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Made in hk
Regular Dakkanaut







Hi guys, I recently returned to The Hobby after a friend let me play his army in a game of 6th ed.

I'm aiming for an army that's fast to paint, as otherwise it'll never get done, so I chose Necrons.

Please take a look at let me know what you think. I'll describe my overall strategy below.

Necrons 6th Ed (2011) (Primary Detachment) Selections:

+ HQ +

* Necron Overlord
(Ever-Living, Independent Character, Reanimation Protocols)
Mindshackle Scarabs (Mindshackle Scarabs), Resurrection Orb (Resurrection Orb), Warscythe


* Necron Overlord
(Ever-Living, Independent Character, Reanimation Protocols)
Mindshackle Scarabs (Mindshackle Scarabs), Resurrection Orb (Resurrection Orb), Warscythe


+ Troops +

* Necron Warriors
* 10x Necron Warrior
(Reanimation Protocols)
10x Gauss Flayer (Gauss Weapon)
* Night Scythe
(Deep Strike, Invasion Beams, Living Metal, Supersonic)
Twin-Linked Tesla Destructor (Arc, Tesla Weapon)


* Necron Warriors
* 10x Necron Warrior
(Reanimation Protocols)
10x Gauss Flayer (Gauss Weapon)
* Night Scythe
(Deep Strike, Invasion Beams, Living Metal, Supersonic)
Twin-Linked Tesla Destructor (Arc, Tesla Weapon)


* Necron Warriors
* 11x Necron Warrior
(Reanimation Protocols)
11x Gauss Flayer (Gauss Weapon)
* Night Scythe
(Deep Strike, Invasion Beams, Living Metal, Supersonic)
Twin-Linked Tesla Destructor (Arc, Tesla Weapon)

The Overlords will ride with the units of 10 on their Night Scythes aggressively.

The unit of 11, without an Overlord, will probably go for easy objectives in back.

I heard flyers were good, so aside from transporting, the Night Scythes can fly?

---

An alternative I considered was to drop the Night Scythe on the Overlord-less unit.

Then, I would re-invest those points for just larger units all around.

Sorry guys, I grew up with 40k, but haven't really been playing for a bit.

   
Made in gb
Tail-spinning Tomb Blade Pilot




Hi,

Just a few points. What do you intend to start the game with? If your NS don't come on until turn 3, you've got a lot of time doing not a great deal.

Nightscythes are great, but I'd use one of them at this stage, and get two annihilation barges instead with the points.

Or, for 95 points you can not go wrong with 5 Deathmarks.

Or, for 105 points, three wraiths.


15k+
3k+
 
   
Made in pt
Longtime Dakkanaut





Portugal

Ffyllotek wrote:
Hi,

Just a few points. What do you intend to start the game with? If your NS don't come on until turn 3, you've got a lot of time doing not a great deal.

Nightscythes are great, but I'd use one of them at this stage, and get two annihilation barges instead with the points.

Or, for 95 points you can not go wrong with 5 Deathmarks.

Or, for 105 points, three wraiths.



Not only that, but the rules say if you don't have any model on the table at the end of a turn, you lose the game. This actually happened in a recent tournament. One guy had a Scythe spam list, no other models except for the ones "inside", aka, reserve. End of turn 1 he fielded nothing, he lost the game. He didn't know about the rule.

Consider dropping one of those scythes so you have 11 warriors + Overlord on the table. That way they SHOULD survive the first turn barrage so you don't lose the game.

If you really insist about 2 flyers in a 1000 pt army, with the extra points get a AB. Those things are the best Heavy slot option you can get.

Be warned, there's a lot of AP4 flying around nowadays. My warriors have been dropping like flies. Consider getting a unit of 10 immortals. They are expensive but they are worth it. That 3+ save is a much harder nut to crack and Tesla carbines are amazing. You will learn to LOVE Tesla.

This message was edited 4 times. Last update was at 2013/04/09 09:55:12


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in hk
Regular Dakkanaut







Hi guys, really appreciate the feedback, thanks for your input.

 TheDraconicLord wrote:
This actually happened in a recent tournament. One guy had a Scythe spam list, no other models except for the ones "inside", aka, reserve. End of turn 1 he fielded nothing, he lost the game. He didn't know about the rule.


I made the newbie mistake of overlooking the obvious because of the new shiny.

In this case, it was the fliers, the Night Scythes. I fell for the gimmick list idea.

So I went back to basics, Boyz Before Toyz, plus I read more:


Necrons 6th Ed (2011) (Primary Detachment) Selections:

+ HQ +

* Necron Overlord
(Ever-Living, Independent Character, Reanimation Protocols)
Resurrection Orb (Resurrection Orb), Warscythe
* Royal Court
* Harbinger of Destruction
(Ever-Living, Reanimation Protocols)
Eldritch Lance, Gaze of Flame (Gaze of Flame), Solar Pulse (Solar Pulse)
* Necron Lord
(Ever-Living, Reanimation Protocols)
Resurrection Orb (Resurrection Orb), Warscythe


+ Troops +

* Necron Immortals
* 10x Necron Immortal
(Reanimation Protocols)
10x Tesla Carbine (Tesla Weapon)
* Night Scythe
(Deep Strike, Invasion Beams, Living Metal, Supersonic)
Twin-Linked Tesla Destructor (Arc, Tesla Weapon)


* Necron Warriors
* 14x Necron Warrior
(Reanimation Protocols)
14x Gauss Flayer (Gauss Weapon)


* Necron Warriors
* 14x Necron Warrior
(Reanimation Protocols)
14x Gauss Flayer (Gauss Weapon)


+ Heavy Support +

* Annihilation Barge (90pts)
(Living Metal, Quantum Shielding)
Tesla Cannon (Tesla Weapon), Twin-Linked Tesla Destructor (Arc, Tesla Weapon)

In summary, what we have is this:

- 3 characters
- 3 squads
- 1 flyer
- 1 big guns

The two (Over)Lords with Resurrection Orbs lead the two Warrior squads.

The Harbinger of Destruction lead the Immortals, flying in on the Night Scythe.

Finally, 1 inexpensive piece of heavy support for this 1000 pt list.

It's really just a Silver Horde with the Immortals/Night Scythe as something to pull out mid-game.

I think this list makes more sense, less gimmicky, more well-rounded, but I'm not sure.

What do you guys think?

   
Made in us
Sneaky Lictor





Louisville, KY

I like the second list better. A couple of quick thoughts.

First, if you have not already, go read the Necron FAQ. there are quite a few things you need to know. Like you can't deepstrike a flyer.

I'm not the biggest fan of warriors out on their own. A lot of units will have range on you.. and yes the 4+ RP is nice but it can't save you forever. I am assuming the two warrior squads are there to sit on objectives. There are many things that will close in on you and eat you alive in CC.

Just out of personal taste, I would drop 4 warriors from one unit and 5 from the other, grab a ghost ark.. put the 9 warriors in there with the destructek. I would drop the gaze of flame but solar pulse is nice for some night fighting if you want to keep it. The ark will allow you to not only get the 4+ RP but the repair barge will in most cases keep that ten man unit full. You also get the 5 gauss flayers from the ark so your not losing any firepower out of that unit.

This will let you move the olord into your immortal group. That way, when you get assaulted, you will be able to use your MSS in a challenge and hope to save the day.

Finally, make sure to take the tesla cannon as your undergun with the AB. Since you want to move each turn to keep your jink save, it will be the better choice.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in pt
Longtime Dakkanaut





Portugal

It looks much better now

If you are aiming for a silver tide list, I guess Ghost Arks are out of the question. I usually have 2 Ghost arks, 9 warriors each + Destructek. But here's some comments:

- Drop the Gaze of flame. It's a fairly useless upgrade and eats valuable points. Solar Pulse on the other hand, is a great item, but the cryptek has to be fielded so it can be used it. 99,9% of the times I use Solar Pulse in round 1 so I either have Night Fighting on my opponent's turn if he plays first (and no NF), or remove NF when on my turn.

- The Overlord should be with the immortals. Really, 10 immortals with tesla with no Orb "dropped" near the enemy is a much smaller problem than 10 immortals with Overlord + Scythe + MSS + Orb. Not only do they have 3+ armour, they will ressurect with a 4+ and that Overlord is going to do some serious damage if they are charged. Also, Tesla is AWESOME but your immortals will cry if any AV 12+ shows up. They just have no way to take care of it. An overlord with scythe will take care of that problem, tho

- Lord with orb is great for Warrior blobs with 15+ models (according to more expert players that did the math). I'm sure 14 warriors won't be that bad either but you could reduce some warriors in one squad to camp an objective and buff the other one.

This message was edited 2 times. Last update was at 2013/04/09 16:31:37


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in hk
Regular Dakkanaut







Hi guys, thanks for your continued support and guidance.

I'm going to try something here. It will seem 1 step forward, 2 steps back.

The reason is, I read advice on some webpage, but it was misleading.

That's why I added things like Gaze of Flame without fully understanding.

So I'm going back to basics here, just trying this out. Simply put:

---

Overlord, Mindshackle Scarabs, Resurrection Orb, Warscythe
w/ 10 Immortals, Tesla Carbines
w/ Night Scythe

Lord, Mindshackle Scarabs, Resurrection Orb, Warscythe
w/ 15 Warriors, Gauss Flayers

Lord, Mindshackle Scarabs, Resurrection Orb, Warscythe
w/ 15 Warriors, Gauss Flayers

Pls note - I had to trade-off the Annihilation Barge.

---

Here's why. I was going for a Troop-heavy, versatile list.

I noticed 6th ed favoured dakka and non-obvious targets.

Then from the start, I just wanted to throw in a flyer.

I do see the merits of the Ghost Ark and the Annihilation Barge.

But my question then is, is it worth the trade-off?

Thanks again, sorry I'm going back to check an alternative.

   
Made in us
Sneaky Lictor





Louisville, KY

 Kommissar Waaaghrick wrote:
Hi guys, thanks for your continued support and guidance.

I'm going to try something here. It will seem 1 step forward, 2 steps back.

The reason is, I read advice on some webpage, but it was misleading.

That's why I added things like Gaze of Flame without fully understanding.

So I'm going back to basics here, just trying this out. Simply put:

---

Overlord, Mindshackle Scarabs, Resurrection Orb, Warscythe
w/ 10 Immortals, Tesla Carbines
w/ Night Scythe

Lord, Mindshackle Scarabs, Resurrection Orb, Warscythe
w/ 15 Warriors, Gauss Flayers

Lord, Mindshackle Scarabs, Resurrection Orb, Warscythe
w/ 15 Warriors, Gauss Flayers

Pls note - I had to trade-off the Annihilation Barge.

---

Here's why. I was going for a Troop-heavy, versatile list.

I noticed 6th ed favoured dakka and non-obvious targets.

Then from the start, I just wanted to throw in a flyer.

I do see the merits of the Ghost Ark and the Annihilation Barge.

But my question then is, is it worth the trade-off?

Thanks again, sorry I'm going back to check an alternative.


Lets break this down. If my math is right, should be but you never know, this build puts you right around 985pts. (415 for the OL, NS and Immortals/ 195 for warriors 90 for each of the lords=285 add the 415 for 985)

Drop one of the NL and 5 of the warriors and your sitting at 170 free points. Add the Ghost ark for 115 and put that 10 man inside. If you broadside the ark you get 5 gauss flayers so tech you have lost nothing in your shooty. You have gained repair barge and a pretty hefty shield for your warriors. You can either hide the other unit of warriors behind it. ( if your not overly concerned with a model/unit that can destory the ark or in front of it to absorb any on comers. Between your RP rolls and repair barge you should keep that unit pretty much full for most of the game.

Now you have to look at the other 55 points you have... If you like warriors.. add more to the free standing unit..(4 more) you could add a stomtek for lightning field which makes them a bit less interesting to charge ( you can still add one more warrior if you do this) take a few turns of shooty... and keep them parked on an objective... drop the immortals of somewhere and use them to contest or take a late objective(get line breaker) (make sure to drop them off far enough way not to arc your own units with your scythes tesla) once you get later in the turns move the ark out to another objective and disembark using the ark for cover and continued fire support.

You "could" drop a few warriors from the 15 man and add back the anni barge. There really isn't anything bad about doing this. it will produce far more damage then the 3 warriors you would give up to take it. You have 4 s7 twinlinked shots going on.. 2 shots from the undergun ( snap shots if you move) if you get even one 6 out of all of that your going to net 6 or 7 hits.. most units are goin to be 2s to wound.. even with saves your going to put a few units down. ( disclaimer: the dice gods could very well smite you, but that happens to everyone)

Rapid fire is nice, but it is only happening at 12" meaning the bulk of your warrior shots will be between 13"and24". Most of my rapid fire comes from dropping off units with scythes or my rapid fire overwatch. If you are within 12" of someone footslogging they are likely trying to get into CC with you.

In the end, I would take 10 warriors in an ark over the 15 with the lord in almost all cases. What you do with the extra points should match your style of play. Try out both, see how the warriors do then try out the AB.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in hk
Regular Dakkanaut







Roci wrote:

Lets break this down. If my math is right...

In the end, I would take 10 warriors in an ark over the 15 with the lord in almost all cases. What you do with the extra points should match your style of play. Try out both, see how the warriors do then try out the AB.


Your maths is spot on, as were your comments. Sorry if I made you repeat yourself, as I do kinda get it.

I was exploring alternatives as to choose the best of all options (rather than say "this 1 can work, let's use it").

I'll show you what I was working on on the side (which I think is closer to what you would make):

+++ The Reapers (995pts) +++
+++ 1000pt Necrons 6th Ed (2011) Roster (Primary Detachment)) +++

Selections:

Necrons 6th Ed (2011) (Primary Detachment) Selections:

+ HQ +

* Necron Overlord
(Ever-Living, Independent Character, Reanimation Protocols)
(Mindshackle Scarabs), (Resurrection Orb), Warscythe


+ Troops +

* Necron Immortals
* 10x Necron Immortal
(Reanimation Protocols)
10x Tesla Carbine (Tesla Weapon)
* Night Scythe
(Deep Strike, Invasion Beams, Living Metal, Supersonic)
Twin-Linked Tesla Destructor (Arc, Tesla Weapon)


* Necron Warriors
* Ghost Ark
(Living Metal, Quantum Shielding, Repair Barge)
2x Gauss Flayer Array (Gauss Weapon)
* 10x Necron Warrior
(Reanimation Protocols)
10x Gauss Flayer (Gauss Weapon)


* Necron Warriors
* Ghost Ark
(Living Metal, Quantum Shielding, Repair Barge)
2x Gauss Flayer Array (Gauss Weapon)
* 10x Necron Warrior
(Reanimation Protocols)
10x Gauss Flayer (Gauss Weapon)


+ Heavy Support +

* Annihilation Barge
(Living Metal, Quantum Shielding)
Tesla Cannon (Tesla Weapon), Twin-Linked Tesla Destructor (Arc, Tesla Weapon)

---

The geared Overlord (Scarabs, Orb, Scythe) ride with 10 Immortals in the Night Scythe.
This unit is for taking the fight to the enemy, taking contested units.

The backbone remains 2 squads x 10 Warriors, each with a Ghost Ark.
These 2 units are to sit on objectives.

Points left over to bring back the 1 Annihilation Barge.
For fire support.

Essentially swapping out raw bodies and Lords with orbs for Ghost Arks, getting the barge back in the bargain.

In any case, thanks for your patience guys. I really appreciate how the Dakka crowd gives advice along the way.

This message was edited 1 time. Last update was at 2013/04/10 05:24:55


   
Made in pt
Longtime Dakkanaut





Portugal

Lovely. Those 10x Immortals with Overlord now look like a much more serious threat.

Overall, it seems like a solid list for 1000 points. The only thing I would really attempt to add would be a destructek + Solar Pulse. That item is just too useful, it'll be worth it almost every game.

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in hk
Regular Dakkanaut







Outstanding. Thanks not only for everyone's advice, but checking back for further improvement to this list.

I'll experiment swapping out the Annihilation Barge with Destructek + Solar Pulse (+ something else for the 90 pts).

At the same time, I'm exploring a number of different lists, but if I choose Necron, I'll stick with everyone's advice.

   
Made in pt
Longtime Dakkanaut





Portugal

Glad we could help, mate. I think we all enjoy when a vet decided it was time to return to "The Hobby". If you are into it, do some BatReps

Final Piece of advice: You will love AB. Do try a game with your mate, even if you have to proxy that barge. They are great. Now go and show them who's boss!

"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in us
Devastating Dark Reaper





California

Let me know how this list works out for you. It sounds good to me for 1000pts but I'm new to Necrons myself.

~Blessings.

2000pts
2000pts 
   
 
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