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Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

So I really like the fluff and look of some of the biker armies and I was thinking about starting an 8th assault company of entirely bikers for play (Both friendly and competitive, including apocalypse) and was wondering if bikes are viable (what with a 5++ save now) or if I should aim instead for a different company (10th is my prime target if not 8th)

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Bounding Assault Marine




brooklyn, NY. USA

for which army? a C:SM bike list with Khan is still pretty good.

There is only the Emperor! He is our shield and protector.

Crimson Fist- 9,000+
30K Imperial Fists- 2100 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Just vanilla but I did plan on making a counts-as kahn (Don't like the look of the scars+wanted to try my hand at persionalizing the whole army) just so I can steal the rules. Outflanking dozens of marines on bikes would be... painful.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in ca
Nasty Nob






Orks say hi.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Bikes are very viable at the moment. Not just thanks to the cover saves, but for +1T as well.

You have a few options - Orks have a couple of choices, Biker Nobz are stupidly tough - and Eldar/Dark Eldar have *very* fast options. Chaos can take Biker characters to bulk out and supplement a list that's biker-heavy, though you'll miss out on other Fast Attack units.
But your best options are Marines or Ravenwing because of their added durability combined with the fact that they're troops.

Note that you can still use Ravenwing rules without having to actually go Dark Angels. Just create your own Chapter, convert anything you need to (particularly Sammael) and away you go.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

I already have a fully painted and themed company/chapter I was going to expand into, and I realized I was sorely lacking mobility so I decided to make up the 8th company as a supplement it. I didn't want to do a DA themed army, I wanted to work on developing a chapter-strength force for the fluff I've written up

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Mutilatin' Mad Dok





If your chapter's fluff specifies that they are strict Codex Astartes, then I see why you'd want to stick with C:SM. But mechanically, the only time you're going to be fielding multiple companies' worth of forces is in an Apocalypse game where you can mix and match to your heart's content. There's nothing to say that you can't have a bike company that uses Ravenwing rules even if your chapter has nothing to do with the DA. Maybe they just have similar equipment and organization.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

I guess that's true enough. Plus I can get in on those special rules and lower point costs if I do field them.

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in gb
Longtime Dakkanaut







Yep. I made a Mechanicum army using the blood angels book, that had absolutely no affiliation with the blood angels. I used tactical marine rules for skitari, and used sanguinary priest's as techpriest's, who performed on the fly repairs.

It's perfectly fine to use the rules of one army, but in fluff it represent's another. Only time it would ever get weird, is if you tried to, say, play a guardsmen army with tyranid rules, or something silly.

But using a ravenwing biker army ruleset, for a biker army of a custom chapter, is totally cool in my book, and I can't see anyone ever having an issue with it.
   
Made in us
Dakka Veteran






I play a C:SM bike army and it is easily the most fun army to play that I have ever owned. it requires a lot of tactical thinking and planning a head to operate but when you do it really is effective and satisfying.

A couple of things Bike armies are really good in the hands of an experienced smart genreal but they have some match ups that are tough. Poision spam DE, Ork Bikers, and Tripple Helldrake lists are pretty hard counters to this list (we will see if Tau Marker light spam lists with riptides is tough as well). Also to make the most competitive lists you can it's hard to go pure bikes because in Vanilla marines you need to use the Heavy Support slot to help against hords (I use Thunderfire cannons), because non-banner of devistation bike armies don't put out a huge amount of damage.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Your biggest single advantage as a SM biker army is your ability to choose your fights - the old maxim of 'assault the shooters, shoot the assaulters' applies here.

I've found (in my so far limited experience) that the Space Marine combo of Combat tactics and ATSKNF is massively useful here - something you give up with Ravenwing...

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Fireknife Shas'el





 Hedgehog wrote:
Your biggest single advantage as a SM biker army is your ability to choose your fights - the old maxim of 'assault the shooters, shoot the assaulters' applies here.

I've found (in my so far limited experience) that the Space Marine combo of Combat tactics and ATSKNF is massively useful here - something you give up with Ravenwing...


For hit and run!!! ATSKNF and stubborn.

This message was edited 1 time. Last update was at 2013/04/09 20:49:14


8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Yup, Hit and Run on bikes is a MASSIVE plus point. You're basically getting a free extra shot and Hammer of Wrath attack in every prolonged combat - or, if you wish, you can completely redirect your offensive which can throw your opponent for a loop.

However, this is all just ideas. I know firsthand when doing something in a game just doesn't feel right - if you don't want to use Ravenwing just because it wouldn't seem ok, then don't.

This message was edited 1 time. Last update was at 2013/04/09 23:14:08


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Honestly I think the fluff piece "their 8th dedicated assault company, after a brutal mash up against orks of the Speed Freakz Kult has since deployed on bikes for the manouverability and strategic flexibility they present when fighting. As such they have trained with the best-from joining the great Kahn of the White Scars every 25 years for the Hunt to an ongoing rivalry between them and the Ravenwing of the Angles of Redemption, they have created some of the best bikers outside of the Dark Angles themselves." would leave things open for me to play both and see which i prefer. Just never liked the look of the DA. Love the fluff though

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

I love playing my vanilla bike list. I also love playing my DA bike list. I switch it up to keep it fresh. Both are capable of being competitive. Play it however you like.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
 
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