Wingeds wrote:I would think against Deepstriking terminatos DE would shine. You would be able to keep away from the terminators and then turn around and shoot them. Reserves just breaks up their army into smaller parts for you to overcome, which is how I think Dark Eldar is played 99% of the time.
Against pods though, I can see them being a problem. Multiple pods coming in on turn 1 with combi weapons or plasma / melta can put a hurting on you fast.
I didn't have problems with the Terminator list, because it was literally just 2x10 Tacticals behind an Aegis line and 2x10
TH/
SS termies in reserve with Calgar. I simply included it to highlight the abundance of deep strike units that I'm seeing way too much of for an army that crumples like paper at short range. The pod armies were far worse on me.
Jayden63 wrote:How badly did you loose your two games? If it was by a single point, then maybe the dice were not on your side. Maybe you were just having an off day.
2-2 sounds like a good day overall to me.
First game of the day was a loss to nurgle daemons on The Relic with
KP secondary. The table was choked with ruins and he just dropped Epidemius and 20 plaguebearers on top of the Relic turn three. Didn't have enough turns and enough venoms left to shoot through 24 2+ saves. We were tied on
KP at the end and he had First Blood over me.
Other loss came to a
SW army w/ 5 pods in it. Real sparse table, so after turn 2 I just got hammered by Fangs w/ prescience and more pods full of bolters came down after I'd mostly wiped the other dudes out. Too many 2+ cover saves again with the
ADL.
Might have just been a run of bad luck (didn't win first turn or night fighting at all until game 4; venoms couldn't wound) but it's left enough of a bad taste in my mouth that I'm considering drastic changes to the list to make sure it doesn't happen again.