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Made in gb
Whiteshield Conscript Trooper




London

New Rule
Trick shot can only be used by units with a BS and Initiative of 5 or more. It cannot be used if the soldier is carrying a heavy weapon. The soldier may use trick shot individually, not as a unit. Trick shot allows one shot that can target anything in its range, line of sight not needed, hits automatically and ignores armour saves. Afterwards the unit may not assault. If part of a unit, it may charge into assault but not attack for that turn.

This message was edited 1 time. Last update was at 2013/04/10 11:24:26


IG:2500 Points DE:1500 Points SW:1500 Points Fantasy DE:2000

 
   
Made in gb
Lord of the Fleet






London

No
   
Made in gb
Whiteshield Conscript Trooper




London

Okay then... Just an idea...

IG:2500 Points DE:1500 Points SW:1500 Points Fantasy DE:2000

 
   
Made in us
Sneaky Lictor




Wherever they tell me

Well that was rude...


Silvake,

Don't take what Valkyrie did as the norm here. Anyways, on to your suggestion.

I can see it having a lot of balance issues in its current state and Precision shot I've felt does a pretty good job of representing the "trick shot" or "called shot" abilities that are in a lot of RPGs. If you really wanted to go along the lines of hitting something not in LOS because of a ricochet, you could have some fun with that.

Maybe using a tape measure and actually showing the path the shot would take could be fun. I'd make it so every bounce makes it -2 BS, the firing model cannot move or charge, I'd get rid of the initiative requirement, but must be a character.

Hope that helps


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in gb
Whiteshield Conscript Trooper




London

It did a lot thanks!

IG:2500 Points DE:1500 Points SW:1500 Points Fantasy DE:2000

 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Silvake wrote:New Rule
Trick shot can only be used by units with a BS and Initiative of 5 or more. It cannot be used if the soldier is carrying a heavy weapon. The soldier may use trick shot individually, not as a unit. Trick shot allows one shot that can target anything in its range, line of sight not needed, hits automatically and ignores armour saves. Afterwards the unit may not assault. If part of a unit, it may charge into assault but not attack for that turn.


Do you feel good about this? mixing CALL OF DOODY into our BEAUTIFULLY BALANCED AND COMPLETELY PURE GAMING SOCIETY where ALL TACTICS ARE RESPECTED EQUALLY AND NO ONE SAYS LOLURACAMPERN00BT00BER.

I am being so very facetious. This rule is overpowered and downright silly. I'm afraid it's a No from me, Tom.


rabid1903 wrote:Well that was rude...


Silvake,

Don't take what Valkyrie did as the norm here. Anyways, on to your suggestion.

I can see it having a lot of balance issues in its current state and Precision shot I've felt does a pretty good job of representing the "trick shot" or "called shot" abilities that are in a lot of RPGs. If you really wanted to go along the lines of hitting something not in LOS because of a ricochet, you could have some fun with that.

Maybe using a tape measure and actually showing the path the shot would take could be fun. I'd make it so every bounce makes it -2 BS, the firing model cannot move or charge, I'd get rid of the initiative requirement, but must be a character.

Hope that helps


VALKYRIE REMEMBERS.

HE REMEMBERS THE DAYS OF CAP'N SOLON.

Anyway, if you want to make trick shots, make them snap shots. Then, include a rule about "12 year old gamer nerdrage", where the player may throw his model at his opponent (his controller, no less!) if it fails to hit, and blame the soldiers death on the noobtoobers and y'know, people who use sniper rifles properly.

This message was edited 1 time. Last update was at 2013/04/10 14:27:12


 
   
Made in gb
Whiteshield Conscript Trooper




London

Well... That was an unexpected reply...
Also I do not play Call of Duty, I detest most Shooting video games. Again, it was just an idea... Okay, no need to get so angry about it. Just thought a rule along those lines could be render some players the benefactor.

IG:2500 Points DE:1500 Points SW:1500 Points Fantasy DE:2000

 
   
Made in gb
Raging Ravener




Norwich

Silvake wrote:
Well... That was an unexpected reply...
Also I do not play Call of Duty, I detest most Shooting video games. Again, it was just an idea... Okay, no need to get so angry about it. Just thought a rule along those lines could be render some players the benefactor.


I'll echo Rabid's comments both about what you're trying to achieve and also the rudeness of some of the posters. If they have nothing constructive to add I don't see why they're posting.

You might be interested interested in a little Ratling Sharp Shooter character from the 2e Imperial guard codex named Stumper Muckstart (Love it, I hope he comes back!). He had a rule where he could pick to do a "Killer shot" or a "Trick shot". Trick shot essentially gave D3 shots that turn as opposed to the Killer shots reduced armour save. If you wanted to relate that to 6e perhaps a character model could forgo precision for D3 shots?

Codex Infestation, my Hrud Fandex, can be found here
Advice and constructive criticism is always appreciated. 
   
Made in us
Dark Angels Librarian with Book of Secrets






This may be something that would be effective in a Kill Team situation, but not for normal 40k.
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Silvake wrote:
Well... That was an unexpected reply...
Also I do not play Call of Duty, I detest most Shooting video games. Again, it was just an idea... Okay, no need to get so angry about it. Just thought a rule along those lines could be render some players the benefactor.


Yet you

A. Think that trick shooting with sniper rifles is possible
And b. think that it is at all accurate, even to the point of "auto hitting" on character who would otherwise hit 33% of the time with a sniper rifle.

We're giving you ridiculous responses because you're giving us ridiculous ideas. You think that a guy firing a rifle that he usually can't move even a meter with and hit 83% of the time can suddenly jump up, spin and while falling, hit a shot EVERY time?

Please, go and fire a sniper rifle, while spinning and falling ~4 meters.

 
   
Made in gb
Whiteshield Conscript Trooper




London

Fine change it: only in Kill Team and with Pistols… also the replies should not be insults but constructive criticism.


Automatically Appended Next Post:
 disty wrote:
Silvake wrote:
Well... That was an unexpected reply...
Also I do not play Call of Duty, I detest most Shooting video games. Again, it was just an idea... Okay, no need to get so angry about it. Just thought a rule along those lines could be render some players the benefactor.


I'll echo Rabid's comments both about what you're trying to achieve and also the rudeness of some of the posters. If they have nothing constructive to add I don't see why they're posting.

You might be interested interested in a little Ratling Sharp Shooter character from the 2e Imperial guard codex named Stumper Muckstart (Love it, I hope he comes back!). He had a rule where he could pick to do a "Killer shot" or a "Trick shot". Trick shot essentially gave D3 shots that turn as opposed to the Killer shots reduced armour save. If you wanted to relate that to 6e perhaps a character model could forgo precision for D3 shots?

Now that is a good idea… Just need to go and dig out my old IG codex.

This message was edited 4 times. Last update was at 2013/04/11 02:44:03


IG:2500 Points DE:1500 Points SW:1500 Points Fantasy DE:2000

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Woah, why's everyone so stink... da heck

However, I wouldn't really desire a rule such as this. I feel the precision shots are a sufficient 'representation' of what you're trying to say. I mean if something like this was to be implemented, I think every single ork model should have it by default since they're just so damn tricky

On a more constructive note, what I feel you're trying to do is make a sort of 'heroic' precision shot. Since all characters can get precision shots, I'd just say ICs (so sergeants are out...) get a heroic precision shot which has all the normal stuff but is also rending.
In terms of it not needing LOS, that's a bit crazy coz Ill just chuck this Captain here on a quad gun... you get the picture. If you still want to satisfy that maybe chuck in ignores cover or something.

What I gained from this: orks, tyranids and deathwing are cuddly, blood angels and inquisitors really aren't



relate warhammer to reality

This message was edited 3 times. Last update was at 2013/04/11 03:57:39


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
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