Alright, so I'm toying around with a whole bunch of ideas for lists for an upcoming tournament, but I found that aside from a heavy duty complement of deff rollas, they were pretty much just your typical 'lootas and shootas' force - not cool.
So I've wracked my brains for a different theme, to try and make a decent list without using Nob Bikers, Lootas, massed Shoota boys, or Dakkajets - pretty much the main stuff I expect to see from the opposition! The idea of an elite Orks force that wasn't Nob Bikers has always appealed to me, so I figured, make that, and throw in some weedy Grots to do the dirty work (aka holding the objectives) so the bad boys can get down ta fightin!
HQ
2x Warboss [Big Choppa, Cybork, Shoota-Skorcha]
[Allied] Big Mek [KFF, Burna, Bosspole, Cybork]
[Dedicated Transport] 1x Junka [Grot Bomb, Deff Rolla, 3x Skorcha]
Elites
1x Junka [Grot Bomb, Deff Rolla, 3x Skorcha]
[Allied] 1x Junka [Grot Bomb, Deff Rolla, 3x Skorcha]
A Junka is a lightly armoured, deff rolla equipped vehicle capable of transporting 10 Orks
Grot Bombs are powerful small barrage weapons with long range and the ability to re-roll scatter dice! Great for sniping Manticores and other trouble units
Troops
2x Troopified Nobs [7 Nobs, with 2 klaws, cybork, bosspole, banner, one has been upgraded to a Painboy]
2x Grot Mobs [10 Grots, 1 Runtherd]
[Allied] 1x Spanna Boyz [10 Spanna Boyz, aka Shoota Boyz]
Heavy Support
6x Big Trak [2 Big Shoota, Deff Rolla]
[Allied]1x Big Trak [2 Big Shoota, Deff Rolla]
A Big Trak is a moderate armour, deff rolla equipped vehicle capable of transporting 12 Orks
Points: 1650/1650
Da Kunnin Plan
Everything piles into the Big Traks and Junkas, which cruise towards the enermy force and ram it with ten deff rollas! After this point, the Nobs get out and krump the biggest, meanest dudes they can find. Weedy Grots get off on the mid or backfield to snatch objectives (or screen the Nobs), or get kicked out as necessary so the Nobs can get a ride. Spanna Boys are just there to fill the required 1 Allied Troop unit - they'd pretty much just go where they're needed most and give a little dakka or hold an objective.
Pretty much the whole force is one gigantic deathstar unit - aside from the Grots of course. Some Trakks and Junkas will inevitably be wrecked, so I've included plenty of spare seats! The only thing I'm really concerned about is large scale high strength firepower - if that happens, I can just put a few sacrificial vehicles in front to take the hits and get wrecked, and then hide the other Trakks behind them!
Thoughts?