I was lucky enough to get to play my second game of
EFT this morning against my wife. This is the first game we played trying to use all the rules. We snapped a few pictures and I thought I would let everyone know how it went.
Force lists (10C)
Me:
2X Barghest - Devour, Lithe
2X Archer - Camo, Precise, Silencing Shot, Volley
-Healing potion, Panacea
Pugilist - Cross Counter, Arrow Catch, Sweep kick, Flying Kick
-Gloves of Striking
Rune Fencer - Riposte, Main Gauche, Water Dancer, Magma Strike
-Panacea, Vial of Miasma
Wife:
Sorcerer #1 - Teleport, Ice blast, Fireball, Skybolt
-Soldier's boots
Sorcerer #2 - Dispel, Windlash, Flame Aura, Deep Freeze
-Soldier's boots
Pugilist - Cross Counter, Arrow Catch, Sweep Kick, 'Nother Round
-Panacea
2X Chemist - Last Drop, Scrounge, Flask Belt, Magical Concoction
-3X healing potion, 3X Mana Potion
This is the board I threw together. It is cut pieces of pegboard stacked on tea candles for elevation. I threw on a few random terrain peices I had handy to finish it off.
We played a basic kill scenario with one twist. I put a crystal shard token center-left on the board. Any model that ended it's turn in the crystal's square could pick it up. It would be dropped upon death and whomever was holding the crystal at the end of the game would +1C to their kill total. The crystal is visible in some of the later shots.
I deployed on the "top" of the board, the side closer to the elevated sections. I put one archer/barghest pair on the elevated flank and the other 5 or so squares from the opposite board edge, with the pugilist and rune fencer between. Most of my figures aren't visible on the deployment picture because of the terrain. My wife paired her figures off similarly with a sorcerer/chemist on the left elevation and the others in the flat, with the pugilist in between.
First turn everyone moved more or less straight forward getting positioning for the next round. Round 2 I overextended a barghest and took a nasty shot from my wife's Sorcerer. Shortly thereafter that Barghest would become the first casualty. Overall I was pushing forward while my wife was being more cautious, having the chemists lag behind a bit from her other troops. Combat split with our melee classes mixing it up in the middle elevation and sorcerer's dueling archers on the sides.
A few rounds later my rune fencer picked up the Crystal shard after killing my wife's pugilist and barely surviving the Sorcerer's Sky Bolt. I was hoping the
HP from his Vial of Miasma would be enough to save him for another round. It wasn't
I turned my archer's attention on the chemists after the sorcerers were getting low on mana. My wife did a good job of keeping her Sorcerers healed. In the end I took out the chemists but they had done their job feeding the sorcerers potions. Around turn 7 my Barghest took out one Sorcerer just as the other Sorcerer took out my final Archer with the last of her mana.
The game ended round 9 with my wife's Sorcerer #1 out of mana and holding the crystal, running from my fully healed Barghest. It was a well fought battle, but in the end I lost 8C to 10C. Grats Honey!
Highlights of the game include my archer silencing a sorcerer for 3 turns in a row. On the flip side that Sorcerer survived 4 turns of shooting from my archer (2 with vantage) and three barghest attacks before dying, with the help of one potion from a chemist.
My surviving Barghest devoured his way to full health after taking 4 damage throughout the game
A chemist poured 3 mana potions into Sorcerer #1 keeping the spells flying even after she had drained all her mana with a Sky Bolt
The Rune Fencer killed a full health Pugilist in one turn with a Magma Strike followed up by a Main Gauche basic attack while flanking
All in all it was great fun

(and much better than our previous tutorial match.) We are both working on plans for new builds to try out.
BTW- the models we used were all D&D prepainted minis I use mostly for roleplaying