Switch Theme:

Evading flyers - how long do they have to snap fire?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Eye of Terror

Does an evading flyer have to snap fire only the turn it evades or also the following turn?

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in gb
Executing Exarch






"...you can choose to Evade until the end of your next turn..." Page 81, penultimate line of the Evade rules, just before the bit in bold.
   
Made in mx
Morphing Obliterator





Mexico

Yup, that makes interceptor weapons a lot more deadly to flyers

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
 
Forum Index » 40K You Make Da Call
Go to: