Switch Theme:

{2,000pt} Ultramarines List [Well-rounded]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Good list?
I agree.
I somewhat agree.
I'm neutral.
I somewhat disagree.
I disagree.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Neophyte Undergoing Surgeries




Illinois

HQ: Pedro Kantor

Elites: 3x 10man squads of Sternguard Veterans in Drop pod
(10Man Squad of Combi-Meltas, 10Man Squad of Combi-Plasmas, & 10Man Squad of Combi-Flamers)

Troops: 4x 10Man Tactical Squads (One Plasma Gun and One Missile Launcher in each squad)

Heavy Support: 1x Thunderfire Cannon (w/ accompanying Tech-Marine)


I feel that this list is well-rounded for many adversaries. However, I feel that Pedro Kantor may not be a smart choice. Let me know what you think about this list!

2,000
1,500 
   
Made in us
Death-Dealing Devastator





Seattle Area

Without Pedro half your army is no longer scoring. Seeing as how your marines are manning the line with the TFC they probably won't be able to capatalize on any objectives cleared out by sternguard...also you lack anti air

Carcharodon Astra, by the Emporer it is willed.  
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I've found foot slogging marines a bit under whelming in the past. For your's you lack any decent amount of anti armour. Sure there's the combi meltas but they'll probably be limited to 1 or 2 vehicles. After thats its just the missiles which aren't exactly fabulous against tanks.
You would probably want to change a bit around, with kantor you could loose 2 TAC squads and use that for some anti armour. Could look at 2 auto/las preds and then some transports for the other TAC squads.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
 
Forum Index » 40K Army Lists
Go to: