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Made in gb
Regular Dakkanaut





So im gonna be getting some SW (Devs BF and RP) but i have no idea what to give the long fangs...
With the dev box i get 1MM 1ML 2LC 2PC 2HB
So out of them what should i arm them with?

2k and counting
Soon my freinds, soon.
I LIKE and but not or  
   
Made in gr
Furious Fire Dragon





Greece

I suggest magnetize there hands but if this isn't an option I would suggest 2 las cannons and 3 missile (use hunter missile from tanks) or if you want to stick in what the box has 2lc 1ml 2pc

"Listen closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."Leman Russ 
   
Made in se
Sure Space Wolves Land Raider Pilot




Sweden

5 missiles or 3 missiles + 2 las is the standard recomendation.

In my meta i face alot of non MEQ so i like the heavy bolter also. But that is less tactical.
   
Made in us
Grumpy Longbeard




New York

I still think 4x ML is king. The strength of Long Fangs is their ridiculously cheap price tag. In 6th edition volume of firepower is king--while AP2 gives you a better chance to get lucky and destroy a vehicle outright on a penetrating hit, glances get the job done more reliably. If you need to reach out and touch someone with AV 13/14, there are plenty of melta options between the SW codex and allies.

This message was edited 1 time. Last update was at 2013/04/05 13:13:52


 
   
Made in gb
Junior Officer with Laspistol





When you take into account points costs, the ML will win out on the LC every time for Long Fangs. You just have to rely on glancing things to death (which is fine, considering you can bring more than 1.5 ML carrying Long Fangs per LC Long Fang).

The problem with them is, some people like things to be more reliable (like myself) and they can be a little erratic due to dependence on stripping hull points. Also that 5 ML shots aren't really worth prescience. To mitigate these issues, I bring a minimum of 2 LF squads: one 5 ML one with 3 ML, 2 LCs and a CML TDAWG. These guys get prescience. If I'm spending that many points on those ridiculously over priced LCs then they better hit.

This message was edited 3 times. Last update was at 2013/04/05 13:19:39



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in gb
Cowboy Wannabe



London

I still like 5xML, because it is just so cheap, although 2xLas 3xML has tempted me due to split fire, and AP2 being significantly better at killing vehicles.
   
Made in us
Terminator with Assault Cannon





theninjabadger wrote:
So im gonna be getting some SW (Devs BF and RP) but i have no idea what to give the long fangs...
With the dev box i get 1MM 1ML 2LC 2PC 2HB
So out of them what should i arm them with?


Nothing. Buy a Predator instead and give it an autocannon and lascannon sponsons. IMO Long Fangs are more or less obsolete in 6th edition.
   
Made in us
Longtime Dakkanaut





At least since the advent of the helldrake.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Locked in the Tower of Amareo




The MLs are not as cheap as you think. You are still paying for the opportunity cost of the marines itself and sucking down a heavy slot to boot to bring them. Stripping HPs with a ROF 1 weapon really sucks.

I agree that LCs are expensive as hell on these guys, though. If I were running Space Wolves, I might be in Kingsley's boat here and seriously consider not using them at all. Imperial weapon choices from 5th edition books for dev marines are just not aging well.
   
Made in gb
Junior Officer with Laspistol





I've been trying a list with a predator. It's easy to forget how durable AV:13 really is. That thing soaks up fire which distracts from my AV:12 wall. Really starting to fall in love with it.

If only it was Heavy...or fast!

This message was edited 1 time. Last update was at 2013/04/14 16:49:47



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

When I play space wolves with longfangs I usually run 1 squad w/ 5x plasma cannons and 2 with 5x Missiles. Helldrake lists hurt this quite a bit, but vs other matchups it has been a winning combo. Use a runepriest to TL the plasmafang squad and watch as your opponent cries when you dump 5 rerolls scatter S7 AP2 pie plates on his troops.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
Made in us
Longtime Dakkanaut





It might be time for the day of the long fang space wolves to be over.

It's sad that space wolf heavy choices are not that great.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in ca
Depraved Slaanesh Chaos Lord





I still like using 3x units of 5x ML Long Fangs to pummel infantry and medium & light armour. They're not there to kill everything; they're there to pummel and tenderize the enemy until the assaulting GHs get there.

I like TL lazerbacks to take care of the heavy stuff, as well as the myriad ways to get melta into a SW list.



EDIT: There's not much CSM in my meta, though.

This message was edited 1 time. Last update was at 2013/04/14 20:40:06


 
   
Made in us
Speedy Swiftclaw Biker




NJ

I like to use one pack with 3x PC / 2x ML and another pack with 3x Lc / 2x ML.

Long Fangs don't spend their entire careers earning the right to use "value" heavy weapons. They want the big guns and have earned the right to cause some devastation with those weapons.
   
Made in us
Hoary Long Fang with Lascannon






 imweasel wrote:
It might be time for the day of the long fang space wolves to be over.

It's sad that space wolf heavy choices are not that great.


I don't know...

I can run 3 full Hyperios "packs" and three full LF Missle Packs and an Aegis with Comms Relay for 850. That's 27 ML shots. 12 of them have interceptor and skyfire. 1/3rd of the time they will be scoring. You can park one LF squad next to each Hyperios for counter assault (limited, true, but using the SGT as a challenge sacrifice you can often buy two full rounds out of them)

That leaves 1150 or 1000 free for competitive play. 1150 points is enough for six MSU GH packs in Drop Pods (four 7 man, two 5 man) and a drop pod full of WG (with TDA pack leaders for the 7 man packs) and a RP.

Tell me that a 27 ML gunline with six scoring DPs, one combi weapon suicide DP, and a RP isn't a good list. Missle Wolves are back! (maybe, haha...I'm still working on my platforms, so I can't tell you how it works in reality yet. I'm magnetizing them as Sabres too, so much cheese in one kit)

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Made in us
Longtime Dakkanaut





 Kingsley wrote:
theninjabadger wrote:
So im gonna be getting some SW (Devs BF and RP) but i have no idea what to give the long fangs...
With the dev box i get 1MM 1ML 2LC 2PC 2HB
So out of them what should i arm them with?


Nothing. Buy a Predator instead and give it an autocannon and lascannon sponsons. IMO Long Fangs are more or less obsolete in 6th edition.

I disagree with this. Missile-fangs are still super cheap and can bring some nice firepower to bear. They do suffer heavily vs. Heldrakes, but if you have a way to mitigate those then I think the are still viable.

Bee beep boo baap 
   
Made in us
Locked in the Tower of Amareo




MLs are not nice firepower. They are crap firepower. When you need Vindicators, or something on the order of AV13, removed quickly from a safe range, stationary MLs are not the ticket.

This message was edited 1 time. Last update was at 2013/04/16 21:52:51


 
   
Made in us
Longtime Dakkanaut





So what is the ticket?
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Super Newb wrote:
So what is the ticket?

At range? Lascannons I imagine. Of course, Lascannons are ridiculously expensive on Long Fangs, but I suppose you can always take Auto/Las Predators.

   
Made in us
Locked in the Tower of Amareo




Long Fangs are great models, but their weapon choices limit them.

For something like a Vindicator, you really want lascannons against the front 13, but against the side AV 11, plasma and krak works fine. But devs have no way to get side shots. That's the issue.
   
Made in us
Bloodthirsty Chaos Knight






 imweasel wrote:
It might be time for the day of the long fang space wolves to be over.


Cut them negative waves, man! Long Fangs are still working well for me. Five kraks kills five marines and five frags works wonders on hordes. Being able to split them for a turn makes them even better.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Locked in the Tower of Amareo




"Five kraks kills five marines and five frags works wonders on hordes. Being able to split them for a turn makes them even better."

But this is demonstrably untrue. Frag missiles kill an impressively small amount of Orks. Plus, frag missiles give even guardsmen and guardian armor saves. There is no reason not to just march out in the open against them.

This message was edited 2 times. Last update was at 2013/04/16 23:17:45


 
   
Made in us
Bloodthirsty Chaos Knight






Martel732 wrote:


But this is demonstrably untrue. Frag missiles kill an impressively small amount of Orks. Plus, frag missiles give even guardsmen and guardian armor saves. There is no reason not to just march out in the open against them.
'

Doesn't mean anything to me. I've eaten up plague bearer squads (pre-update) by hitting them with frag missiles. Think of it as a longer range version of mass fire. If Guardsmen can do it with Lasguns, I can jolly well do it with frag missiles.

And I thought the general consensus was that 5+ saves aren't saving anyone.

This message was edited 1 time. Last update was at 2013/04/17 01:53:48


Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Locked in the Tower of Amareo




When cheap models are taking the 5+ saves, that's not a good thing.

Anecdotal evidence means nothing. You shouldn't have eaten up plague bearers with frag missiles. You got lucky or your opponent bunched them too close together. The small blast template is horrible with proper spacing.
   
Made in gb
Junior Officer with Laspistol





Martel732 wrote:
The small blast template is horrible with proper spacing.

This. Frag doesn't cause enough wounds, and then on top of that allows 5+ saves. It's really eating into the potential damage. Against hordes "to hit" is better than "to scatter" in general. Although the large blast can be pretty efficient when it has the barrage rule.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Bloodthirsty Chaos Knight






Martel732 wrote:
When cheap models are taking the 5+ saves, that's not a good thing.

Anecdotal evidence means nothing. You shouldn't have eaten up plague bearers with frag missiles. You got lucky or your opponent bunched them too close together. The small blast template is horrible with proper spacing.


I hope you realize that proper spacing with hordes is difficult to do when you have to move them around terrain and make sure they don't mix with separate units.


Automatically Appended Next Post:
And point costs mean nothing if the target is a genuine threat. If a platoon of guardsmen is within FRFSRF triple tap range, you don't use a Lascannon to kill them unless you want to take your chances and attempt to 'splode the Chimera behind them that got them that far. And why so pessimistic about the enemy getting a 5+ save? Is the glass 1/3 empty or 2/3 full?

This message was edited 1 time. Last update was at 2013/04/17 14:49:28


Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Locked in the Tower of Amareo




Here's the bottom line. I can engage the hordes with flamer templates and boltguns and dakka Baals, or in your case, riflemen dreads. Even further, why do Space Wolves even care? Even if the horde assaults you, you still get 3 swings per grey hunter *after* overwatch and *after* you double tapped on your turn.

I see no reason to waste heavy support options on MLs. There is really dangerous stuff in 40K that I want to kill at range where the ML won't cut it. AV 13 and AV 14 come to mind. Oblits also come to mind. Plus, lascannons can chip away at teq squads effectively. Plus, it's handy against nids with iron arm where the STR matters for wounding. There are so many pluses to the lascannon over the krak missile and the frag option is not worth it.

It completely sucks that the lascannon is mispriced for the Long Fangs. I'm actually sympathetic to the Wolves for once there. But spamming a sub-par heavy weapon is not the way to get the most out of your codex, imo.

I'm pessimistic about allowing 5+ armor saves because it doesn't even make your opponent contemplate whether he needs cover or not. The frag missile really starts sucking with 4+ armor.
   
Made in us
Boom! Leman Russ Commander





Ohio

As others have mentioned all missile launchers or 3 missiles and 2 lascannons or the other way around.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I actually use 2 Las-Cannons, Missile Launchers and a Heavy Bolter and usually this is the only one I bring. If I need a second I do have a 5x ML Pack [Parts-is-Parts]
This is the one I attach my Rune Priest to with Divination.

I used it, three Land Speeders and a Rifleman Dread to decimate a Mechanized Marine List in 3 Turns.

Space Wolf Player Since 1989
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