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Help with my upcoming 1000pt battle(friendly tournement). My IG vs Deathwing army  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





Okay, so this Sunday I will be having a 1000pt battle. The Missions will be The Emperor's will. Small friendly tourney, 10 people we each contributed five dollars and the winner gets a fifty dollar gift card to GW.

I made the following list as a sort of all comers approach because I'll be facing a few different army types if I win this match. However a list filled of terminators may overwhelm my abilities to deal with them. I don't know my opponent's specific list, we each email our lists to the organizer and she just tells us enough info so we know roughly what to expect. And I was told to expect terminators!

Anyway here is what I am running:

CCS
Standard
Vox
Lascannon

Veterans
x3 Melta guns
Chimera

(blobbed)
PCS
x2 Meltagun
Melta Bombs
Vox
Infantry Squad
Lascannon
Commissar
Meltagun
Infantry Squad
Lascannon
Meltagun

Veterans
Harker
Forward Sentries
x3 Sniper Rifle
Heavy Bolter

Scout Sentinel
Scout Sentinel

Leman Russ MBT

Aegis Defense Line
Quad Gun

Army Cost-1000 on the dot

I cannot change anything in the list so that's not really up for discussion, although suggestions for future games are appreciated. My main concern is how I should prepare to take out at least three squads of terminators. This will be my 6th game ever of 40k and I have never gone up against termies, and frankly their 2+ armor and 5+ invuln is a tad scary. I am afraid that my Harker squad is going to be rendered a hail mary type of unit that hopes to get lucky with sniper rifle pot shots, and that I am going to have to work some magic with my other vet squad to really accomplish anything.

I'm worried that the first blood points are a gimmie for him. The only unit I have that can hope to match their survivability is my Harker squad once they are in cover, but they do not have the fire power to disrupt anything. I might try to position them to take shots at his hq and hope i get lucky... really lucky. I am also worried about drop pods. How many could he squeeze into a deathwing list at this points level? I might be able to counter one effectively, but even one has the potential to lay waste to my line.

How should I use my leman russ in this match? What should my goal be with my melta vets? What should I be doing with the sentinels? I was thinking about having them support the chimera or Harker. They synergize well with either in regard to range.

I think my best bet will be to try and get him to over commit with a single termie squad at a time and dump a ton of fire on it, however have no idea how I am going to get him to separate his squads more than he wants to.

Some sage tactical advice would be greatly appreciated!
   
Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

Well, the list could be worse for facing a death wing assault... If it is a true death wing then you are right in fearing 3 termie squads showing up.

Most of the death wing I face follow one of two plots. Either a) deep strike half in turn one or b) roll forward in a land raider.

A. has a lot of shock and awe to it, but requires the opponent to do a good job in choosing targets as his terms will be clustered together. Hit him with any template you have in range first, and follow it up with melta guns. (the key is wound saturation) don't underestimate the power of FRFSRF on a termie. Weight of dice does the trick. The real pain in the butt is death wing has some ability to target more than one thing and twin link on the turn they deep strike. So keep valuable guns hidden inside the blob to prevent them from getting killed off by the first round of stormbolter fire. And spread out in your deployment to prevent heavy flamers from wreaking havoc, use ur #s to deny easy deep strikes where you don't want them. After that it's all about burrying them in dice.

If they go with the land raider option, they wont have much else and again melta is your friend. You can deploy back as far as possible to get one more round of shooting, or use harked as the sacrificial speed bump to get them to expose the juicy termie insides for your good AP... But personally, with such a low model count army, I usually prefer to play keep away. Be aggressive your melta, it's your best bet against a land raider.

In both cases, they likely won't have much on the back field objective, if anything (death wing assault may not deploy anything until turn 1). I'd use harkers infiltrate to start close and snag or threaten their home objective.

Good luck! Guardsmen shouldn't be afraid of terminators, terminators should be afraid of guardsmen. "there's just too many of them aaagghhh"

Sargent! Bring me my brown pants!  
   
Made in us
Fresh-Faced New User





 Castitas wrote:
Well, the list could be worse for facing a death wing assault... If it is a true death wing then you are right in fearing 3 termie squads showing up.

Most of the death wing I face follow one of two plots. Either a) deep strike half in turn one or b) roll forward in a land raider.

A. has a lot of shock and awe to it, but requires the opponent to do a good job in choosing targets as his terms will be clustered together. Hit him with any template you have in range first, and follow it up with melta guns. (the key is wound saturation) don't underestimate the power of FRFSRF on a termie. Weight of dice does the trick. The real pain in the butt is death wing has some ability to target more than one thing and twin link on the turn they deep strike. So keep valuable guns hidden inside the blob to prevent them from getting killed off by the first round of stormbolter fire. And spread out in your deployment to prevent heavy flamers from wreaking havoc, use ur #s to deny easy deep strikes where you don't want them. After that it's all about burrying them in dice.

If they go with the land raider option, they wont have much else and again melta is your friend. You can deploy back as far as possible to get one more round of shooting, or use harked as the sacrificial speed bump to get them to expose the juicy termie insides for your good AP... But personally, with such a low model count army, I usually prefer to play keep away. Be aggressive your melta, it's your best bet against a land raider.

In both cases, they likely won't have much on the back field objective, if anything (death wing assault may not deploy anything until turn 1). I'd use harkers infiltrate to start close and snag or threaten their home objective.

Good luck! Guardsmen shouldn't be afraid of terminators, terminators should be afraid of guardsmen. "there's just too many of them aaagghhh"


Thanks Castitas, this helps quite a bit. I had no idea about their twin linking and multi-targeting shenanigans. Seems like my most important tactical decision is going to be deployment. Of the two options I am really hoping for the land raider. I can throw my melta vets at it and smash it with lascannons under the BiD orders before it gets close enough to deliver the termies.

   
 
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