## UPDATED LIST IN NEXT POST ##
List first then explanation
HQ
Farsight with bodyguard.
2 guards with Dual Fusion Blasters and Target Locks
2 guards with Dual Plasma Rifles
1 guard with Multispectrum suite, Command and Control
Ethereal
Elites
Stealthsuit Team with Fusion blaster, Pos relay
Riptide with Ion and Pos relay upgrades (havent decided on the sub system yet)
Troops
20 Kroot with 1 hound
20 Kroot with 1 hound
11 Firewarriors with Devilfish (Dpod upgrade)
Fast Attack
12 Pathfinders with Pulse accelerator drone
8 Pathfinders
Heavy Support
Skyray with BSF
Skyray with BSF
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So the idea is this. Turn one you have the 2 skyrays, riptide, ethereal in devilfish, stealth suits and 8man pathfinder squad on the field. Everything else outflanks apart from farsight who deepstrikes.
Stealthsuits and riptide pick sides and stay within 6 inches so they can bring the outflankers on. Skyrays alpha strike targets of interest. Devilfish picks the outflanking side and goes flat out towards the area you plan on outflanking from. Pathfinders use their scout move/run or what have you to gain a position from which they hopefully wont take too much fire and can still hit with their markerlights.
Everything can then outflank onto the board, men come out of the devilfish, ethereal giving LD10 and extra shots. Farsight and team can come down pretty much wherever, so Hopefully making use of fusion to take out tanks while the rest use their plasma to take out some other target.
Skyrays can then markerlight targets for the assault. Riptide can do its thing. Stealth suits can hopefully move up and help out pretty fast.
Theres by no means a huge abundance of AP3/2/1 in the list, but there is some to deal with TEQs and the like. Again the same with anti tank, but what I do have is precision and an almost guarantee that your troops are going to get across the board without taking damage.
Fliers will probably be a problem, and in such a case I will have to not alpha strike the skyrays, maybe keep 1 in reserve or flat out them before the fliers come on.
I dont like how little markerlights I have, especially when four of them are on vehicles which may or may not be blown up by the time the attack is happening, and pathfinders which only have a 50/50 hit rate, and will die if placed incorrectly.
Ideas?
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