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Using what models I have, I put together this list. Not very experienced at list making, I'd like some opinions on this TAC list (if it is even that). The guys down at my FLGS have mostly SM and IG, with some Chaos. No fliers that I've seen.
Not planning on entering any tournaments, so...comment accordingly!
Original list for what it's worth.
Spoiler:
Total Roster Cost: 1000
HQ: Company Command Squad (5#, 55 pts)
4 Company Command Squad, = (Vox Caster)
1 Company Commander,
I would suggest getting some special weapons into your Company Command Squad, as right now it's a waste of good BS 4 models. They should also go into a Chimera, unless you want them to get picked off in short order. The Lascannons in with the PlasmaVets seem odd to me. Nominally, your PlasmaVets will spend some time moving to get into double-tap range with their guns. I would dump them from the list, and perhaps add Plasma Pistols to your Veteran Sergeants just to give them a bit more Power/Terminator Armor hate while on the move. Find the points to add a Commissar to your Guard Blob (at least, that's what I assume that your Infantry Platoon will be used for, you didn't really outline your strategy). The Leadership bonus helps tremendously with orders, and the re-roll to Leadership Tests is priceless. The last thing you want to see is a big unit like that driven back from an objective (or even worse, off of the table edge!) at a crucial moment.
Lascannon on chimera vets is odd, they should be mobile, so moving most turns.
A commissar would make that blob somewhat survivable. It could also do with some heavy weapons, lascannon would be favourite. Grenade launchers are rubbish, don't ever bother with them.
Voxes are bad, as they don't really do much, and with a commissar and his LD9 you don't really need the order re-rolls. Dump them and grab either some special weapons or a lascannon on the CCS.
A good start though, just some tweaking needed to make it a great list.
My problems with the second one; you're loosing a chimera vets unit to chuck your CCS in a chimera and get another platoon unit + commissar. That CCSs orders are now wasted seeing as he will probably be away from the blob and cant issue orders to embarked units (the other vets). Also 1 less mobile scoring unit.
With the first list I would take off the 3 lascannons on the vets. Take 1 lascannon on the CCS and 3 autocannons on the platoon in response. Loose the gl and vox on the PCS for another autocannon, their orders suck.
Thats pretty much it, you could loose the last 2 voxes for 2 flamers... but it depends on how you rank orders and if flamers appeal. Orders are nice but not crazy good. But if thats one big combined squad, I would keep the vox. Getting that FRFSRF or Bring it Down on so many guys reliably would be nice.
If your attack is going too well, you have walked into an ambush
I can't really decide on a single strategy; full armor, or blob. So I put a bit of both (I think) into this list...but I'm thinking I might have to sacrifice the Inf Platoon for more armor.
After all these years of searching for Marbo...he found me. Heretics beware! He's back!
Your Warlord seem a little exposed, he's not in a building or metal box.
Having his squad armed with special weapons deters assaulting units a little. I've had my ccs make Sammy and Farseer go whoof when they charged into plasma guns.
far too many points and still painting...
74th @ Caledonian Uprising 2011
104th @ Caledonian Uprising 2014 (and STILL best General in Pure Codex:IG)
Well from my point of view, if there were 3 chimeras coming up with one having your warlord in it and between them they all have the same specials... I'd just target the warlord. True you could hide it or whatever but I just think that if you've got the troops at the back, it would be best to keep them nearby, (but there's nothing to stop you putting them in a chimera and still parking nearby ). From strategy point of view, yeah it would be better to streamline and go all mech of foot, but if you want to mix then do it. You can still have a reasonable army like that.
I dont think you so much want the chimera vets to take the initial charge, more like the focus would be on the platoon, and then the mobile vets can move around and hit key enemy units that need some ap2 medicine.
If your attack is going too well, you have walked into an ambush
I dont think you so much want the chimera vets to take the initial charge, more like the focus would be on the platoon, and then the mobile vets can move around and hit key enemy units that need some ap2 medicine.
So, I should lead with my platoon to provide cover for my chimera until they're in a position to peal away to deal with certain situations while my tank is in the back? Your full statement confused me a little, my CCS isn't in a chimera.
This message was edited 1 time. Last update was at 2013/04/10 04:39:53
After all these years of searching for Marbo...he found me. Heretics beware! He's back!