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Made in gb
Yellin' Yoof




UK

I'm thinking about starting an Iron warriors army led by a Warpsmith. I really like the model, abilities and gear he has but I know he's no Lord.
I know he's not going to last long with two wounds so I was thinking about giving him some defensive upgrades but I'm not sure what to give him.

5++, 4++ or a 3++?

or a MoN?

Any thoughts

Thanks

WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in us
Battleship Captain




Oregon

I'd run him naked.

With only two wounds he is never going to be that durable. Keep him in cover or in a vehicle and he should be tough enough to get the job done.
   
Made in gb
Yellin' Yoof




UK

Yeah, that's probably the best way to field him, I'm just being optimistic
He's pretty pricy as his is anyway, If I start adding stuff to him I might as well take a special character or something.

so you think I should just rely on his 2+ save?

WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Dancingwolf91 wrote:
I'm thinking about starting an Iron warriors army led by a Warpsmith. I really like the model, abilities and gear he has but I know he's no Lord.
I know he's not going to last long with two wounds so I was thinking about giving him some defensive upgrades but I'm not sure what to give him.

5++, 4++ or a 3++?

or a MoN?

Any thoughts

Thanks


unfortuneatly he cannot take special issue wargear, so he can only have a 5++ or 4++ with MoT. You could load up on MoN and a 5++ for 30 points total, but then he gets mighty expensive. I think only consider that if he is going to be your warlord. Otherwise rum him naked.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Just run him as a terminator lord. Tell your opponent who the guy represents and avoid the useless warpsmith.
   
Made in us
Battleship Captain




Oregon

Fair point on protecting him as warlord.
MoN would probably be more helpful than a 5++.
   
Made in us
Crushing Black Templar Crusader Pilot






I don't know how fluffy you wanna go but you could get a bastion and/or some of the wall of martyrs scenery to stick your warpsmith in and repair stuff as needed.
   
Made in gb
Yellin' Yoof




UK

 Exergy wrote:
 Dancingwolf91 wrote:
I'm thinking about starting an Iron warriors army led by a Warpsmith. I really like the model, abilities and gear he has but I know he's no Lord.
I know he's not going to last long with two wounds so I was thinking about giving him some defensive upgrades but I'm not sure what to give him.

5++, 4++ or a 3++?

or a MoN?

Any thoughts

Thanks


unfortuneatly he cannot take special issue wargear, so he can only have a 5++ or 4++ with MoT. You could load up on MoN and a 5++ for 30 points total, but then he gets mighty expensive. I think only consider that if he is going to be your warlord. Otherwise rum him naked.


Oh yeah, I missed that thanks for pointing that out
I did want to run him as the warlord in smaller games, but I don't want to give my opponent a 'free' victory point by taking a support HQ and not a 'fighty' one





Automatically Appended Next Post:
phoenix darkus wrote:I don't know how fluffy you wanna go but you could get a bastion and/or some of the wall of martyrs scenery to stick your warpsmith in and repair stuff as needed.


I want to theme it as more of the attacking army rather than a defensive one , I really like Maulerfiends. + it would be good to get use of the Warpsmiths bs5 melta somehow.


bogalubov wrote:Just run him as a terminator lord. Tell your opponent who the guy represents and avoid the useless warpsmith.


I might just run them both, a Terminator Lord as the warlord and a Warpsmith as support would that be viable in an army with Daemon engines and Rhinos


Thanks

This message was edited 1 time. Last update was at 2013/04/10 02:41:23


WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

i think he can still use his repair skill from inside a transport....so maybe sit him in a rhino - that way he can shoot his BS5 melta our the top and even keep his ride moving by fixing lost hullpoints.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Regular Dakkanaut





Keep him back, and keep him cheap. You probably shouldn't put too much into him, as that does the two-fold thing of putting lots of points into a non-beatstick character, and making your opponent focus on him more. If you keep him at the nice cheap initial value, you can get the opponent to ignore him or prioritize him less. Then you pop the surprise of a BS5 meltagun and a surprising number of AP2 attacks from the axe + mechatendrils. Keeping his points value low also keeps your expectations of him low. If you pour upgrades into him, you'll expect him to do well, and be disappointed when he fails. Keeping him cheap means that if he doesn't do much one game, it's not a lot of your army sucking, and he'll surprise you with his effectiveness in other games.

Having him with like 2 Forgefiends or even a Defiler is also good.
   
Made in us
Battleship Captain




Oregon

As far as uses, I see a few areas for success

1) camping a gun at an ADL
2) buried in a plague marine squad in a rhino, gets fearless and adds another pair of special weapons
3) inside a land raider with an assault squad. He can help keep the transport alive and going forward.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I think i'd be tempted to keep him at the back with a couple of Hades Forgefiends.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Dancingwolf91 wrote:
 Exergy wrote:
 Dancingwolf91 wrote:
I'm thinking about starting an Iron warriors army led by a Warpsmith. I really like the model, abilities and gear he has but I know he's no Lord.
I know he's not going to last long with two wounds so I was thinking about giving him some defensive upgrades but I'm not sure what to give him.
5++, 4++ or a 3++?
or a MoN?

unfortuneatly he cannot take special issue wargear, so he can only have a 5++ or 4++ with MoT. You could load up on MoN and a 5++ for 30 points total, but then he gets mighty expensive. I think only consider that if he is going to be your warlord. Otherwise rum him naked.

Oh yeah, I missed that thanks for pointing that out
I did want to run him as the warlord in smaller games, but I don't want to give my opponent a 'free' victory point by taking a support HQ and not a 'fighty' one


Fighty HQs might seem more durable, but they dont add much value if they are not in battle. Thus you tend to expose them. A warpsmith should sit back and be fairly well defended. If you repair 2 hull points on your daemon engines you should consider him a success. He isnt a free VP because he isn't up at the front line of battle. If you have a nasty Khorne lord on a jugger with AoBF, your opponenet knows exactly where that guy is going and that he must shoot him down to win the game. If he shoots him down, he has gotten slay the warlord and killed your most expensive assault unit, probably winning the game. If you are running a support warpsmith around with some objective holders in the backfield, shooting them might help but killing them doesnt win the game.
He can pick his battles, making sure he only targets things without AP2. A warpsmith is pretty terrifying if you didnt bring AP2.


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Yellin' Yoof




UK

Some really good points here that I didn't think about, Thanks guys

I'm thinking about running a mech list with maulerfiends running up with the Rhinos,
but I've got second thoughts about forgefiends and a Defiler now,

WarlordRob117 wrote:To live as an Ork is to look at a galaxy set upon all sides by innumerable horrors...and have a good hearty larf.


Og Waaagh! Dagzhamma skar-gor.
 
   
 
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