many options to choose from, all of which could prove viable, that it made this game a real joy, with each tournament bringing new and fresh ideas. (Also, I've never seen a game with so many crazy variants, including the Pseudo-Q tournaments, the K-Tournaments, and the brutal all nighter 'Gathering' tournaments.

Well, those are my pics at any rate.
 
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