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![[Post New]](/s/i/i.gif) 2013/04/07 07:41:21
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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when i was playing a straight-forward annihilation game i once managed to win without having to to resolve an assault, i simply repulsed every attack he made while bombarding him from afar with Imperial Guard ordnance weapons. does anyone have ideas on how i can improve and build on this strategy?
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![[Post New]](/s/i/i.gif) 2013/04/07 07:55:16
Subject: Re:Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Douglas Bader
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Bring more artillery? It's a pretty simple strategy, you put durable scoring units on your own objectives and fill your list with long-range shooting that can kill all of your opponent's scoring units before the game ends.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/07 08:09:46
Subject: Re:Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Thank You But I am mostly thinking about battles that have no objective other than kill your opponents units.
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![[Post New]](/s/i/i.gif) 2013/04/07 08:27:21
Subject: Re:Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Douglas Bader
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Oh, sorry, can't help you then. I play standard missions where 5/6 missions involve objectives. But it should be even simpler, line up maximum firepower units at the back of your deployment zone and shoot until the game ends. Gunlines aren't really complicated.
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This message was edited 1 time. Last update was at 2013/04/07 08:28:02
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/07 08:43:20
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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What troops should i take and what should i arm them with?
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![[Post New]](/s/i/i.gif) 2013/04/07 09:14:38
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Executing Exarch
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Depends, do you play on a standard board with standard deployment? (if you do then you will always be in CC by turn 3 at the latest against any even remotely competent player)
Do you play with FW? (artillery carriages; 75 pts earthshaker cannons and 50 pts TL-lascannon sabre platforms = alot of dead enemies)
How many and what models do you have? (SITNW conscripts are decent for a good speed bump to deter assault, otherwise do you want to be a mech artillery line or a foot artillery line, and do you have any fortifications)
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![[Post New]](/s/i/i.gif) 2013/04/07 09:25:59
Subject: Re:Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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I have the Following
1x Commissar Lord
3x guardsman squads
3x heavy weapons specialist squads
2x Basilisks
1x Manticore
Automatically Appended Next Post: I am also Building a Hell-hound.
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This message was edited 1 time. Last update was at 2013/04/07 09:37:07
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![[Post New]](/s/i/i.gif) 2013/04/07 09:39:51
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Junior Officer with Laspistol
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If you're going down the artillery route with a commissar, it's best to use the FW artillery carriages. They're cheaper and the Lord Commissar negates their only weak points.
However, once you play only kill points games, you'll start to realise that it's incredibly shallow. It's horribly unbalanced to play such games and the 40k rule set is not designed around that. It's basically cheating: you get to spend the minimum amount of points on troops and HQ then splurge on bringing things to destroy your opponent.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/04/07 09:43:05
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Thank you for your advice, i will be getting some of those carriages, and to be on the safe side i might as well get some more hell hounds/ devil dogs.
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![[Post New]](/s/i/i.gif) 2013/04/07 09:49:50
Subject: Re:Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Disguised Speculo
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Put tanks on table. Roll dice. Remove tanks from table as dictated by the rolls.
So much strategic depth.
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![[Post New]](/s/i/i.gif) 2013/04/07 09:52:10
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Executing Exarch
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Actually hellhounds/devil dogs do not sync all that well with artillery. Plan to slow and delay the enemy not close on them with flimsy short range weapons.
The carriages are golden and take some speed bump infantry. Then add a sprinkle of AA and you have a pretty good list.
I agree that the kill points are shallow. I started playing in 3rd edition when there was only kill points and the game gets stale much faster.
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![[Post New]](/s/i/i.gif) 2013/04/07 20:56:59
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Oh, then what tanks should i get for a gunline army?
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![[Post New]](/s/i/i.gif) 2013/04/07 21:00:54
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Fixture of Dakka
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Trial and error is the best way to find out for sure. I'd probably go with a Demolisher or 2 if I was to run gunline and wanted to take tanks.
The 24" range won't be as bad if everyone is trying to close with you. Their str 10/ ap 2 blast will hurt vehicles, hordes and heavy infantry.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2013/05/03 05:49:01
Subject: Winning Without Getting Near Your Opponent- Artillery and Defence-Suggestions
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Troubled By Non-Compliant Worlds
in ur cumputer stealing ur internetz
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Thanks.
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