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![[Post New]](/s/i/i.gif) 2013/04/09 16:42:52
Subject: DE and Orks team tournament
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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So me and my friend have a doubles tournament coming up using the adepticon rules for their team tourneys its 2000 points per team and all that standard stuff
We expect to be facing a lot of 2+ from gk and da termis
Last tourney we were up against 3 dreadknights woth incinerators and we got mauled but that was with orkrons so to make sure that doesn't happen again we are doing de and orks
DE
HQ
Haemonculous ancient-105
Hexrifle
Mindphase gauntlet
TROOPS
10 kabbies-170
Raider
Dissie can
NS
Sr
10 kabbies-170
Raider
Dissie can
NS
SR
10 kabbies-170
Raider
Dissie can
NS
SR
ELITES
3 Trueborn-111
2 splint cans
Venom
Splint can
HEAVY SUPPORT
Ravager-115
NS
Voidraven-155
FF
Orks
HQ
Wierdboy 80
Warphead
TROOPS
12 shoota boyz-177
Big shootas
Nob
Pk
Bp
Trukk
Ram
Rpj
12 shoota boyz 177
Same as above
11 shoota boyz 171
Same as above
ELITES
9 Lootas-135ish
FAST ATTACK
Dakka jet 130
Supa shoota
Fighta ace
Dakka jet 130
Supa shoota
Fighta ace
Any C&C appreciated the points may not be perfect as I'm posting this at work
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This message was edited 3 times. Last update was at 2013/04/10 15:27:10
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/04/09 17:26:14
Subject: DE and Orks team tournament
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Executing Exarch
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I like the idea of a hamey ancient with the hex and the mindphase, could be very useful. I would put him with the trueborn though, and let the kabbie gunboat be ten strong. If you had to cut points, dropping to a regular hamey would not be bad(the hexrifle still gets called shots on a 6, and the minephase would not be needed). The hexrifle meshes well with the splinter trueborn range, as well as the venom cannons.
Giving each kabbie squad a splinter cannon would increase their firepower, and give them a long range weapon for when the boat goes down.
I think the razorwing should cost more if you take the FF(which is a good idea)
The dissies are good for killing 2+ armor, but I would still take dark lances over dissies. Most of your list is about killing infantry, so you need some more anti tank. The sheer volume of poison and ork dakka will drop terminators, and dark lances are not bad options should you need to hurt terminators. Poison will trash dreadknights, and the speed of your list can avoid heavy terminator blobs. Razorwing missiles wound on 2+ against most TEQ, so more wound goodness there.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/04/09 19:54:12
Subject: DE and Orks team tournament
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Good call on tossing the haemy with the trueborn it allows me to get more manpower I should have enough points for the last little kabby and if not I will just drop ns on the venom or something
I prefer no splint cans on the kabbys cuz they don't get the tl from the raiders and I want to make full use of every purchase
I forgot to update the points on the voidraven I will do that soon
I prefer the voidraven over the razorwing for the purpose I need it to do which is hard AT and I don't really need any more anti infantry
I think I will swap the lances on the raiders for dissies and vice versa for the ravager so they can't focus down any of my anti infantry
One of the main reasons I chose de was for the mass ap 2 fun to counter what took us down last tourney and we can brung the massed wounds that necrons sometimes need a little help producing
I still need something to protect us from those incinerators but I think i will just have to bring down the dreadknights first while my partner playing the orks brings down the strikes and termis that bring us down with psycans
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This message was edited 1 time. Last update was at 2013/04/09 20:09:44
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2013/04/10 04:00:49
Subject: Re:DE and Orks team tournament
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Camouflaged Zero
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Interesting, Ive done a number of DE&orks doubles with a friend as well.
DE looks alright, we ran haemonculus with racks though. Found them a bit hit and miss as when they racked up the kill points, they got good but other times just floundered. With the trueborn looks good though.
From the orks side of things, I am not a fan of the kans and am unsure of the weirdboy. I cant see him being too great in a trukk, unless you're just hoping for him to have a power weapon in CC. I would probably look at something like a KFF mek. Kans die very easily and and wont bring much. Around 4.5hits a turn with a big shoota.. yay. What I would suggest is loosing them and getting lootas instead. Sounds a bit typical I know but aside from the voidraven, there isn't much else for other fliers. Yes there's dakkajets but they'll often be glancing on 6s and lootas are just very versatile.
So could probably get the KFF mek and about 8-9 lootas for the same cost.
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2013/04/10 14:39:42
Subject: DE and Orks team tournament
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Bloodthirsty Chaos Knight
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The points paid for those Kans could also pay for 9 Lootas. Nine Deffguns are better than three Big Shootas.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
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![[Post New]](/s/i/i.gif) 2013/04/10 14:58:08
Subject: DE and Orks team tournament
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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Haven't thought about lootas we knew we were missing something
Ya with the cans really were just grabbing some semi useful stuff for point fillers cuz we couldn't think of anything
The wierdboy is for the occasional extra waaagh and the useful shooting powers and also for when the shoota boyz get into cc he can buff them and also he can deepstrike a trukk of shoota boyz right in range of their shootas
We considered the mek with kff but last tourney it didn't do so well l. We will do some playtesting vs some lists that gave us trouble last game and see which preforms better
Automatically Appended Next Post:
We definitely be swapping the cans for lootas it gived us more overall VoF and a better longe range capability unit
Automatically Appended Next Post:
Alright updated this list with the changes you guys suggested and I thought useful
I had to drop the ns on the venom to make points for the 10th kabby. Should I have swapped something else instead?
Also swapped the cans for lootas not sure on the points tho I will have to ask my partner about those
And finally I swapped the raiders lances for dissies and vice versa on the ravager
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This message was edited 3 times. Last update was at 2013/04/10 15:27:57
"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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