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Made in us
Smokin' Skorcha Driver





Central MN

Thinking about bringing a squad of 10 or 2 squads of 5. Only problem is that they are not a cheap unit.

My list also includes Khorne zeerkers in a LR

Deamon of Khore with BM, wings, power armor ect.

Helldrake

Forgefeind

And still working out if i want to do vinilla CSM or Cultists

Ideas?

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Battleship Captain




Oregon

Typically, no they're not.

No assault grenades, not Fearless, rather expensive and compete with drakes, bikers, spawn and raptors all of which are more effective units.

Sorry for the bad news.
   
Made in us
Smokin' Skorcha Driver





Central MN

Well im trying to do an assulty and shooty army. What should I bring

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Battleship Captain




Oregon

 zammerak wrote:
Well im trying to do an assulty and shooty army. What should I bring


That's a really open ended desire. You might want to narrow down your scope.
   
Made in us
Smokin' Skorcha Driver





Central MN

 minigun762 wrote:
 zammerak wrote:
Well im trying to do an assulty and shooty army. What should I bring


That's a really open ended desire. You might want to narrow down your scope.


lol this is true.

I currently play a speed freak ork list so I wanted to try something that has a different feel. I like the deamon prince with black mace. Something about that much power on a WS9 MC was irresistible. I want to run a khorne army so I can still get my CC but I also want some shooty support (as I’m not used to actually hitting with my guns)

Ideas?


SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

I think Raptors would fill the role you are looking for, except cheaper and better (win win!). You can get 2 5 man squads with 2 meltaguns a piece. Deepstrike them in, melta what needs to die, hope to survive, assault whatever is around you.
If you need them to threaten infantry, get dual flamers, or if you can't handle terminators, get dual plasma.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

If you want CC that can shot, then bikes are for you: you can double tab your bolters, and still charge in the same turn.

I'm really curious about the Talons, since my brother also runs a khorne themed army with some Twin LC chosen, i figured it might be cheaper to run talons.

This message was edited 4 times. Last update was at 2013/04/07 02:15:31


Blood Ravens 2nd Company (C:SM)
 
   
Made in us
Battleship Captain




Oregon

Khorne bikers or raptors would both be better overall units.

Also Khorne CSMs with dual specials also works very well.

You can use Oblits or Predators or Havocs as long range support units to help open up transports or take out flyers.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Thought I seen warp talons have the demon rule, so that means their got fear and a 5++?

   
Made in us
Land Raider Pilot on Cruise Control






Cincinnati, Ohio

 General_Chaos wrote:
Thought I seen warp talons have the demon rule, so that means their got fear and a 5++?
Yep, and if you brought the CD as allies, then you can do some do some grimlore awesomeness and make their invuln 3+, or use instruments to bring Talons close, but in cover and ready to assault next turn.

This message was edited 1 time. Last update was at 2013/04/07 03:46:02


Blood Ravens 2nd Company (C:SM)
 
   
Made in us
Dakka Veteran




Possessed as well. Also, anybody think warp talons might be able to pull some fun stunts against the new tau? I wanna see how well they can cuisanart their way through troops, since maybe someone will get excited and actually field tau around here.
   
Made in gb
Yellin' Yoof




UK

I really like the Idea of Slannesh warp talons for fighting Meq
It would be cool jumping from objective to objective taking out their scoring units

it's only in theory though , I wouldn't say it's worth to take anymore than 5 if you plan on taking them, but watch out for overwatch it will really kill their effectiveness (providing they don't get killed before)

Me and my friends keep talking about is it worth taking them, and we were wondering if it would be better not to keep them in reserve, even though they have that special blinding rule

This message was edited 1 time. Last update was at 2013/04/10 03:03:11


WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in us
Longtime Dakkanaut




I've always felt there is some interesting potential running a couple 5 man squads of Warp Talons with a positional relay and a dimensional key. Use the relay to delay their arrival a turn to get the key activated, then pinpoint them to cause mass blindness turn 3.

It's tricky though. None of the mechanics involved are as straight forward as pointing and rolling dice at things, so you will tend to see people give them a sub par rating as most players yearn for simplicity.
   
Made in us
Longtime Dakkanaut





Apples and oranges but for the points terminators are much better. Same problem with possessed, if you are paying that much for an assault unit you might as well take terminators.

Raptors lose out to bikes in the same way. Similar units but the bikes just get so much more for the points you spend.
   
Made in gb
Yellin' Yoof




UK

Kevlar wrote:
Apples and oranges but for the points terminators are much better. Same problem with possessed, if you are paying that much for an assault unit you might as well take terminators.

Raptors lose out to bikes in the same way. Similar units but the bikes just get so much more for the points you spend.


Sad but true

WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in us
Smokin' Skorcha Driver





Central MN

Very good advice, I have alot of options to think about it. Keep the ideas rolling in

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in mx
Morphing Obliterator





Mexico

Warptalons might actually be a good allied choice for an assaulty CD army, after all the army should have some fiends/skull cannons around which would help to counter the lack of grenades and as mentioned above the grimoire could make Warptalons of tzeentch Sv2++, it's a shame they lack fearless and probably possessed would work better.

This message was edited 1 time. Last update was at 2013/04/10 15:47:31


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Munga wrote:
Possessed as well. Also, anybody think warp talons might be able to pull some fun stunts against the new tau? I wanna see how well they can cuisanart their way through troops, since maybe someone will get excited and actually field tau around here.



Pretty much anything assault-oriented can slice and dice his way through Tau lines, even basic marines.

And considering battlesuits and tanks are immune to blind (blacksun filters), you wont get THAT much millage out of your talons against tau.


Not the optimal opponent, Tau are too fragile to care how good you are in assault.

This message was edited 1 time. Last update was at 2013/04/11 07:41:34


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut




Warptalons might actually be a good allied choice for an assaulty CD army, after all the army should have some fiends/skull cannons around which would help to counter the lack of grenades and as mentioned above the grimoire could make Warptalons of tzeentch Sv2++, it's a shame they lack fearless and probably possessed would work better.


That's a pretty good idea though. 2++ dual LC jump pack guys are pretty nasty at that price. They would be both faster and punchier then their possessed counterparts.
   
 
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