HQ:
Bloodthirster w/ Greater, Greater - 290
Karanak - 120
Herald of Tzeentch w/ Exalted - 75
Troops:
10 Daemonettes w/ Alluress, Instrument - 105
10 Daemonettes w/ Alluress, Instrument - 105
Fast:
17 Flesh hounds - 172
Heavy:
Tzeentch Soul Grinder w/ Phelgm Bombarment - 170
Skull Cannon - 125
Allies:
Warpsmith w/ Nurgle Mark, Burning Brand 140
Troops:
10 Cultists w/ Shotgun -50
Fast:
Heldrake - 170
Heavy:
Obliterators w/ Nurgle Marks - 228
The Khorne side focuses on getting close to the enemy so that they'll be worried on getting about them since once the blood thirster gets in
CC all is lost for the enemy.
Karanak will charge with the blob of Flesh hounds to try to kill something and stop psykers.
Daemonettes have instruments and Alluress to prevent the Slaanesh thing on the Warpstorm from killing my important characters and Khorne units.
The Herald of Tzeentch will stay with Obliterators to give them rerolls for shooting.
Soul Grinder will shoot and move forward.
Skull Cannon stays in the back and shoots at whatever the blob of fleshhounds need to charge or Daemonettes.
Warpsmith goes with the Cultist Blob and stay right beside the soul grinder so that if he suffers an Immobilize he can get back up on 2+ for every result besides explode.
Heldrake does its thing and burns stuff to crisp