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Made in us
Frightening Flamer of Tzeentch





So i need to choose between 2 Hqs for the second slot --> (see bottom to help me choose) but heres what i got so far.

Typhus 230

20 zombies 90

20 zombies 90

Helldrake Bale 170

Helldrake Bale 170

x2 oblitz MoN VoTLw 158

x2 oblitz MoN VoTLw 158

x2 oblitz MoN VoTLw 158

Allies IG

Primaris psyker 70

Platoon
Command squad double melta (in vendetta)
Infantry squad melta gun melta bomb
Infantry squad melta gun melta bomb
180

Vendetta 130

SO this leaves me 245 points i was trying to decide between these two HQ's

Sorceror MoN Palanquin ML3 Black mace Sigil of corruption melta bobs and blight grenades and force axe 245 (i like psychic powers and a 4 wound t5 mastery level 3 psyker very much appeals to me)

Khorne lord Jugger AoBF Melta bombs Sigil of corruption gift of mutation and burning brand of skalathrax 215 (faster than the sorceror close combat beast no psychic ability though but has a torrent flamer)
   
Made in us
Painlord Titan Princeps of Slaanesh





Juggernaut lord may need spawn retinue.

would palanquin sorc march with zombies?

I'd personally spend 245 points on more troops.
Plague marine+2, 2meltaguns, meltabomb, rhino, hml, dozerblade-245
   
Made in us
Frightening Flamer of Tzeentch





Wouldnt it be kind've strange to have 1 vehicle not even a tough one in a force of all ground units? Thats why i wanted another Hq i wanted to have something to give the zombies some punch.


Automatically Appended Next Post:
and yes sorc would go with zombies what do you think overall of list though i feel it should at least be fun to play.

This message was edited 1 time. Last update was at 2013/04/06 19:10:36


 
   
Made in us
Painlord Titan Princeps of Slaanesh





I feel that it is too slow imho, but I think you will manage with the 2 drakes, 2 storm talons and platoons running to an objective and going to ground.
   
Made in us
Frightening Flamer of Tzeentch





Option three is take Ahriman and infiltrate my units of zombies forward to make up for not being able to run with them and I still get psychic goodness.thoughts?
   
Made in us
Member of a Lodge? I Can't Say




WI

Or...

...you can make your IG allies even better and have a bigger impact than the Vendetta. You have to remember that making Guard cheap is not always the best solution, and Guard allies can give you a whole heck of a lot. I feel that if you camp your IG and have them give you additional long range firepower, it will make up for the Oblits have to switch weapons every turn (so more consistent fire) and zombies not having any fire power. They can blob up and camp a home objective and be shooting every turn. As you have your PIS set up now (even blobbed and with the Psyker leading them), they will get shot to bits before getting close if your advancing them.
A CCS can issue orders to the blob, itself, and any other IG unit that is not a vehicle, and those orders are good orders. They are also BS 4 and given a LC, Standard, and a plasma and maybe Camo Cloaks, will be a hard unit to dislodge and make your other IG forces harder to dislodge for 120pts. The other benefit for a CCS is that you can throw in Advisors and they still effect your list and your opponents. Are you planning on DSing everything? Astropath... you want something to delay your opponent's reserves? Officer of the Fleet. It really is the best choice.
Throw a Commissar in the Blob to increase the Ld of the unit and give them Stubborn, it really doesn't hurt. Having ACs in the squad give you some long range firepower. Then, since you picked IG, you can also get Heavy Weapon Squads... anything as long as you keep them within range of that banner and in cover. A LC HWS is 105pts, and if they are shooting at that, that means they are not shooting at your Oblits or gives you some Turn 1 firepower while your DSing your Oblits.

This is how I would do your Allies...

CCS - 145pts
LC, Standard, Melta gun, Camo Cloaks, OotF or Astropath

PCS - 60pts (Vendetta)
4x Melta guns

PIS - 110pts (blobbed)
AC, Melta gun, Melta bomb, Commissar

PIS - 75pts (blobbed)
AC, Melta gun, Melta bomb

HWS - 105pts
3x LCs

Vendetta - 130pts

Combined with your CSM list, this is 1849pts.

If you don't like this, it is fine. But your list means your troops are really lacking, as Zombies not camping an objective are not that great. If you have to march them out in the open, they will get cut down pretty quick... only good thing is they have to be killed to the last. Same goes for the PIS squads, but they will probably run away before they get in range. If you took those points and got a second HQ, it will be pretty much this lone HQ running around and will get cut down pretty quick. You have nothing for your HQs to ride with... Typhus with an Oblit squad DSing in? I would rather give him a squad of Terminators... if you had the points. You have to kind of address those issues with your list.

This message was edited 1 time. Last update was at 2013/04/06 23:27:36


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Frightening Flamer of Tzeentch





I think what I might do is take 2 jugger lords in 15 man cultists squads and I'll probably save 100 points to put into guard allies (up primaris to CCS with dual plasma and marbo?
   
Made in us
Member of a Lodge? I Can't Say




WI

If your going to do the Jugger Lords, I would rather throw them in Zerker squads or with Bikers, but that would mean a rather large re-tooling of your list. You probably wouldn't have Allies at that point. IMO, getting those Juggers into CC is the goal of the list, and realize that everyone will be firing on your Warlord unit first, just to get that 'Slay the Warlord' point. Personally, I would drop the Oblits for Predators with LC Sponsons for 115pts. I like your Oblitz though, you made them as best as they can be, but they are expensive. It really depends on how bad you need points.

How does this grab you...?

Lord - 180pts (Warlord)
MoK, VotLW, Sigil, Juggernaunt, LC, PF

Lord - 180pts
MoK, Melta bomb, VotLW, Sigil, Juggernaunt, Axe of Blind Fury

Zerkers - 296pts (Axe Lord's unit)
+9 Zerkers, IoW, Melta bomb

Zerkers - 315pts (warlord's unit)
+10 Zerkers, IoW, Melta bomb

Cultists - 60pts
10x Autoguns

Helldrake - 170pts
Bale Flamer

Helldrake - 170pts
Bale Flamer

2x Oblitz - 158pts
MoN, VoTLw

2x Oblitz - 158pts
MoN, VoTLw

2x Oblitz - 158pts
MoN, VoTLw

1850pts

Could also do something like this...

Lord - 180pts (Warlord)
MoK, VotLW, Sigil, Juggernaunt, LC, PF

Lord - 180pts
MoK, Melta bomb, VotLW, Sigil, Juggernaunt, Axe of Blind Fury

10x Zerkers - 242pts
IoW, VotLW, Melta Bombs, 4x Chain Axes

10x Zerkers - 242pts
IoW, VotLW, Melta Bombs, 4x Chain Axes

5x Bikers - 180pts
2x Pasma guns, MoK, IoW, Melta Bomb, VotLW

5x Bikers - 180pts
2x Pasma guns, MoK, IoW, Melta Bomb, VotLW

Helldrake - 170pts
Bale Flamer

2x Oblitz - 158pts
MoN, VotLW

2x Oblitz - 158pts
MoN, VotLW

2x Oblitz - 158pts
MoN, VotLW

1848pts

This message was edited 1 time. Last update was at 2013/04/06 23:40:06


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Frightening Flamer of Tzeentch





Well I usually Give one lord the aobf and one a blackmace and pf I don't expect the cultist to get to combat just soak up wounds till the lords can charge out 12 and then assault something I don't mind sending them in by themselves because there tougher then my daemon princes with a 4+ invul but I have a idea for ork allies thou.. I'll post that later when I'm on a computer and not my phone
   
Made in us
Member of a Lodge? I Can't Say




WI

 Overlord Zerrtin wrote:
Well I usually Give one lord the aobf and one a blackmace and pf I don't expect the cultist to get to combat just soak up wounds till the lords can charge out 12 and then assault something I don't mind sending them in by themselves because there tougher then my daemon princes with a 4+ invul but I have a idea for ork allies thou.. I'll post that later when I'm on a computer and not my phone


Then your lords are wasting their attacks on a Challenge the first time, and when you win, you better hope you don't get DP or Spawn and lose all of your gear. Your really better off having him charge with another character that can accept the challenge so he can attack the squad. Also, the Champ is taking all of the Overwatch fire going in, while if he was in a unit, the whole unit would be taking the fire. Also remember that just because friendly units don't block LoS for shooting, they do block movement. At the end of movement is when you detach, as long as your over 2" away. Move the unit with your Lord First to clear a path so the Lord doesn't eat up inches going around stuff.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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